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EliteBlack

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Everything posted by EliteBlack

  1. Hi, Please help with the error and what it means.. Client: 2012-04-10 SVN: Latest Build Thanks
  2. does the program run on Windows 8?
  3. File Name: no @duel in Prontera File Submitter: EliteBlack File Submitted: 14 Aug 2012 File Category: Source Modifications Content Author: EliteBlack Information This simple modification, players are not allowed to duel in Prontera. User may apply the patch and re-compile. Note: You may change the "prontera" to your desired map. Mirror: no @duel in prontera. Patch (direct view) Click here to download this file
  4. hmm.. there is a small problem.. where do we find chunkspy.exe? i tried to search in google but no luck..
  5. Update your " itemInfo.lua" in your root/System folder instead of the 3 files mentioned.
  6. Version 1.0

    166 downloads

    Information This simple modification, players are not allowed to duel in Prontera. User may apply the patch and re-compile. Note: You may change the "prontera" to your desired map. Mirror: no @duel in prontera. Patch (direct view)
    Free
  7. File Name: No @go when Player died File Submitter: EliteBlack File Submitted: 12 Aug 2012 File Category: Source Modifications Content Author: EliteBlack Information This simple modification that players will not allow to use @go when they died in a battle. User may apply the patch and re-compile. Mirror No @go when players died Click here to download this file
  8. Version 1.0

    399 downloads

    Information This simple modification that players will not allow to use @go when they died in a battle. User may apply the patch and re-compile. Mirror No @go when players died
    Free
  9. Try this code below. prontera,1,1,1 script NoVendPront -1,{ OnInit: setcell "prontera.gat",1,1,312,392,cell_novending,0; setcell "prontera.gat",134,190,177,217,cell_novending,1; setcell "prontera.gat",82,200,124,207,cell_novending,1; setcell "prontera.gat",125,199,125,208,cell_novending,1; setcell "prontera.gat",126,198,126,209,cell_novending,1; setcell "prontera.gat",127,197,127,210,cell_novending,1; setcell "prontera.gat",128,196,128,211,cell_novending,1; setcell "prontera.gat",129,195,129,212,cell_novending,1; setcell "prontera.gat",130,194,130,213,cell_novending,1; setcell "prontera.gat",131,193,131,214,cell_novending,1; setcell "prontera.gat",132,192,132,215,cell_novending,1; setcell "prontera.gat",133,191,133,216,cell_novending,1; setcell "prontera.gat",148,231,163,268,cell_novending,1; setcell "prontera.gat",147,230,164,230,cell_novending,1; setcell "prontera.gat",146,229,165,229,cell_novending,1; setcell "prontera.gat",145,228,166,228,cell_novending,1; setcell "prontera.gat",144,227,167,227,cell_novending,1; setcell "prontera.gat",143,226,168,226,cell_novending,1; setcell "prontera.gat",142,225,169,225,cell_novending,1; setcell "prontera.gat",141,224,170,224,cell_novending,1; setcell "prontera.gat",140,223,171,223,cell_novending,1; setcell "prontera.gat",139,222,172,222,cell_novending,1; setcell "prontera.gat",138,221,173,221,cell_novending,1; setcell "prontera.gat",137,220,174,220,cell_novending,1; setcell "prontera.gat",136,219,175,219,cell_novending,1; setcell "prontera.gat",135,218,176,218,cell_novending,1; setcell "prontera.gat",187,200,229,207,cell_novending,1; setcell "prontera.gat",186,199,186,208,cell_novending,1; setcell "prontera.gat",185,198,185,209,cell_novending,1; setcell "prontera.gat",184,197,184,210,cell_novending,1; setcell "prontera.gat",183,196,183,211,cell_novending,1; setcell "prontera.gat",182,195,182,212,cell_novending,1; setcell "prontera.gat",181,194,181,213,cell_novending,1; setcell "prontera.gat",180,193,180,214,cell_novending,1; setcell "prontera.gat",179,192,179,215,cell_novending,1; setcell "prontera.gat",178,191,178,216,cell_novending,1; setcell "prontera.gat",148,130,163,176,cell_novending,1; setcell "prontera.gat",147,177,164,177,cell_novending,1; setcell "prontera.gat",146,178,165,178,cell_novending,1; setcell "prontera.gat",145,179,166,179,cell_novending,1; setcell "prontera.gat",144,180,167,180,cell_novending,1; setcell "prontera.gat",143,181,168,181,cell_novending,1; setcell "prontera.gat",142,182,169,182,cell_novending,1; setcell "prontera.gat",141,183,170,183,cell_novending,1; setcell "prontera.gat",140,184,171,184,cell_novending,1; setcell "prontera.gat",139,185,172,185,cell_novending,1; setcell "prontera.gat",138,186,173,186,cell_novending,1; setcell "prontera.gat",137,187,174,187,cell_novending,1; setcell "prontera.gat",136,188,175,188,cell_novending,1; setcell "prontera.gat",135,189,176,189,cell_novending,1; end; }
  10. Hello everyone, Just want to ask if someone can share the latest & translated quest lua file.. Thanks.
  11. Hello, Do you have a latest msgstringtable.txt? Thanks.
  12. // Athena Character configuration file. // Note: "Comments" are all text on the right side of a double slash "//" // Whatever text is commented will not be parsed by the servers, and serves // only as information/reference. // Server Communication username and password. userid: s1 passwd: p1 // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: NewRO // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. //char_ip: 127.0.0.1 // Character Server Port char_port: 6121 //Time-stamp format which will be printed before all messages. //Can at most be 20 characters long. //Common formats: // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) // %H:%M:%S (hour:minute:second, 24 hour format) // %d/%b/%Y (day/Month/year) //For full format information, consult the strftime() manual. //timestamp_format: [%d/%b %H:%M] //If redirected output contains escape sequences (color codes) stdout_with_ansisequence: no //Makes server output more silent by ommitting certain types of messages: //1: Hide Information messages //2: Hide Status messages //4: Hide Notice Messages //8: Hide Warning Messages //16: Hide Error and SQL Error messages. //32: Hide Debug Messages //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // Console Commands // Allow for console commands to be used on/off // This prevents usage of >& log.file console: off // Type of server. // No functional side effects at the moment. // Displayed next to the server name in the client. // 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P char_maintenance: 0 // Enable or disable creation of new characters. // Now it is actually supported [Kevin] char_new: 1 // Display (New) in the server list. char_new_display: 0 // Maximum users able to connect to the server. Set to 0 for unlimited. max_connect_user: 0 // Group ID that is allowed to bypass the server limit of users. // Default: -1 = nobody (there are no groups with ID < 0) // See: conf/groups.conf gm_allow_group: -1 // How often should the server save all files? (In seconds) // Note: Applies to all data files on TXT servers. // On SQL servers, it applies to guilds (character save interval is defined on the map config) autosave_time: 60 // Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: yes // Start point, Map name followed by coordinates (x,y) start_point: new_1-1,53,111 // Starting weapon for new characters start_weapon: 1201 // Starting armor for new characters start_armor: 2301 // Starting zeny for new characters start_zeny: 0 // Size for the fame-lists fame_list_alchemist: 10 fame_list_blacksmith: 10 fame_list_taekwon: 10 // Guild earned exp modifier. // Adjusts taxed exp before adding it to the guild's exp. For example, if set // to 200, the guild receives double the player's taxed exp. guild_exp_rate: 100 // Name used for unknown characters unknown_char_name: Unknown // To log the character server? log_char: 1 // Allow or not identical name for characters but with a different case (upper/lower): // example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed name_ignoring_case: no // Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: // NOTE: Applies to character, party and guild names. // 0: no restriction (default) // 1: only letters/symbols in 'char_name_letters' option. // 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. char_name_option: 1 // Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 // How many Characters are allowed per Account ? (0 = disabled) chars_per_account: 0 // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 // What folder the DB files are in (item_db.txt, etc.) db_path: db import: conf/import/char_conf.txt
  13. Hello, Help me please, I'm getting an error. ERROR: RFIFOSKIP: skipped past end of read buffer! Adjusting from 8 to 4 (session #4) I appreciate your usual support. Thanks.
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