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pajodex

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Everything posted by pajodex

  1. View File pajodex's BG Queue System Version 2 Config Table: Read Me: Note: Side-notes: Side-side-notes: By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 05/11/2018 Category Utilities Video Content Author pajodex
  2. Version 2.2.0

    7 downloads

    Config Table: Read Me: Note: Side-notes: Side-side-notes: By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.
    35.00 USD
  3. Free release of Ragnarok v2..Because.. just because... I still updated this file in-case someone prefers this version
  4. View File Rune War - Battleground Rune Config: // ============= // Rune Settings // ============= // Rune names (in-order) setarray .Rune$[1], "Invisibility", "Haste", "Double Damage", "Illusion", "Regeneration"; // NPC View ID if server in renewal mode setarray .npc_view_re[1], 2450, 2696, 2697, 2702, 2703; // NPC View ID if server in pre-renewal mode setarray .npc_view_pre[1], 1120, 1096, 1582, 1388, 1031; // Rune effect duration (seconds) .duration = 20; // Respawn time of rune after being pick-ed up (minutes) .respawn_time = 1; Main Config: // ============= // Game Settings // ============= // How many players to start? // default = 4 (2v2) .minplayers = 4; // How long, in mins, for players to register_time // default = 3 mins .register_time = 3; // How many mins before rune is spawned // default : 1 min .runespawn = 1; // Event duration in minutes.. // default : 10 mins .duration = 10; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward Hi guys, This is originally my Ragnarok Event v2 which was supposed to be a paid script.. but... I changed my mind.. I renamed it to Rune War.. Enjoy! Submitter pajodex Submitted 05/03/2018 Category PvP, GvG, WoE, Battleground Video Content Author pajodex  
  5. Version 1.2.0

    553 downloads

    Rune Config: // ============= // Rune Settings // ============= // Rune names (in-order) setarray .Rune$[1], "Invisibility", "Haste", "Double Damage", "Illusion", "Regeneration"; // NPC View ID if server in renewal mode setarray .npc_view_re[1], 2450, 2696, 2697, 2702, 2703; // NPC View ID if server in pre-renewal mode setarray .npc_view_pre[1], 1120, 1096, 1582, 1388, 1031; // Rune effect duration (seconds) .duration = 20; // Respawn time of rune after being pick-ed up (minutes) .respawn_time = 1; Main Config: // ============= // Game Settings // ============= // How many players to start? // default = 4 (2v2) .minplayers = 4; // How long, in mins, for players to register_time // default = 3 mins .register_time = 3; // How many mins before rune is spawned // default : 1 min .runespawn = 1; // Event duration in minutes.. // default : 10 mins .duration = 10; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward Hi guys, This is originally my Ragnarok Event v2 which was supposed to be a paid script.. but... I changed my mind.. I renamed it to Rune War.. Enjoy!
    Free
  6. View File Cursed Knight - Battleground Here is the settings // ============= // Game Settings // ============= // Minimum players per team to start // default : 5 ( 5v5 ) .minplayer2start = 5; // Event duration in minutes.. // default : 5 mins .duration = 5; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 05/03/2018 Category PvP, GvG, WoE, Battleground Video Content Author pajodex  
  7. Version 1.0.0

    264 downloads

    Here is the settings // ============= // Game Settings // ============= // Minimum players per team to start // default : 5 ( 5v5 ) .minplayer2start = 5; // Event duration in minutes.. // default : 5 mins .duration = 5; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.
    Free
  8. You can use checkidle(); instead.. see how this is scripted.. Just read https://github.com/rathena/rathena/blob/master/doc/script_commands.txt You can see all alternative codes that you might need.. or ask here in forum.. As for variables... read these examples.. Examples: name - permanent character integer variable name$ - permanent character string variable @name - temporary character integer variable @name$ - temporary character string variable $name - permanent global integer variable $name$ - permanent global string variable $@name - temporary global integer variable $@name$ - temporary global string variable .name - NPC integer variable .name$ - NPC string variable .@name - scope integer variable .@name$ - scope string variable 'name - instance integer variable 'name$ - instance string variable #name - permanent local account integer variable #name$ - permanent local account string variable ##name - permanent global account integer variable ##name$ - permanent global account string variable
  9. You can do something like if ( .@PlayerSpecInputName$ == strcharinfo(0) ) { mes "Mehh your using your name"; close; } PS: I don't know if you intentionally use @PlayerSpecInputName$ which is a temporary variable attach to player? or is this a typo? Anyways, I used .@PlayerSpecInputName$
  10. Or do something like this.. Item Y script: { if( !getequipid(EQI_ACC_L) == ITEMX || !getequipid(EQI_ACC_R) == ITEMX ) { bonus bAllStats, 1000; bonus bMdef, 100; } },{},{} assuming Item X and Y are accessories @BrOgBr
  11. I will give it another test right now.. hold on.. You can send me DM in discord for faster feed back and if it is really a bug, I can send you right away EDIT: Done testing... I cannot reproduce your error.. here is the result... 1. I went to prt_fild00 (not in the list) and summoned Baphomet.. after killing : I did it twice to make sure.. 2. Then I went to abbey02 (on the list): EDIT2: - Its a matter of not announcing if player kills MVP outside the map.. Issue is being tackled via discord .. Nothing to panic
  12. Did you modify the script? I cant seem to produce your report.. for (.@a = 0; .@a < getarraysize(.t_maps$); ++.@a) { if ( strcharinfo(3) == .t_maps$[.@a]) { that part of the script means if player is on the map listed on .t_maps$ array will give points
  13. Hi, I just got this weird error and notice right now.. right after I change job, charserv is throwing this error.. [SQL]: DB error - Table '.\ragnarok\skill' is marked as crashed and should be repaired [Debug]: at h:\dxro\rathena\src\char\char.cpp:420 - DELETE FROM `skill` WHERE `char_id`='150121' I tested with other characters... still the same.. after I restart my server.. now I'm getting this error.. [SQL]: DB error - Table '.\ragnarok\skill' is marked as crashed and should be repaired [Debug]: at h:\dxro\rathena\src\char\char.cpp:2292 - SELECT 1 FROM `skill` LIMIT 1; [Fatal Error]: char : A tables is missing in sql-server, please fix it, see (sql-files main.sql for structure) .... I was in the middle of testing my script and this suddenly happens. xD I'm not really good at this stuff so please forgive me. Here is what happens when I open my sql database xD SOLVED: I dropped the `skill` table and made a new one xD
  14. Mobs are Non-Playing Characters, too. As far as i know.
  15. 1. Merc discount skill only works for zeny based items sold i shops.. It may appear to be discounted but its not( as far as i know) 2. I dont think there's a way to make 'enter' on rodex via npc script... Unless there's an updated rodex mail script available ready which i believe will be available any time soon.
  16. @llchrisll is right.. I just made the code right away without thinking xd. As long as you get the main point @nikita54421
  17. To add up because I didn't read your post carefully: (not tested) - script nighttime#pvp -1,{ OnInit: if(isnight()) setBattleFlag "pk_mode",1,true; else if (isday()) setBattleFlag "pk_mode",0,true; end; } @nikita54421
  18. https://github.com/rathena/rathena/blob/master/conf/battle/misc.conf // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a // manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0
  19. 1. You can use https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt as alternative as of now. 2. Actually, its because Top 1 and Top 2 has same kill counts. fixing that requires an advance level of sql coding and I'm far from that level yet. Maybe someday I will re-update this for cases like ties happens. .. I will try to do some hot fix on my free time regarding this issue. Just keep updated. .. I will add item as fee in shop as well. Updated this to version 3.1.. Just wait for moderator approval. 3.1 - Changelogs Fix ranking issues on tie-cases (reported by Heikenz) Added item as currency support in ladder shop Modified F_CheckMvpLadder function Special Thanks to @AnnieRuru for helping / mentoring me For tie cases, ranker will now put them on same rank.. sample: Player kills [Eve] 11 [Robert] 9 [Rex] 11 when ranked : Rank Player kills 1 [Eve] 11 1 [Rex] 11 3 [Robert] 9 Rex is actually at rank 2 but since he is tied with Eve, they will both be ranked 1. So, ranked 2 will be skipped
  20. A little update on what's going on with this project. Please check my first post above! Updated my first post.. Please check it out! Thanks!
  21. I can but i dont think its ideal to do that. Sending rewards via roDex in script uses sql. Every time it is executed, it will cause server lag depending on how many people are online. ( i think? Learned from my sempais)
  22. It's currently in progress... I was almost done but I I don't think it is ready for release since it is not optimized and really non-user friendly. I'm doing a overhaul so it would be worth.
  23. Thank you for your suggestion. Will update this script soon. I just got back from vacation @Holograma download the latest version.. I've incorporated your request in that version... @Haikenz As I re-checked my script. I already put no-branch mapflag on all maps listed.. Version 3.0 contains the ff changelogs: MVP Ladder points system MVP Ladder points shop See your rank standings Optimized and Re-worked
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