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Posts posted by Slyx
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Do you have other link for kro latest client?
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Hi @MathReaper
i experience the same problem as @fictionx does. Client crash when selecting new character. I am using latest kRO from here and it is updated:
Diffed with only recommended selections but nothing changed.weird.
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Thx @MathReaper
I will try this client when i got home
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bonus2 bSubEle,e,x;
X value should be negative. In that case it will reduce the elemental defense of mob
Opss sorry...did you mean reduce enemy resistance? I think we don't have that bonus ?
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Hello
I managed to make tetravortex skill work on mob skill such as Fenrir's but the problem is the skill hits 2 times instead of 4 times. How do I increase the hit count on magic attack?
here is the code i implemented in skill.cpp
case WL_TETRAVORTEX: skill_addtimerskill(src,tick,bl->id,0,0,skill_id,skill_lv,BF_MAGIC,flag); case WL_TETRAVORTEX: if (src->type == BL_MOB){ clif_skill_nodamage(src,target,skl->skill_id,skl->skill_lv,1); skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag|SD_ANIMATION); }
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Hello guys,
I quote the item script from item_db:
fire converter = { itemskill "ITEM_ENCHANTARMS",4; }
my question is where does the number 4 comes from? i tried searching in status.cpp and skill.cpp but cant get the idea behind this assigned number 4 on this script.
thank you in advance for your supports
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Hello guys,
I modified Zackdreaver iteminfo.lua by using Sublime to match the divine pride info on new accessory called Temporal Ring but the item appeared in apple form,named with unknown item.
I checked in my jRO grf, all the 4 sprites file are there in correct directories, the identified Resource Name is also matched with the sprite name but the item wont appear in its actual image. Is it because I modified the iteminfo.lua manually or did I miss anything ?
Im using 2017-06-14 client
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@sader1992 where can I get the file? I dont have sclientinfo in my data folder
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6 minutes ago, TheDerpySupport said:
For server side all you have to do is modify "src/custom/defines_pre.h" not packet.h; That file shouldn't be touched
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_CUSTOM_DEFINES_PRE_H_ #define _CONFIG_CUSTOM_DEFINES_PRE_H_ /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ #define PACKETVER 20180530 #endif // _CONFIG_CUSTOM_DEFINES_PRE_H_
Noted.Luckly I have not modified those files except the one you mentioned.
I will update the progress if I encounter errors.thank you for your support.really appreciate it
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Thank you @TheDerpySupport for your answer.I will try the new translation when I get home.
How bout the modifications on server file? Mind if you share your guide on server file like those packet.h file and other related stuff.
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Hello guys,
I'm having trouble using all 2018 new clients . When I tried to log in I keep getting "disconnected from server".
Im using March2018 kRO client, fresh rathena, updated NEMO and latest Zackdreaver English Translation.
I did add #define PACKETVER 20180530 in defines_pre.hpp in src/custom. For client 20170614 this methods work perfectly but not for 2018.
Do I miss any additional steps?
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hi @pajodex..I tried to follow the steps, but I did on enchantarms...i got an error says unknown identifier when compiling...
I put in:
- status.cpp
- status.hpp
- script_constants.hpp
There must be another place to put this new SC since the compiler cannot identify it
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Hello there,
Since we do not have selection on skill_db for bypassing mdef, is there any possible way to make certain skills to do such act?
I tried to study the component of mdef in battle.cpp but i cant really connect the skill id to it
Thank you
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Hello guys,
I have 2 major issues on my server right now...
1) The mob skill which is NPC POWERUP does not increase mob attack by 3 but the hit bonus works just fine. It seems like the mob attack in renewal is not properly addressed since bATK or WATK do not affect monster attack
I tried to change in status.c but nothing happend on mob damage when it uses powerup.
2) NPC_EARTHQUAKE in my server can be reduced by mdef !!
I tried to use mdef equipments and managed to reach almost 100 mdef. comparing the EQ damage before and after wearing the mdef equipments, the EQ dmge is noticeably reduced. supposed earthquake ignores mdef right?
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Is it possible to remove that magnifier icon?
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Hello @Haziel,
Firstly, Thank you for the great new 3rd job sprite! =)
My question is, how do i make these new sprites as default sprite. I managed to changed it by using @bodystyle 1 but whenever i re log, it turns back into old sprite. Do i need to change something in script?
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44 minutes ago, sader1992 said:
it's what it said
there is no file in your system folder named iteminfo_Sak.lua
you may want to change the name of your iteminfo or use nemo and change the name of the item info that the client read
Thank you @sader1992..I manage to get all items back to normal after naming the correct itemInfo file name. =)
Only one more thing..what's up with the magnifier icon?
That magnifier occur only in Prontera map at that particular location..is that some kind of graphic glitch? -
Hello sadder..Your client work well but every item in game has turned into apple (unknown). I get these errors everytime I try to log in (refer the images). I have replace all the necessary files from zackdreaver and the error still remain.
What should I do D:
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On 3/13/2018 at 5:08 PM, oswell said:
Hi,
Try to disable PACKET_OBFUSCATION in you packets.h
#if PACKETVER >= 20110817
/// Comment to disable the official packet obfuscation support.
/// This requires PACKETVER 2011-08-17 or newer.
#ifndef PACKET_OBFUSCATION
//#define PACKET_OBFUSCATION// Define these inside src/custom/defines_pre.h or src/custom/defines_post.h
//#define PACKET_OBFUSCATION_KEY1 <key1>
//#define PACKET_OBFUSCATION_KEY2 <key2>
//#define PACKET_OBFUSCATION_KEY3 <key3>/// Comment this to disable warnings for missing client side encryption
//#define PACKET_OBFUSCATION_WARN
#endifedit/add in your " defines_pre.h "
#ifndef PACKETVER_RE
#if PACKETVER > 20170614 <-- ( Add This One/your client )
#define PACKETVER_RE
#endif
#endifRegards,
Oswell
Hi..
I followed this step, but I still fail to log in..
I have updated kro and rAthena and English Translator .
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I know it has been 1 year, but by any chance, did u manage to get the .bmp file for etran shirt..i cant get it too D:
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Hello
I just started learning about setting up server...what should I do with the data packet txt file and where should i store it?
thank you in advance
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Ok...Found the solution..turn out..it can be copied from hpp to h file directly through notepad
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Hello there,
Recently I discovered a topic in Github regarding ASPD correction and I downloaded the files and pasted in trunk/scr/map. The problem is, these files are in hpp and cpp format while the other files in scr/map are in H and C format. Do these 2 different file format "understand" each other if I just copy and paste them
I have attached the link and the files
*p/s: I just started learning programming T_T
Mob uses Tetravortex skill
in Source Support
Posted
@MathReaper
In official server fenrir does use tetra and it works by hitting the target 4 hits with neutral element.i guess i need to create a loop by using "for" command just like player's tetra