-
Posts
439 -
Joined
-
Last visited
-
Days Won
26
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Everything posted by pajodex
-
Set defense to max.. Wont get 0 but only 1.. I never tested it.. But it should work
-
PVP, WoE, GVG: Rune War - Battleground
pajodex replied to pajodex's topic in PvP, GvG, WoE, Battleground Script Releases
Did you try the new version i linked above? -
PVP, WoE, GVG: Rune War - Battleground
pajodex replied to pajodex's topic in PvP, GvG, WoE, Battleground Script Releases
Never encountered that.. Check your mapserver for errors.. Here is an update : https://github.com/pajodex/ScriptCollections/blob/master/RuneWar.txt I saw a line which is not needed.. maybe it caused the error. @Zycron -
View File pajodex's BG Queue System Version 2 Config Table: Read Me: Note: Side-notes: Side-side-notes: By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 05/11/2018 Category Utilities Video Content Author pajodex
-
Version 2.2.0
7 downloads
Config Table: Read Me: Note: Side-notes: Side-side-notes: By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.35.00 USD -
PVP, WoE, GVG: Rune War - Battleground
pajodex replied to pajodex's topic in PvP, GvG, WoE, Battleground Script Releases
quite an excitement -
View File Rune War - Battleground Rune Config: // ============= // Rune Settings // ============= // Rune names (in-order) setarray .Rune$[1], "Invisibility", "Haste", "Double Damage", "Illusion", "Regeneration"; // NPC View ID if server in renewal mode setarray .npc_view_re[1], 2450, 2696, 2697, 2702, 2703; // NPC View ID if server in pre-renewal mode setarray .npc_view_pre[1], 1120, 1096, 1582, 1388, 1031; // Rune effect duration (seconds) .duration = 20; // Respawn time of rune after being pick-ed up (minutes) .respawn_time = 1; Main Config: // ============= // Game Settings // ============= // How many players to start? // default = 4 (2v2) .minplayers = 4; // How long, in mins, for players to register_time // default = 3 mins .register_time = 3; // How many mins before rune is spawned // default : 1 min .runespawn = 1; // Event duration in minutes.. // default : 10 mins .duration = 10; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward Hi guys, This is originally my Ragnarok Event v2 which was supposed to be a paid script.. but... I changed my mind.. I renamed it to Rune War.. Enjoy! Submitter pajodex Submitted 05/03/2018 Category PvP, GvG, WoE, Battleground Video Content Author pajodex
-
Version 1.2.0
617 downloads
Rune Config: // ============= // Rune Settings // ============= // Rune names (in-order) setarray .Rune$[1], "Invisibility", "Haste", "Double Damage", "Illusion", "Regeneration"; // NPC View ID if server in renewal mode setarray .npc_view_re[1], 2450, 2696, 2697, 2702, 2703; // NPC View ID if server in pre-renewal mode setarray .npc_view_pre[1], 1120, 1096, 1582, 1388, 1031; // Rune effect duration (seconds) .duration = 20; // Respawn time of rune after being pick-ed up (minutes) .respawn_time = 1; Main Config: // ============= // Game Settings // ============= // How many players to start? // default = 4 (2v2) .minplayers = 4; // How long, in mins, for players to register_time // default = 3 mins .register_time = 3; // How many mins before rune is spawned // default : 1 min .runespawn = 1; // Event duration in minutes.. // default : 10 mins .duration = 10; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward Hi guys, This is originally my Ragnarok Event v2 which was supposed to be a paid script.. but... I changed my mind.. I renamed it to Rune War.. Enjoy!Free -
use this code : disable_command;
-
View File Cursed Knight - Battleground Here is the settings // ============= // Game Settings // ============= // Minimum players per team to start // default : 5 ( 5v5 ) .minplayer2start = 5; // Event duration in minutes.. // default : 5 mins .duration = 5; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 05/03/2018 Category PvP, GvG, WoE, Battleground Video Content Author pajodex
-
Version 1.0.0
285 downloads
Here is the settings // ============= // Game Settings // ============= // Minimum players per team to start // default : 5 ( 5v5 ) .minplayer2start = 5; // Event duration in minutes.. // default : 5 mins .duration = 5; // Reward settings setarray .rwd[0], 501, 10, // win team reward 501, 5; // lose team reward By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.Free -
You can use checkidle(); instead.. see how this is scripted.. Just read https://github.com/rathena/rathena/blob/master/doc/script_commands.txt You can see all alternative codes that you might need.. or ask here in forum.. As for variables... read these examples.. Examples: name - permanent character integer variable name$ - permanent character string variable @name - temporary character integer variable @name$ - temporary character string variable $name - permanent global integer variable $name$ - permanent global string variable $@name - temporary global integer variable $@name$ - temporary global string variable .name - NPC integer variable .name$ - NPC string variable .@name - scope integer variable .@name$ - scope string variable 'name - instance integer variable 'name$ - instance string variable #name - permanent local account integer variable #name$ - permanent local account string variable ##name - permanent global account integer variable ##name$ - permanent global account string variable
-
You can do something like if ( .@PlayerSpecInputName$ == strcharinfo(0) ) { mes "Mehh your using your name"; close; } PS: I don't know if you intentionally use @PlayerSpecInputName$ which is a temporary variable attach to player? or is this a typo? Anyways, I used .@PlayerSpecInputName$
-
Or do something like this.. Item Y script: { if( !getequipid(EQI_ACC_L) == ITEMX || !getequipid(EQI_ACC_R) == ITEMX ) { bonus bAllStats, 1000; bonus bMdef, 100; } },{},{} assuming Item X and Y are accessories @BrOgBr
-
Utility: Automated MVP ladder & reward system
pajodex replied to pajodex's topic in Utility Script Releases
I will give it another test right now.. hold on.. You can send me DM in discord for faster feed back and if it is really a bug, I can send you right away EDIT: Done testing... I cannot reproduce your error.. here is the result... 1. I went to prt_fild00 (not in the list) and summoned Baphomet.. after killing : I did it twice to make sure.. 2. Then I went to abbey02 (on the list): EDIT2: - Its a matter of not announcing if player kills MVP outside the map.. Issue is being tackled via discord .. Nothing to panic -
Utility: Automated MVP ladder & reward system
pajodex replied to pajodex's topic in Utility Script Releases
Did you modify the script? I cant seem to produce your report.. for (.@a = 0; .@a < getarraysize(.t_maps$); ++.@a) { if ( strcharinfo(3) == .t_maps$[.@a]) { that part of the script means if player is on the map listed on .t_maps$ array will give points -
[SOLVED] DB error after changing jobs...and restarting server
pajodex posted a question in Database Support
Hi, I just got this weird error and notice right now.. right after I change job, charserv is throwing this error.. [SQL]: DB error - Table '.\ragnarok\skill' is marked as crashed and should be repaired [Debug]: at h:\dxro\rathena\src\char\char.cpp:420 - DELETE FROM `skill` WHERE `char_id`='150121' I tested with other characters... still the same.. after I restart my server.. now I'm getting this error.. [SQL]: DB error - Table '.\ragnarok\skill' is marked as crashed and should be repaired [Debug]: at h:\dxro\rathena\src\char\char.cpp:2292 - SELECT 1 FROM `skill` LIMIT 1; [Fatal Error]: char : A tables is missing in sql-server, please fix it, see (sql-files main.sql for structure) .... I was in the middle of testing my script and this suddenly happens. xD I'm not really good at this stuff so please forgive me. Here is what happens when I open my sql database xD SOLVED: I dropped the `skill` table and made a new one xD -
Mobs are Non-Playing Characters, too. As far as i know.
-
Utility: Automated MVP ladder & reward system
pajodex replied to pajodex's topic in Utility Script Releases
1. Merc discount skill only works for zeny based items sold i shops.. It may appear to be discounted but its not( as far as i know) 2. I dont think there's a way to make 'enter' on rodex via npc script... Unless there's an updated rodex mail script available ready which i believe will be available any time soon. -
@llchrisll is right.. I just made the code right away without thinking xd. As long as you get the main point @nikita54421
-
To add up because I didn't read your post carefully: (not tested) - script nighttime#pvp -1,{ OnInit: if(isnight()) setBattleFlag "pk_mode",1,true; else if (isday()) setBattleFlag "pk_mode",0,true; end; } @nikita54421
-
https://github.com/rathena/rathena/blob/master/conf/battle/misc.conf // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. // There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. // Normal pvp counter and rank display are disabled as well. // Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a // manner penalty of 5 each time they kill another player (see manner_system // config to adjust how this will affect players) pk_mode: 0
-
Utility: Automated MVP ladder & reward system
pajodex replied to pajodex's topic in Utility Script Releases
1. You can use https://github.com/rathena/rathena/blob/master/npc/custom/quests/quest_shop.txt as alternative as of now. 2. Actually, its because Top 1 and Top 2 has same kill counts. fixing that requires an advance level of sql coding and I'm far from that level yet. Maybe someday I will re-update this for cases like ties happens. .. I will try to do some hot fix on my free time regarding this issue. Just keep updated. .. I will add item as fee in shop as well. Updated this to version 3.1.. Just wait for moderator approval. 3.1 - Changelogs Fix ranking issues on tie-cases (reported by Heikenz) Added item as currency support in ladder shop Modified F_CheckMvpLadder function Special Thanks to @AnnieRuru for helping / mentoring me For tie cases, ranker will now put them on same rank.. sample: Player kills [Eve] 11 [Robert] 9 [Rex] 11 when ranked : Rank Player kills 1 [Eve] 11 1 [Rex] 11 3 [Robert] 9 Rex is actually at rank 2 but since he is tied with Eve, they will both be ranked 1. So, ranked 2 will be skipped -
A little update on what's going on with this project. Please check my first post above! Updated my first post.. Please check it out! Thanks!