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kalabasa

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  1. if you unequipped any item that you already hide it will show up again upon re-equipping it
  2. if a player enters the PvP room and they have choose to turn OFF their annoucement the other players that have their annoucement ON on the other hand they will recieve the annoucement blank [PvP Annoucement]: has entered the PvP Room
  3. from doc\skill_db.txt always check for proper tab or alignment i guess you can always check for samples at db\pre-re\skill_db.yml or db\re\skill_db.yml Cooldown: Time before the character can use the same skill again in milliseconds. Can be defined in scalar form or sequence map form: Scalar Form Cooldown: 1000 Sequence Map Form Cooldown: - Level: 1 Time: 1000 - Level: 2 Time: 2000 - Level: 3 Time: 3000 - Level: 4 Time: 4000 - Level: 5 Time: 5000
  4. saw this at discord answered by nitrous Change `struct item_data *itemdata` to `std::shared_ptr<item_data> item_data`
  5. its working but it wont let me show the letters that i obtained it will show only Letter's Collected: _____
  6. if ( abcde < 4 ) abcde++; for ( [email protected] = 0; [email protected] < abcde; [email protected]++ ) [email protected]$ = [email protected]$ + .word$[[email protected]] +" "; for ( [email protected] = abcde; [email protected] < 4; [email protected]++ ) [email protected]$ = [email protected]$ +"_ "; message strcharinfo(0), "Letter's Collected : "+ [email protected]$; instead of collecting chronologically at random % how to change it to obtain the letters randomly PS: i dont know what to put into the tittle . to the moderators kindly edit it thanks!
  7. contact Haziel i saw it on discord its a paid one
  8. //Simple HG Hiding by crazyarashi - script Invisible -1,{ OnAtCommand: [email protected]$ = "["+ strnpcinfo(1) +"]"; mes [email protected]$; mes "Hello, "+strcharinfo(0); mes "Which headgear do you want to hide?"; next; setarray [email protected]$, "Top Headgear", "Middle Headgear", "Lower Headgear"; [email protected]$ = implode([email protected]$, ":"); [email protected] = select( [email protected]$ ) - 1; [email protected] = getequipid(.location$[[email protected]]); if( [email protected] != getequipid(.location$[[email protected]])) { mes [email protected]$; mes "You're not wearing any headgear"; close; } else { atcommand "@"+ .looks$[[email protected]]; dispbottom [email protected]$[[email protected]] +" is now hidden"; end; } OnInit: setarray .location$, "EQI_HEAD_TOP", "EQI_HEAD_MID", "EQI_HEAD_LOW"; setarray .looks$, "changelook 1 0", "changelook 2 0", "changelook 3 0"; bindatcmd "hidehg",strnpcinfo(0)+"::OnAtCommand"; } can someone add a checking if the equipments are already hidden when they do the command again @hidehg it will throw error message and the command will not be use. credits to crazyarashi
  9. though its not refining but the ticket consumes if they attempt to upgrade
  10. thanks for noticing and bringing back this to life will try this
  11. thanks i'll check this one
  12. i followed the guide here i got error while compiling: DOTASWAPfu: identifier not found is there any file that's needs also to be touch? since the guide was very old now skill.cpp void DOTASWAPfu (struct block_list *src, struct block_list *bl) { int x=0, y=0; x=src->x; y=src->y; unit_movepos(src, bl->x, bl->y, 1, 1); clif_slide(src,bl->x,bl->y); unit_movepos(bl, x, y, 1, 1); clif_slide(bl,x,y); clif_specialeffect(bl,34,AREA); clif_specialeffect(src,34,AREA); return; } case DT_DOTASWAP: DOTASWAPfu(src,bl); clif_skill_nodamage(src,bl,skill_id,skill_lv,0); break; case PR_SLOWPOISON: case PR_LEXAETERNA: skill.hpp /// List of Skills enum e_skill { NV_BASIC = 1, DT_DOTASWAP = 2801, };
  13. try to delete empty the lines here https://github.com/rathena/rathena/blob/84d295e78431815fd823687c897ec0f180542085/conf/motd.txt#L2
  14. Error C2039 'gvg_castle': is not a member of 'std::vector<int,std::allocator<_Ty>>' Error C2039 'gvg_te_castle': is not a member of 'std::vector<int,std::allocator<_Ty>>'
  15. https://github.com/rathena/rathena/wiki/Custom_weapons weapontable.lub WEAPONTYPE_FOXTAIL_METAL = 102, WEAPONTYPE_CUSTOM = 103, [Weapon_IDs.WEAPONTYPE_Wizardy_Staff] = "_1473", [Weapon_IDs.WEAPONTYPE_CUSTOM] = "CUSTOM", [Weapon_IDs.WEAPONTYPE_CUSTOM] = Weapon_IDs.WEAPONTYPE_SWORD, }, [1111] = { unidentifiedDisplayName = "CUSTOM", unidentifiedResourceName = "CUSTOM", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "CUSTOM", identifiedResourceName = "CUSTOM", identifiedDescriptionName = { }, slotCount = 4, ClassNum = 103
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