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Posts posted by Froost
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Just now, Zell said:
I LOVE YOU, PLEASE MARRY ME
DON'T MARRY HIM! HE CHEATED ME, MARRY ME, I AM FAITHFUL!!
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Hallelujah
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1 hour ago, Herbertsidy said:
Hello guys, I'm tired on trying for to much time the link of the parameters, how you can see below:
A: How edits the initial message that apears in the ballon how I show for you in the SS?
A2: How edits the WEB LINK of the Cash Image that in the moment is hypero.com? (cash image I know where edit, but I didn't find the link no one local!) Oo'
1 - edit message (data/msgstringtable.txt) use notpad++ for search
2 - edit cash banner link ( data/luafiles514/lua files/datainfo/tb_cashshop_banner.lub ) -
Balder Aura [Free]
Good use!
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Submitter
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Submitted11/19/2021
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Category
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Video
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Content AuthorFrost
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3
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IT_CHARM.diff
New Update 2021
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This system lets you know if the mvp is alive or dead. type @mvp <id> in the respective mvp map and a window will appear.
Creators Credit (Code/Source): @Hyroshima @Tio Akima
Video:
https://youtu.be/0pGJgkgJbz8
Gif:
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On 08/09/2021 at 16:38, Easycore said:
O cliente permite que você altere os efeitos em tempo real sem ter que reiniciar o jogo?
yes
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the funny thing is that you don't even need a source for this, the client already supports all of this, just add the numbers.
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On 7/17/2021 at 7:29 PM, ffman22 said:
garment= back, there is no cape that you use in front.
it looks like the 2dlayerdir file in the lua files you can set to bring forward, but I haven't tested it. (zell tip)
you can use headgear to go ahead as an option.
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Many ask me for support, although there is a guide here from another member on the forum., for some reason this guide, besides being outdated, has files that don't exist (iteminfo.lub with another name) and it confuses a lot of people
Quick guide to hands-on teaching you how to install garment on your rAthena emulator and Client-side
Note: The garments are not considerable common looks, so they do not use Accessoryid.lub and accname.lub.
Features we’re going to use:
• iteminfo.lua
• SpriteRobeId.lub
• SpriteRobeName.lub
• item_db_equip.yml
• 1 image Collection
• 1 bmp image for inventory
• 1 spr and act of item when dragged
• 1 spr and act of the equipment (male or female)STEP 1
First let’s add the name we want to the client-side System/iteminfo.lub
Orange = Item id
Green = collection/act/spr file name
Blue = Title name
Purple = item description[250001] = { unidentifiedDisplayName = "Unidentified Garment", unidentifiedResourceName = "후드", unidentifiedDescriptionName = { "Can be identified by using a ^990099Magnifier^000000." }, identifiedDisplayName = "Super Angel Wing", identifiedResourceName = "Angel_wing", identifiedDescriptionName = { "White wings of a holy Archangel.", "____________", "^0000CCType:^000000 Garment", "^0000CCDefense:^000000 18", "^0000CCWeight:^000000 20", "____________", "^0000CCRequirement:^000000 None" }, slotCount = 1, ClassNum = 1, costume = false },• In the print it will look like this: Now I’m going to right click on any item or id and select the option COPY TO…Obs: the ideal is you already get the id of some wing, for example the ArchAngel which is the 2573 as we are going to make a wing, it can be the same as it. (if I were to make a sword for example or something related in the back, it could be Thanatos Sword as an example)
and you put the new id, in the case of the example it is the 250001
If you notice the Archangel Wings VIEWID is the 1: So let’s put the ID of our custom, which is 84, the ID we chose in the file SpriteRobeID.lub Staying like this in the Server data base:
In YML it looked like this, after saving:
Now the bureaucratic part is definitely over, let’s just copy the files to the data folder and connect.
STEP 3Let’s go to the files now, the paths we’re going to use is:
inventory= data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\
Collection = data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\
drag inventory = data\sprite\¾ÆÀÌÅÛ\
wing (Male) = data\sprite\·Îºê\Angel_Wing\³²\
wing (Female) = data\sprite\·Îºê\Angel_Wing\¿©\
Note: Currently the client only reads the file by the name of the class, I’m going to use the LEARN (novice) class in the example, but ideally you use a garment generator and generate the same file for all classes (I think this one can be a good gerator *I haven’t tested it yet*
But let’s test only with 1 class to test, as I said, I’ll use the apprentice, the sprite name is: Ãʺ¸ÀÚ_³²first let’s paste the textures, Collection folder in place data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ folder item inventory = data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\
Now we can go to the Sprites,
Drop inventory = data\sprite\¾ÆÀÌÅÛ\
wing (male) = data\sprite\·Îºê\Angel_Wing\³²\
Note that the filename goes one folder before, and in the file goes the class name, this can be repeated for the female folder.
in-game looked like this on @item 250001 with the class @job 0

Some observations:
1 – I had to change the SDE from (4) to 8192 to test if the robe custom was right, so that’s why it’s in the look tab and not the Equip tab, but I saw that it doesn’t make a difference, so disregard it.
2 – If the Wing appears on the ALT+Q but does not appear on the character as in this image below

you probably don’t have the id in transparentitem.lub is an extra file that controls the transparency of the item, this file’s default for non-existent ids is 0 (transparent)
so you just open it and so here:
84 = is ID{ 84, 255, 255, 0 },
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On 02/03/2021 at 15:36, aabarreto said:
Onde está meu link? : ~
My discord group https://discord.gg/kCmSH3wk5V
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use luafilest514/lua files/Spreditinfo
Those two files are to replace the original inside luafiles514\lua files\spreditinfo so Garments won't display improperly in some positions. Same files can be renamed to biglayerdir_female and biglayerdir_male for older clients.-
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8 hours ago, Almond Snicker said:
Olá a todos,
Problema principal - O Map-Serve inspecionado no htop vai até 60% - 90% no uso da CPU. nem sempre, mas quando o uso da CPU atinge essa porcentagem, o resultado é que um leve slide / caractere gira por um segundo, retrocede algumas células.
Estou a lidar com este problema há 1 semana, inicialmente o servidor está alojado no plano vps da OVH e depois transferido para o Servidor Dedicado OVH. A transferência para o servidor dedicado reduziu bastante a chance de uso da CPU atingir a marca de 60%, na verdade, por uma semana após a transferência para o servidor dedicado, atingiu 60% -90% do uso da CPU na noite passada.
Normalmente, ele fica em 35% -50% no servidor dedicado. Não tenho certeza se isso é normal ou muito alto.
Mais informações: CPU de
servidor dedicado
- i7 7700 4c / 8t 4,2 a 4,5 ghz
RAM - 32GB
rAthena - versão dez - janeiro (item.yml) já
Cliente - 20180621a
Pelo que entendi o emulador rAthena usa apenas 1 núcleo, mas checando htop a distribuição de uso às vezes pula de um núcleo para outro, isso é normal?
Qual pode ser a causa do problema?
O seridor dedicado ainda não tem falta de energia para executar o servidor?
O npc ou script defeituoso pode ocupar recursos? é preciso CPU em vez de RAM?
O cliente e o GRF podem adicionar ao uso de CPU do mapserver?
Pode ser um SRC com defeito? Eu só tenho whosell / gepard nele.
Pode ser Gepard?
Você já experimentou esse problema? como você superou? Verifiquei os fóruns e há alguns tópicos semelhantes a este, mas acabou 2014 e alguns links já morreram para referência. Espero que alguém possa me esclarecer para meu próximo passo. obrigado!coompile in release and test
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Try this tutorial
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10 hours ago, konishiwa said:
try @bodystyle 1 in mechanic job
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17 minutes ago, Reinheiten said:
obrigado @Froost. Isso aumenta para 8x6. Vou pegar o que puder por agora
Muito obrigado!
Simulação rápida do que eu estava tentando realizar:
nice!
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2 hours ago, Reinheiten said:
Não consigo encontrar uma resposta em qualquer lugar do fórum sobre este tópico.
Problema : vi alguns vídeos de pessoas em diferentes servidores arrastando / expandindo livremente o tamanho da janela de inventário de forma que ela seja muito longa (semelhante a como o armazenamento pode ser aumentado em 5-6 linhas. Gostaria de fazer o oposto do que editar msgstringtable.txt para menos caracteres. - arraste e expanda o canto da janela para que eu possa ter mais de 10 linhas, se necessário. No máximo, posso aumentar o tamanho de 3x6 para 7x6.
- Eu olhei todas as opções de diff para 21/06/2018, mas não consigo encontrar nada.
- Editar msgstringtable.txt não faz o que eu gostaria.
Estou faltando alguma coisa ou isso não é possível com esta versão do cliente? Desde já, obrigado.

to increase you just need a large number here.
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Just now, M a p l e said:
costume = true
it is not necessary. this custom refers to @costume (christmas and etc.) does not work for visuals.
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Hello, a lot of people ask me for support for this, and I think something is so simple, but I still want to help them, well I know that just writing is not enough, so I made a video teaching my BRAZILIAN community how to do it, but also I made a text file and I teach for the AMERICAN community too, well you can watch and see if you can follow, I found it easier.
Video complete:Server database editor
GRF editor
Client hexed 20200604
Current emulator rathena
Notepad ++
My aura DEATH
After the whole process:
Quickly learn how to add custons to the latest rathena emulator with item_db.yml
0 - open your main GRF that is reading luafiles514 (in the example of the video is my data.grf because I don't have another one) and extract ACCNAME.LUB | ACCESSORYID.LUB
1 - add your custom visual name to data\luafiles514\datainfo\accname.lub
2 - add your custom visual ID to data\luafiles514\datainfo\AccessoryId.lub
[ACCESSORY_IDs.ACCESSORY_DEATH] = "_DEATH",
the _ (underline) is mandatory in this process because the client places the female and male symbol at the beginning to identify the folders.
ACCESSORY_NAME = LAST ID,
My:
ACCESSORY_DEATH = 2006
3 - Configure the item_db.yml in the server data base editor ( select the PRE-RE or RE folder from your rathena emulator database)
Link download SDE compatible item_db.yml http://www.mediafire.com/download/p0zhcc8ipa6cjt3 .|
note: this version tokei made me available for testing, it's official, but I believe that here on rathena it hasn't been released, so it's a beta version.
obs: you can copy the id of some item like i did with id 500 and redirect it to the new ID.CTRL + SHIFT + D (copy ... id)

I used 250001 as an example.
4 - create the id on iteminfo.lub
identifiedDisplayName = item name after identifying or if already identified.
identifiedResourceName = location where the item's sprite will be in the inventory / collection or when it drops
identifiedDescriptionName = item description after identifying or if already identified.everything unidentified on the front will be when the item is not identified.

my code:
[250001] = { unidentifiedDisplayName = "Death Aura", unidentifiedResourceName = "DEATH", unidentifiedDescriptionName = { }, identifiedDisplayName = "Death Aura", identifiedResourceName = "DEATH", identifiedDescriptionName = { "A snack of a piece of walnut mixed with chocolate and rounded together.", "I don't know why walnut carries it.", "________________________", "Heals 10% HP and 10% SP.", "________________________", "^ff0000(The item is deleted after the event ends.)^000000", "________________________", "^0000CCWeight:^000000 1" }, slotCount = 0, ClassNum = 0, costume = false },5 - place the files in the respective folders.
¾ÆÀÌÅÛ - folder that holds the spr e act of the items when dragged.
¾Ç¼¼»ç¸®/³²/ - folder of the equipped male look
¾Ç¼¼»ç¸®/¿©/ - folder of the equipped female lookdata\luafiles514\datainfo\accname.lub - this is where you define the visual name
data\luafiles514\datainfo\AccessoryId.lub - file is where you define the view id of the visual.





If you did not understand the tutorial and would like to see how I did it in practice, see the full video at the top.
Thank you rAthena!! -
3 hours ago, Almond Snicker said:
Alguém tem algum sistema anti-inundação?
O jogador envia spams diferentes tipos de texto e silencia por certo minuto?Use diff nemo "flood limit"
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56 minutes ago, Loke said:
Preciso de um script que possa vender alguns itens em valor fixo.
Exemplo: Ouro 100.000z, então você não pode vender ouro a mais de 100k.
prontera,20,60,0 shop GoldVending# 810,969:500000
Gold sell 500k
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you might be able to paint them in the actor editor if you have the spr and act of some
scripts> change all colors layers
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13 minutes ago, Hyroshima said:
add the monster's npc in the NPC folder and put a custom npc ID, you must be using monster id, that's why the sword appears (example 1002: poring) but you can use the JT_PORING something like that that will be used from the NPC folder and not from the MOB folder







A more friendly Str Editor
in Project Concepts & In Progress
Posted
It would be very useful for an option to choose the background to be able to see how it would look ingame, instead of testing every modification, that would make it much easier.