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Froost

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Posts posted by Froost

  1. On 11/7/2022 at 5:57 PM, guimaraessilva10 said:

    boa tarde frost gostei desse tutorial seu mais eu vi que ai tem um problema nem toda as asas tem masculino e feminho as sprites como fazer pra instalar essas asas porque eu fiz a mesma coisa de uma asa normal pra instalar equipou certo mais quando eu fui colocar aquelas asas de anjo gabriel entre outros anjos quando eu clico no cliente pra entrar da erro pede pra add masculino e feminino ja procurei em todo sites e nao acho vc poderia me ajudar a falar o local que tenho que instalar esses tipos de asas?

    just duplicate the file
    apenas duplique o arquivo

  2. image.thumb.png.5d6ced052e6fd68c4f43a8dfd9109431.png

    Hello everyone, I recently made a post about "New RO" in this same category, and a lot of people gave me nice feedbacks, so today I bring something that I was already thinking about doing for the community, but I wasn't in the mood, I want to thank my friends and developers @Pixel and @craftro

    without them none of this would be possible.

    About the project:

    ROW is an executable visual editor, you put your "YouRagnarok_patched.exe" and it will give you the options (just like WARP or NEMO) but this is for custom things So you need to have an exe already built, otherwise you won't be able to enter the game
    It is currently in the ALPHA BETA version, so you will only be able to access 1 function, which is to change the color of the monsters' hp bar.

    To use it is very simple, you select your exe, choose the look you want and generate the exe.

    Note: If you have gepard, it will probably not allow any changes, so test with gepard disabled.

    The site is not responsive yet, this is just a test model, and if you find any bugs let me know, it is to work on any version of the exe (2010~2022) (Except for Ragnarok Zero new UI)

    Link: https://hexed-regexe.herokuapp.com/mobs

    Link discord project https://discord.gg/MxTB7WJVy5

    • Upvote 8
    • Love 5
    • MVP 1
  3. For a while I hear "the ragnarok client can't do anything, it's very limited", so I decided to focus 1 year on learning reverse engineering, learning to read the code and invent my own ways, I learned methods to find the shapes and colors, and every day I was perfecting myself, today I can modify basically anything, when I can't, I set a goal to try a little more, here is my showcase and I hope you like it.

    when I started it was 2021, so 20200401 was my focus. Today I'm already upgrading to 20211117+

    Change GM/Player/Mob/npc color? yes!
    GM_COLOR.gif

    NPC_NAME.gif

    very small npc box? yes I increased (I like space)

    Spirit_pTXweMnq0K.png.ec19d0d24148aba482fa4c84e110b062.png

    MENU? YES!

    Spirit_bDhYx2WYff.png.fac332b8d6381d2392da1cc2549b7631.png

    AP BAR for all jobs? YES!

    unknown.png

    NEW WARP? yes!

    login_C3wkZAkQPY.gif.16e8dafeb222a9b09ae9d3dd264beecc.gif

    login_VZa5Rt8Z5h.gif

    login_kcSmFIby5y.gif

    unknown.png

    login_ieTYagoePr.gif

    CUSTOM BASIC INFO? oh yes!! 
    login_bALcWOR7Kh.png.0db546ac61e70e794c62246911cbf282.png

    TCangm8u5h.gif
     

    Custom LoadingBar? Yes!
    login_bXKXm5VkAR.png

    recover the old menu? yes

    login_rs2FRg9GiB.png.0e50600fa9c48615e5ceda3065f778ea.png

    Others mods:
    lLZ8V8GMvt.gif

    EAdx2AwkgW.gif

    New Collection

     unknown.png

    Night mode: 

    unknown.png

    Chat:

    unknown.png

    Hp bar colors:

    unknown.png

    others colors 

    unknown.png

    Text effects:

    k0PbbnOG5J.gif

    Select Service 

    unknown.png

    Login Screen new position.

    unknown.png


    Updates: I created a diff nemo that allows me to change the style, color, and direction.

    Original portal
     Spirit_gKuIzizoa8.gif

    My custom
    Spirit_8XRfeeigma.gif

    Spirit_Z9m21ZCQm1.png

    Spirit_Iee3gb4FlK.gif

    Spirit_aM887eFqpa.gif

     

    • Upvote 2
    • Love 5
    • MVP 4
    • Like 1
  4. 1 hour ago, Herbertsidy said:

    Hello guys, I'm tired on trying for to much time the link of the parameters, how you can see below:

    A: How edits the initial message that apears in the ballon how I show for you in the SS?

    A2: How edits the WEB LINK of the Cash Image that in the moment is hypero.com? (cash image I know where edit, but I didn't find the link no one local!) Oo'

    screenFull PvP - Servidor000.jpg

    1 - edit message (data/msgstringtable.txt) use notpad++ for search
    2 - edit cash banner link ( data/luafiles514/lua files/datainfo/tb_cashshop_banner.lub )

    • Upvote 1
  5. On 7/17/2021 at 7:29 PM, ffman22 said:

    hello, thank you for the guide I did all of it, but my sprite didnt show up in the equip menu or in the character.
    and I need that the sprite show in front of the character sprite.

    image.png.9e79f804b7cf1370c2ddfc25bdc36c5e.png

    like this example that I am using a normal item.

    garment= back, there is no cape that you use in front.

    it looks like the 2dlayerdir file in the lua files you can set to bring forward, but I haven't tested it. (zell tip)

    you can use headgear to go ahead as an option.

  6. Many ask me for support, although there is a guide here from another member on the forum., for some reason this guide, besides being outdated, has files that don't exist (iteminfo.lub with another name) and it confuses a lot of people 

    Quick guide to hands-on teaching you how to install garment on your rAthena emulator and Client-side

    Note: The garments are not considerable common looks, so they do not use Accessoryid.lub and accname.lub.

    Features we’re going to use:
    • iteminfo.lua
    • SpriteRobeId.lub
    • SpriteRobeName.lub
    • item_db_equip.yml
    • 1 image Collection
    • 1 bmp image for inventory
    • 1 spr and act of item when dragged
    • 1 spr and act of the equipment (male or female)

    STEP 1

    First let’s add the name we want to the client-side System/iteminfo.lub

    Orange = Item id
    Green = collection/act/spr file name
    Blue = Title name
    Purple = item description

    [250001] = {
         unidentifiedDisplayName = "Unidentified Garment",
         unidentifiedResourceName = "후드",
         unidentifiedDescriptionName = {
         "Can be identified by using a ^990099Magnifier^000000."
         },
         identifiedDisplayName = "Super Angel Wing",
         identifiedResourceName = "Angel_wing",
         identifiedDescriptionName = {
         "White wings of a holy Archangel.",
         "____________",
         "^0000CCType:^000000 Garment",
         "^0000CCDefense:^000000 18",
         "^0000CCWeight:^000000 20",
         "____________",
         "^0000CCRequirement:^000000 None"
         },
         slotCount = 1,
         ClassNum = 1,
         costume = false
    },
    • In the print it will look like this:
    
    
    
    Now I’m going to right click on any item or id and select the option COPY TO…
    
    

    Obs: the ideal is you already get the id of some wing, for example the ArchAngel which is the 2573 as we are going to make a wing, it can be the same as it. (if I were to make a sword for example or something related in the back, it could be Thanatos Sword as an example)

    and you put the new id, in the case of the example it is the 250001

    
    If you notice the Archangel Wings VIEWID is the 1:
    
    
    
    So let’s put the ID of our custom, which is 84, the ID we chose in the file SpriteRobeID.lub
    
    Staying like this in the Server data base:
    
    

    In YML it looked like this, after saving:

    
    


    Now the bureaucratic part is definitely over, let’s just copy the files to the data folder and connect.

    STEP 3

    Let’s go to the files now, the paths we’re going to use is:

    inventory= data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\
    Collection = data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\
    drag inventory = data\sprite\¾ÆÀÌÅÛ\
    wing (Male) = data\sprite\·Îºê\Angel_Wing\³²\
    wing (Female) = data\sprite\·Îºê\Angel_Wing\¿©\

    Note: Currently the client only reads the file by the name of the class, I’m going to use the LEARN (novice) class in the example, but ideally you use a garment generator and generate the same file for all classes (I think this one can be a good gerator *I haven’t tested it yet*

    But let’s test only with 1 class to test, as I said, I’ll use the apprentice, the sprite name is: Ãʺ¸ÀÚ_³²

    
    first let’s paste the textures,
    Collection folder in place data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\
    
    
    
    folder item inventory = data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\
    
    

    Now we can go to the Sprites,
    Drop inventory = data\sprite\¾ÆÀÌÅÛ\

    image-12.png?resize=225%2C133&ssl=1

    wing (male) = data\sprite\·Îºê\Angel_Wing\³²\
    Note that the filename goes one folder before, and in the file goes the class name, this can be repeated for the female folder.

    image-15.png?resize=253%2C163&ssl=1

    in-game looked like this on @item 250001 with the class @job 0

    login_tUZMfIChLe.png?resize=529%2C235&ss

     

    Some observations:
    1 – I had to change the SDE from (4) to 8192 to test if the robe custom was right, so that’s why it’s in the look tab and not the Equip tab, but I saw that it doesn’t make a difference, so disregard it.

    2 – If the Wing appears on the ALT+Q but does not appear on the character as in this image below

     

     

    login_MVSCpWdRqs.png?resize=443%2C210&ss

    you probably don’t have the id in transparentitem.lub is an extra file that controls the transparency of the item, this file’s default for non-existent ids is 0 (transparent)
    so you just open it and so here:

    84 = is ID

    { 84, 255, 255, 0 },

    • Upvote 5
  7. 8 hours ago, Almond Snicker said:

    Olá a todos,

    Problema principal - O Map-Serve inspecionado no htop vai até 60% - 90% no uso da CPU. nem sempre, mas quando o uso da CPU atinge essa porcentagem, o resultado é que um leve slide / caractere gira por um segundo, retrocede algumas células.

    Estou a lidar com este problema há 1 semana, inicialmente o servidor está alojado no plano vps da OVH e depois transferido para o Servidor Dedicado OVH. A transferência para o servidor dedicado reduziu bastante a chance de uso da CPU atingir a marca de 60%, na verdade, por uma semana após a transferência para o servidor dedicado, atingiu 60% -90% do uso da CPU na noite passada.

    Normalmente, ele fica em 35% -50% no servidor dedicado. Não tenho certeza se isso é normal ou muito alto.

    Mais informações: CPU de
    servidor dedicado
    - i7 7700 4c / 8t 4,2 a 4,5 ghz
    RAM - 32GB

    rAthena - versão dez - janeiro (item.yml) já
    Cliente - 20180621a

    Pelo que entendi o emulador rAthena usa apenas 1 núcleo, mas checando htop a distribuição de uso às vezes pula de um núcleo para outro, isso é normal?

    Qual pode ser a causa do problema?
    O seridor dedicado ainda não tem falta de energia para executar o servidor?
    O npc ou script defeituoso pode ocupar recursos? é preciso CPU em vez de RAM?
    O cliente e o GRF podem adicionar ao uso de CPU do mapserver?
    Pode ser um SRC com defeito? Eu só tenho whosell / gepard nele.
    Pode ser Gepard?

    Você já experimentou esse problema? como você superou? Verifiquei os fóruns e há alguns tópicos semelhantes a este, mas acabou 2014 e alguns links já morreram para referência. Espero que alguém possa me esclarecer para meu próximo passo. obrigado!

    coompile in release and test

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