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CyberDevil

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Posts posted by CyberDevil

  1. I'm trying to put on a test server a simple npc to test the items, which to any player (also non-GM players) asks him for the ID and quantity of the item he wants and gives it to him... if the id is not exists, he writes it!
    I could simply activate the "@item" command to all players but I need this system to be a script and not a command... any suggestions?

  2. UPDATE: the client closes only if I enter the towns and only if the "Dispay Map Name" option (that you see in the attached screenshot) is flagged... I guess the problem is due to the effect title with the name of the map (town) that should appear in the foreground when you enter but I don't know why it makes me close the client even if I have all the textures (rdata.grf and kRO data.grf updated), this is an example LINK.
    Any idea to solve this?

    screenTest-Server003.jpg

  3. ok thanks for the information guys... in fact I have decided to not use the "packets obfuscation" system anymore but now I have a strage problem after the diff of any version of ragexe (late 2018, 2019 and 2020)... when I select the character, the client closes without errors but I think that the problem is in this file: https://github.com/llchrisll/ROenglishRE/blob/master/Ragnarok/System/mapInfo_true_EN.lub

    If I exclude it from Nemo's options, I obviously get the error that it does not find the original file (mapInfo_true.lub) but anyway the game starts... I think the problem is the @llchrisll's file that maybe it was compiled wrong... @llchrisll can you help me?

  4. Thanks @Balfear for the explanation but unfortunately I have serious problems with any version of ragexe higher than 2018-06-21, with Nemo (also updated) I cannot set the 3 encryption keys (see screenshots) that I have always used on my server, as well as other errors for others monor diffs but not important like these 3 keys.
    Is there a version of Nemo that can allow me to add keys to a ragexe compatible with ultra high IDs?

    1.png

  5. Sorry for my question, but I can't see the SQL file to create the table cashshop_log... not need it?

     

    On 9/12/2020 at 5:15 AM, CyberDevil said:

    Sorry for my question, but I can't see the SQL file to create the table cashshop_log... not need it?

    Done by myself and work perfectly:

    CREATE TABLE `cashshop_log` (
      `id` int(11) NOT NULL,
      `nameid` varchar(30) NOT NULL DEFAULT '',
      `qnt` int(11) NOT NULL DEFAULT '0',
      `account_id` int(11) UNSIGNED NOT NULL DEFAULT '0',
      `char_id` int(11) UNSIGNED NOT NULL,
      `map` varchar(20) NOT NULL DEFAULT '',
      `date` datetime NOT NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    
    ALTER TABLE `cashshop_log`
      ADD PRIMARY KEY (`id`);
    
    ALTER TABLE `cashshop_log`
      MODIFY `id` int(11) NOT NULL AUTO_INCREMENT;

     

    • MVP 1
  6. This is a strange problem because it is not about missing sprites, in fact I have no errors, but simply all the new Warlock books that you see in this link, are displayed as a simple apple with a description of the apple (not like an "Unknown Item") and by double clicking on it, it also appears the effect of the apple but obviously without any HP recharge and without disappearing, also the message "Can't read a Magic Book anymore." appears in the chat, which you also see in the attached screenshot. The tree apple that you see are the spell books with ID 100065, 100070 and 100074.
    I'm not sure it could be a client problem (updated to the latest version from the git repository at https://github.com/llchrisll/ROenglishRE)... can anyone give me an explanation?

    p.s.: my diffed ragexe is 2018-06-21aRagexeRE and my server is update at last git updates.

    screenINFINITY068.jpg

  7. I see this in the code but I believe there is a formatting error:

    if(checkquest(14660,HUNTING) != 2 || 10 > countitem(25269) || 10 > countitem(25268)){

    Someone with C ++ experience can confirm that the right syntax is this:

    if(checkquest(14660,HUNTING) != 2 || countitem(25269) > 10 || countitem(25268) > 10 ){

    and if this is a syntax error, there are other similar errors in the rest of the script.

     

  8. On 5/21/2020 at 9:56 PM, Sanasol said:

    https://github.com/sanasol/FluxCP_Addons-VoteForPoints

    There is some fixes since last year.

    Just to keep everyone noticed on 7th page of this topic ?

     

    There is a problem with the time format when I add a new voting site... for example my FluxCP is setted with the italian time format "d/m/Y - H:i:s" (PHP)

    Quote

    Critical Error

    An error was encountered during the lifetime of the application.

    This could be due to a variety of problems, such as a bug in the application.

    However, normally it is caused by misconfiguration.

    Exception Details

    Error: Flux_Error

    Message: MySQL error (SQLSTATE: 22007, ERROR: 1292): Incorrect datetime value: '22/05/2020 - 23:50:07' for column 'datetime_created' at row 1

    File: /home/mysite/domains/mysite.it/public_html/lib/Flux/Connection/Statement.php:27

    File Line Function/Method
    /home/mysite/domains/mysite.it/public_html/addons/voteforpoints/modules/voteforpoints/add.php 116 Flux_Connection_Statement::execute()
    /home/mysite/domains/mysite.it/public_html/lib/Flux/Template.php 375 include()
    /home/mysite/domains/mysite.it/public_html/lib/Flux/Dispatcher.php 170 Flux_Template::render()
    /home/mysite/domains/mysite.it/public_html/index.php 169 Flux_Dispatcher::dispatch()

    Exception Trace As String

    
    #0 /home/mysite/domains/mysite.it/public_html/addons/voteforpoints/modules/voteforpoints/add.php(116): Flux_Connection_Statement->execute(Array)
    #1 /home/mysite/domains/mysite.it/public_html/lib/Flux/Template.php(375): include('/home/mysite/...')
    #2 /home/mysite/domains/mysite.it/public_html/lib/Flux/Dispatcher.php(170): Flux_Template->render()
    #3 /home/mysite/domains/mysite.it/public_html/index.php(169): Flux_Dispatcher->dispatch(Array)
    #4 {main}

     

  9. Come on @sader1992, we're almost there! ?
    Now another problem has appeared, if I insert 1 hour the event continues for 2 hours... if I insert 2 hours the event continues for 3 hours... if I insert 4 hours the event continues for 5 hours... etc.
    Whatever number of hours I enter in the input, the event always goes on 1 hour longer, so making it last 1 hour is not possible.

  10. Thanks @sader1992, I tried your script and this time the timer is correctly connected to the npc and no longer to the GM, but any number of hours I enter in the input field (.time), the event always lasts 1 hour only, even if imposed lasting 3 hours, the event ends after 1 hour anyway.
    Is there any way to multiply "OnTimer3600000" by ".time"?

  11. Hi,

    I modified the script of this npc described in this topic:

    In addition to the choice of the percentage of Base and Job EXP, now the NPC also asks you how many hours you want the event to be active, also notifies with an announcement (in addition to the global one at the start of the event) all the players who enter at a later time if the event has already started so that they are informed of the active event in progress.
    Everything seems to be working well but the problem is that I think the timer is linked to the GM that triggers the event and not to the NPC, because if the GM remains connected in the game, the event starts and ends regularly at the set times, but if the GM will start the Happy Hour EXP and then exit the game, the event never stops.
    Can anyone help me and debug it?

    happy_hour_npc.txt

  12. I made a recent update of rAthena and from this point onwards this script to increase the speed in the city is creating me many problems... first of all the skills (like Cart Boost) and the buffs and potions that increase the speed of movement, they go into conflict when entering the city (also the debuffs movement speed from monsters castedt o players)... players lose speed despite the buff icon remains active and even if you leave the city the speed remains inoperative. To make it work you have to get out of the city, log out of the game and re-enter, but every time you enter a city where this script is active, it messes up all over again.
    Do you know how to solve it?

  13. Believe me, I've been looking all day for a tool or a way to convert this file quickly, but it doesn't exist ... so I decided to do it manually ... I'm converting more than 500 quests one by one.

    from this:

    7781,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Nightmare in the Ruined Village"
    7782,0,3764,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Stop the Wizard!"
    7783,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Stop the Wizard!"

    to this:

      - Id: 7781
        Title: Nightmare in the Ruined Village
      - Id: 7782
        Title: Stop the Wizard!
        Targets:
          - Mob: ILL_HIGHWIZARD
            Count: 1
      - Id: 7783
        Title: Stop the Wizard!
        TimeLimit: 4h

    I think I will end in 20 years! T_T

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