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Racaae

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Everything posted by Racaae

  1. Are you using updated rAthena? The command is documented just fine. You can post the untranslated script, the important thing are the commands and syntax, not the messages/names.
  2. Hi! Prefixes and postfixes cant be separated from the variable name. So for example instead of . @ sleep it must be .@sleep always. delchar is not a command to delete characters. You can use the command breakequip to break equips. ? You can learn a lot reading the doc, good luck! \doc\script_commands.txt
  3. prontera,153,173,3 script Porteiro 4_M_PIERROT,{ if(!getcharid(2)) { mes "Você não está em um clã!"; close; } switch(select("Abrir casa do clã","Entrar na casa","Cancelar")) { case 1: instance_create("Casa do Clã",IM_GUILD); end; case 2: switch( instance_enter("Casa do Clã") ) { case IE_OTHER: mes "An unknown error occurred."; close; case IE_NOINSTANCE: mes "Memorial Dungeon " + .@md_name$ + " does not exist."; mes "No guild member has created the Memorial Dungeon."; close; case IE_NOMEMBER: mes "Only guild members can enter the Memorial Dungeon."; close; case IE_OK: mapannounce "prontera", "" + strcharinfo(0) + " entrou na casa do clã " + getguildname( getcharid(2) ) + ".", bc_map,0xFF99,FW_NORMAL,12; end; } case 3: end; } } \db\import\instance_db.txt 51,Casa do Clã,3600,300,alberta_in,114,134 Isso deve dar para você ter noção. (não testei)
  4. Oi! Você pode encontrar a lista de comandos, funcionalidades e exemplos em \doc\script_commands.txt. Dá pra estudar bem por lá. A instância do bafomé selado (SealedShrine) e todas as outras ficam na pasta \npc\instances e \npc\re\instances (caso seu server seja renewal). Instâncias são criadas com o comando instance_create, todas as instâncias da pasta usam a opção de grupo, mas é possível criar para guild também. Você pode criar um item e ligar um script nele usando o comando callfunc, por exemplo o item Cartão Kafra: 12211,Kafra_Card,Kafra Card,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashStore"; },{},{} Boa sorte!
  5. Hi! Just like you hide the Prontera NPC using hideonnpc when the portal closes, you need to hide the quiz_02 NPC when you end the event. In the OnGMStop label, change the hideoffnpc to the correct script command. hideoffnpc "The Baaam#qz"; Add a mapwarp so players dont get stuck. mapwarp "<from map>","<to map>",<x>,<y>; You need to hide her when the event starts too so add the same line to the OnEventStart label. Also: warp "savepoint",0,0; savepoint is case sensitive. Change it to "Save" or "SavePoint".
  6. announce Guardia de .Town_Invade$+": ¡Ayuda! nos han invadido",bc_blue|bc_all; Change this line to: announce "Guardia de " + .Town_Invade$+": ¡Ayuda! nos han invadido",bc_blue|bc_all;
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