-
Posts
105 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Moooooon-Aisha
-
[Showcase] OppaiDragon's Fun Collections
Moooooon-Aisha replied to Moooooon-Aisha's topic in Script Showcase
I might add it later on, will definitely be on a to do list. Currently not that familiar with database manipulation, but it should be very possible to do so. -
[Showcase] OppaiDragon's Fun Collections
Moooooon-Aisha replied to Moooooon-Aisha's topic in Script Showcase
Update: I will be releasing the Greed Hoarder script for free later this week or the next (all bugs fixed) If you have bought the Greed Hoarder script, feel free to DM me for a refund Work in Progress Equipment/Weapon Disassembly (this will be a free release when I finish it) Mainly for changing how refining works in official RO to widely extend end-game potential Costume Evolution Upgrading your costumes' rarity, granting it additional stats in the process -
How to Dispell Bragi's Poem / Clown/Dancer Buffs
Moooooon-Aisha replied to Emonizer08's question in Source Support
// Should Dispel work on songs when the target is not in the song area? (Note 1) // On official servers, it's impossible to dispel songs. // Hint: Also affects the Rebellion skill "Vanishing Buster". dispel_song: no It's already available on rA. conf/battle/skill.conf -
These are a showcase of some stuff I have created in my test server. From time to time I will also give back to the community with free releases every now and then. Please note that these showcases,releases and entries do not translate in me being a decent coder. I merely enjoy coding for RO in general. With that said, enjoy and hopefully you find the contents within, inspiring. Personalized MvP Ranker - 100% Working Weekly Ranking All Time Ranking Personal MvP Kill Tracker Weekly Ranking Rewards Exclusive Top 3 Rank Title Titles reset on a weekly basis as well (Sunday) Midgard Adventurer Association - 100% Working Tier-based quests Tier-based shop Tier-based rewards Tier-based titles Repeatable quests for Adventurer XP grinding Item Collection quest required to rank up Personalized WoE Ranker - Discontinued until further notice Weekly Ranking Monthly Ranking All Time Ranking Break Record Repair Barricade Record Kill Record Exclusive Top 3 Rank Title Record (Breaker, Killer, Repairer) Titles reset on a monthly basis as well (First day of the month) Video Preview [ Will edit soon ] Freebies Section Support NPC Let's you control when players can use @request Allows staff members announce to players that they are either Available now, or Unavailable King of Poring (King of Emperium) - Discontinued until further notice 4 teams duke it out in a PvP Arena Win conditions are: Be the last team standing OR obliterating the poor poring at the middle of everything Each corner has their Healer and Buffer NPC, providing most buffs to the players prior to the match When the round begins, Healer and Buffer NPC will disappear, along side the invisible barriers Time limit of 15 minutes is in play, if it exceeds 15 minutes, players with the most surviving members will win Rewards will be distributed to all participants, winners will have their own special reward Equipment / Weapon Disassembly - Non-extended version Disassembles equipment / weapons to produce Elunium/Oridecon respectively Shields, Headgears and Accessories are treated as "Equipment/Armor" Items listed in the OnInit file are considered as black listed More will be coming soon, stay tuned.
-
Thanks! I've actually managed to make it work, just based it off Dragonology. Works perfectly now, really appreciate your help!
-
Can we not add Indys hard work forever?
Moooooon-Aisha replied to Peopleperson49's topic in Source Discussion
All of the files seems to be unavailable. And yes, those look really good for making improvements overall to gameplay mechanics. Hopefully they would consider, but then again, it's not part of official RO, so they might not apply it. -
Testing it now, but kinda sure it would error out since it uses sd, and sd is not declared on that section. Well hopefully it does work. Will edit if anything happens. EDIT: Yup, error'd out. I'll probably have to do it just how they did with Dragonology. Will test it now, just got my server up and running. Will edit for results. Added it successfully, but it does not increase magic damage at all. EDIT #2: Testing it using Dragonology's formula. Hopefully it works, will update when done.
-
Returns an error saying that matk was not declared.
-
So I've been snooping around the source code for skill modification, and so far I've successfully identified where to change some stuff. The only thing that's left on my list not ticked off is where I can find the place to increase magic attack based on skill level. I tried basing it off of Dragonology but it seems that it has a different way of calculating the bonus magic attack provided by the skill as shown below if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) { #ifdef RENEWAL skill = skill * 2; #else skill = skill * 4; #endif sd->right_weapon.addrace[RC_DRAGON]+=skill; sd->left_weapon.addrace[RC_DRAGON]+=skill; sd->magic_addrace[RC_DRAGON]+=skill; sd->subrace[RC_DRAGON]+=skill; } I am not sure if there is a way to increase magic attack normally like how you do with attack (I've managed to do this already), maybe I have not looked that much yet or maybe I have missed it? Would appreciate a point to the right direction with this, thank you!
-
help with NPC, multiple options dialog
Moooooon-Aisha replied to IsabelaFernandez's question in Scripting Support
Just use Euphy quest script, and add a chance to fail. -
Thanks, so I would assume that the other 0 means SP?
-
Still amazed these guys want to purchase cheats for a very old game. Smh.
-
Both will work just fine, whichever will suit your taste.
-
else if(){ ... } else if(){ ... } else{ ... } Better if you use switch switch(select(...)){ case 1: ... break; case 2: ... break; case 3: ... break; case 4: ... break; } end;
-
[Ask] How to change Treasure Chest model to Guardian model
Moooooon-Aisha replied to schokoramell's question in Graphics Support
Copy guardian model, rename it to treasure model, then drag/drop it into your grf to replace older treasure model. -
Hi, is there any way to include X% of target's max hp as heal amount? For example: Max HP of target is 100, and I want Heal to additionally heal the target for 25% of his max HP, so that would come to 25 extra HP healed.
-
*gettimetick(<tick type>) This function will return a tick depending on <tick type>: 0: The server's tick, a measurement in milliseconds used by the server's timer system. This tick is an unsigned int which loops every ~50 days. 1: The time, in seconds, since the start of the current day. 2: The system time in UNIX epoch time, or the number of seconds elapsed since January 1st, 1970. Useful for reliably measuring time intervals.
- 1 reply
-
- 1
-
-
Add a check on your OnPCStatCalcEvent so it won't trigger again if it already triggered once. Sample - script Test12312 -1,{ OnPCStatCalcEvent: if(@skill_added == 0){ add skills here @skill_added = 1; } end; } What this does is it only allows it to run once every time.
-
warp to "map y x" if kill "mob id ****"
Moooooon-Aisha replied to domez86's question in Script Requests
Check Emistry's Gold Room. Almost identical to what you want. -
Having issues with it such as "Disconnected from Resource Server"
-
For instance I am using a level 10 Cold Bolt spell, it casts normally, however, when I add in a card that makes it a level 13 Cold Bolt, it will interfere with the range and make my character walk right next to the character to cast the skill. How do I fix this?
-
Inserting values into array
Moooooon-Aisha replied to Moooooon-Aisha's question in Scripting Support
Seems like there's an issue when using something like [email protected] + 1 on the formula. Thank you for the response. -
Any ideas as to how to insert data into an array? I assumed it would be like this setd "[email protected]_list"[email protected]+"$["[email protected]+"]",getd("[email protected]_list"[email protected]+"$["[email protected]+"]"); however, i find it that it would record the wrong data
-
Adding a Name to an item - NPC instead of CHARACTER
Moooooon-Aisha posted a question in Scripting Support
Any idea as to how to add a name on an item using another name instead of the character? For instance my character's name is character1, but I want the produced item to be named as character2, which is the name of the NPC that produced that item.