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Everything posted by Moooooon-Aisha
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I am trying to increase the damage of my MVP monsters by a substantial amount, but at the current settings for PRE-RE, it seems to be capped at 60k~64k damage. No matter how much STR stats I put in, it does not really go above the 60k~64k damage range. Is there anything I can do to break that ceiling? I want them to be able to hit above 60~64k. Below is a stat of one of my boss monsters, again this boss monster hits at 60~64k per damage but I need it to go above that. - Id: 1373 AegisName: LORD_OF_DEATH Name: Lord of the Dead JapaneseName: Lord of Death Level: 99 Hp: 19903383 BaseExp: 131343 JobExp: 43345 MvpExp: 65671 Attack: 120000 Attack2: 130000 Defense: 77 MagicDefense: 73 Str: 879 Agi: 299 Vit: 30 Int: 809 Dex: 1028 Luk: 306 AttackRange: 3 SkillRange: 10 ChaseRange: 12 Size: Large Race: Demon Element: Dark ElementLevel: 3 WalkSpeed: 180 AttackDelay: 80 AttackMotion: 120 DamageMotion: 360 Ai: 21 Class: Boss Modes: Mvp: true
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Is there a new guide for creating a new skill by using YAML? I have a custom skill diff however unsure on how to apply it with the skill database changes. My diff is from the skill_db.txt era.
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Pay? You pretty much have the solution right there. Nobody would do that kind of edit for free, good luck on finding one that's free.
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Aside from the long waits, the quality of the products are top-notch. I highly recommend Haziel as he is one of the best, if not the best in terms of sprite-related work for RO. Only reason why I downgraded the star is due to the wait times, but aside from that everything is quality. Would buy again regardless.
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As the title suggests, I wanted to create a time-gated title reward for an achievement. For instance, 1 week of "MvP Hunter" title or top MVP Hunter for that week. Is it possible to do so?
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All I want from Desperado is that GS doesn't get grilled from reflected damage. How do I edit this, didn't meant to post this, I thought I was editing previous post :x Fixed with adding a skill check under battle_calc_return_damage Credit to Mabuhay to pointing out the Land Protector side of the issue
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Oh, I just saw it just now. However, the Range for Desperado is still not applicable. I tried to add Range to it somehow and it just breaks the skill. - Id: 516 Name: GS_DESPERADO Description: Desperado MaxLevel: 10 Type: Weapon TargetType: Self Range: 5 DamageFlags: Splash: true Flags: IgnoreLandProtector: true Hit: Multi_Hit HitCount: 1 Element: Weapon SplashArea: 3 AfterCastActDelay: 1000 AfterCastWalkDelay: 1000 Duration1: 1000 Requires: SpCost: - Level: 1 Amount: 32 - Level: 2 Amount: 34 - Level: 3 Amount: 36 - Level: 4 Amount: 38 - Level: 5 Amount: 40 - Level: 6 Amount: 42 - Level: 7 Amount: 44 - Level: 8 Amount: 46 - Level: 9 Amount: 48 - Level: 10 Amount: 50 Weapon: Revolver: true Ammo: Bullet: true AmmoAmount: 10 Unit: Id: Dummyskill Layout: 3 Interval: 100 Target: Enemy Adding Range: 5 broke the skill. It will not hit anything anymore. Changing Unit: Id: Dummyskill Layout: 3 I added Range: Just right under Layout, and it did change the range of the skill, but it also changed the area affected by the skill. Whereas in the older skill_db it would still remain in an area around the GS itself. Any solutions to this?
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No, I believe that is how Desperado has always behaved. My issues is where can I actually change that in the new skill_db? Because before it was just a setting you could set if the skill is affected by Land Pro or not.
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It currently is ignored. Desperado won't hit at all if used under Land Protector.
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With the new changed Skill_db, how can I set desperado's range from Melee to range? It used to be just change the 4 to a 5 or something along the lines, as well as how to make it ignored by Land Protector Skill? I can't seem to find it anymore.
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Digital Ocean works as well. Avoid RO Hostings. 1. They'll have access to your server files 2. They'll have access to your database (passwords,etc) 3. They pretty much charge way more than a regular VPS Cloud The only time you'd want to take RO Hostings is 1. You have no clue what you're doing 2. You don't care about server security 3. You want quick and easy set up for a quick cash grab RO server
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It's already marked.
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I've tried it this way as well, doesn't want to work as well, it does not want to revert back to the previous headgear's look at all. Sorry ,got it figured out. Seems to be working now!
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So I was testing some stuff out and found that if I use CHANGELOOK upon equipping and un-equipping, it does not want to revert back to what the player is wearing. Code is as follows { changelook LOOK_HEAD_BOTTOM,2231; },{},{ changelook LOOK_HEAD_BOTTOM,getequipid(EQI_HEAD_LOW); } tried the other one and still the same result ,{},{ changelook LOOK_HEAD_BOTTOM,2231; },{ changelook LOOK_HEAD_BOTTOM,getequipid(EQI_HEAD_LOW); } I want to know, how do I revert back to the regular headgear I am wearing after I wore the other item that changes what I am wearing.
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ROCShield is it effective and safe?
Moooooon-Aisha replied to IsabelaFernandez's question in Third Party Support
Yes, and I don't think you'll get anything decent if it's free. -
ROCShield is it effective and safe?
Moooooon-Aisha replied to IsabelaFernandez's question in Third Party Support
Gepard. -
Freebie Hat Tip: Use search function next time, or just google "rathena freebie" or "rathena exp hat" those stuff pop out when I tried.
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Release: Mapflag NoAttack (MF_NOATTACK)
Moooooon-Aisha replied to M4karov's topic in Source Releases
Hi, is there anyway to make it work so that aggressive mobs also do not attack players? -
Why not just use Euphy quest shop npc? It's practically what you want. Just add in the checkweight and progressbar yourself.
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[Showcase] OppaiDragon's Fun Collections
Moooooon-Aisha replied to Moooooon-Aisha's topic in Script Showcase
I will soon post a new Disassembler NPC, which should be much cleaner and easier to control. Haven't been posting alot due to a project of mine. -
Just apply the diff patch. Applied it to my server without any issues.
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Check your console when you make kills. Post any errors here.
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announce "MVP ("+ getmonsterinfo(killedrid,MOB_NAME)+") killed by '"+ strcharinfo(0) +"' from party '"+ strcharinfo(1) +"' in '"+strcharinfo(3)+"'.",bc_yellow|bc_all; announce "MVP ("+ getmonsterinfo(killedrid,MOB_NAME)+") killed by '"+ strcharinfo(0) +"' in '"+strcharinfo(3)+"'.",bc_yellow|bc_all;
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Changing job class names?
Moooooon-Aisha replied to Moooooon-Aisha's question in Client-side Support
So the only way is client hexing?