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pajodex

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Everything posted by pajodex

  1. I'm getting this error in console every time I use command @die with the leader in the party [Error]: buildin_rid2name: invalid RID
  2. Cool, Will try this soon. What if there are two parties?
  3. .@str2 = ( (( .@str * (10/100)) + .@str ); To get 10% from str var?
  4. Hi, Is is possible to attach a OnPCKillEvent/OnPCDieEvent to the leader of party? Thanks!
  5. I will try to play with this script some more! Thanks!
  6. Hi, How do I change the Magnum break skill? I want to add an SC like the Flame launcher. I already changed from src/map/status.cpp set_sc( SM_MAGNUM , SC_FIREWEAPON , SI_FIREWEAPON , SCB_ATK_ELE ); but no status icon/ doesn work. Help is highly appreciated. Thanks skill.cpp sc_start4(src,src,SC_WATK_ELEMENT,100,3,20,0,0,skill_get_time2(skill_id, skill_lv)); to sc_start4(src,src,SC_FIREWEAPON,100,3,20,0,0,skill_get_time2(skill_id, skill_lv));
  7. CREATE TABLE IF NOT EXISTS `zzz_game` ( `id` int(11) NOT NULL auto_increment, `account_id` int(11) NOT NULL default '0', `char_id` int(11) NOT NULL default '0', PRIMARY KEY (`account_id`) ) ENGINE=MyISAM; Already did that. Or didn't I?
  8. [SQL]: DB error - Duplicate entry '1' for key 'PRIMARY' [Debug]: at h:\dxro\rathena\src\map\script.cpp:16633 - INSERT `zzz_game` VALUES(1,2000001,150003) [Debug]: Source (NPC): Kill Me at arena_room (97,100) [SQL]: DB error - Duplicate entry '1' for key 'PRIMARY' [Debug]: at h:\dxro\rathena\src\map\script.cpp:16633 - UPDATE `zzz_game` SET `id` = 1 WHERE `account_id` = 2000001 AND `char_id` = 150003 [Debug]: Source (NPC): Kill Me at arena_room (97,100) [Error]: buildin_sleep2: no unit is attached [Debug]: Source (NPC): Kill Me at arena_room (97,100) [SQL]: DB error - Duplicate entry '1' for key 'PRIMARY' Hi, Im getting this error. I dunno what to do. Please help This is from an old script that I ordered long ago, I'm trying to revive it as much as I can.
  9. pajodex

    Move npc

    guild_vs2,51,30,0 script ohh yeas 100,1,1,{ OnTouch: movenpc strnpcinfo(0),.@rand_x,.@rand_y; } Hi, Based on the script, how can i make it warped to the same map "guild_vs2". When i approach the npc, it just disappears. Also, I dont want it to be clickable like the warps. Ty
  10. Hi, I just had something in mind, how do I make multiple npc (duplicates) spawn in a map in a random coordinates every 5 seconds? I want to make something like random map with 20~50 multiple npc which when a player walks on it, it gives them item or kaboom! Kills them. Then npcs dissappear upon walking through but 5~10 new ones spawns every 5 secs for a span of 1min secs. dead players will be respawned in the map but will get slowed down by curse for 5 secs. Map will disable use of item/equipment/pots/skills Sorry for bad English construction, this idea just came to me spontaneously.
  11. Thank you for taking interest! Looking forward for it!
  12. Boss fight 5vs5 Heads up! This may require SQL or SRC mods. I only know basic scripting but not this. Registration 1. Players click the NPC to register. ex. max of 10 players // Configurable Plaayer should be max level before joining // configurable Players will be added to the queue Once queue is full, the first 10 players in the queue will be warped to the map. // Configurable All players will be divided to 2 teams and will automatically be on a party. // if possible Other players who registered will be in the queue list until the on-going fight ends. example; Player 11 on the queue will now be player 1 for the next game Once the game starts, players can still register but wont be able to get in the current game. The next player in queue will get in the current game only if a player from the current game gets logged out and so on. // if possible 2. Game mechanics The game has 3-5 rounds Each round will pick a random leader // configurable Once warped in the map. // configurable Randomly picks the party leader of each team. The party leader gets an indicator maybe an effect that other players get to see who is the leader. Or will be given ample time (30 sec) to create a party prior to game start which will be announced by the NPC. Players who are AFK for 30sec will be kicked The team must protect the leader. If the leader dies, the opponent will get the point then the game restarts for next round. If other team mates dies (non-leader), they will respawn in 10 sec to the starting point. team which gets most points in the game gets the reward Losing team gets consolation prize 3. The NPC will announce that the current game is over and prepare for the next round. Queued players will get in the game after. 4. Rewards Possible Loopholes Disconnected participant/party leader = will be replaced by the person next in queue. // if possible
  13. Hi, I'm getting this error every time I kill the treasure chest. This is the Sample instance script. Any fix for this? Thaanks in advance
  14. Hi, Anyone who has this script? Please do drop me some message. I'm willing to negotiate to have the script. Thanks in advance Happy new year! I got one already, THanks
  15. Hi, I'm getting this error from time to time everytime I reach 3rd - 4th round in the roulette. Any fix for this?
  16. Fixed.. Changed the langtype in clientinfo.xml to 1 my bad sorry Please close
  17. I'm using https://github.com/zackdreaver/ROenglishRE. already. dunno whats wrong, But if I use my old client 2015 11 04 everything is translated well
  18. Hi, I'm having trouble with translation of some parts of the interface. Some are translated and some are not. Maybe someone can help me with this. Currently using 2017-05-17aRagexeRE and patched. Thanks in advance. I attached a screen shot SOLVED
  19. Hi, As the title suggests, which is better? Any major pros and cons bet the two? I'm currently using 2015 Client but I can see a lot of other servers stating that they use 2017 clients. I'm just curious. Second, If 2017 clients are better, any guides on how to install them? I'm having a touch time looking for some. I tried having one but once I got thru the character select, a Gravity error appeared. NOTE: I think I have an updated KRO files Cheers!
  20. Hi, Can someone modify this script a little? - script #mvp_drop -1,{ OnNPCKillEvent: if (getmonsterinfo(killedrid,22)) // If mob has MOB_MVPEXP, it's an MVP. if (rand(100) < 50) //chnage % as your needs getitem 512,1; // your item id here announce "Player ["+ strcharinfo(0) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" and Got Apple at "+ strcharinfo(3),0,0x00FF00; } end; } So, I wanted that MVPs that are in their respected spawn maps will give the reward. Example, If I summon Baphomet at prontera, the reward wont be given. Second, if possible, I can list out some mobs which will drop some items - I will make some custom mobs in the future with somewhat the same function as this. Thanks in advance. Credit goes to the owner of this script. I don't own this.
  21. Hi, Sorry but I am really stuck at this error at my sql. Please tell me what to do. Thanks in advance! Edit: Solved
  22. Hi, Working and Updated CTF script available? Goddameit's script was pretty old and I don't think it still works in latest svn. Thanks
  23. Thank you for your hasty response, Will be trying this Edit: Works like charm
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