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Everything posted by Dani3lArt
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[SOLVED] Mini Boss with big HP bar, but not MVP
Dani3lArt replied to Dani3lArt's question in Source Support
Don't work but you give me a hint. Fixed changing mob.hpp enum e_mob_bosstype : uint8{ BOSSTYPE_NONE, BOSSTYPE_MINIBOSS, BOSSTYPE_MVP }; to enum e_mob_bosstype : uint8{ BOSSTYPE_NONE, BOSSTYPE_MVP, BOSSTYPE_MINIBOSS }; Thank you so much. -
[SOLVED] Mini Boss with big HP bar, but not MVP
Dani3lArt replied to Dani3lArt's question in Source Support
Okay, let me check and tell you if it works. -
There is, I installed it manually on the latest rAthena without problems. @partybuff / @spb - Source Modifications - rAthena
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Hello, I need help with this, I applied the diff of NEMO: Because I want MVP with a big HP bar, but, only mini boss has it: And MVP are like this: Thanks for helping me with this. Edit: My EXE date is 2020-04-01
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Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
Dani3lArt replied to grenat50's topic in Source Releases
The crash is because the NPC called in the source don't exist, just duplicate it with the name of OnPCLeaveBG on bg_common.txt I fixed the crashes doing that. -
Release: Battleground Extended 2020 ! With Bomberman/Poring Ball
Dani3lArt replied to grenat50's topic in Source Releases
In the diff skill.cpp:3054: -#ifdef RENEWAL skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv)); -#else - guild_block_skill(sd, skill_get_time2(skill_id, skill_lv)); -#endif I suggest: #ifdef BGEXTENDED skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv)); #else #ifdef RENEWAL skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv)); #else guild_block_skill(sd, skill_get_time2(skill_id, skill_lv)); #endif #endif And in diff skill.cpp:3140: -#ifdef RENEWAL skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv)); -#else - guild_block_skill(sd, skill_get_time2(skill_id, skill_lv)); #endif to: #ifdef BGEXTENDED skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv)); #else #ifdef RENEWAL skill_blockpc_start(sd, skill_id, skill_get_cooldown(skill_id, skill_lv)); #else guild_block_skill(sd, skill_get_time2(skill_id, skill_lv)); #endif #endif #endif Thanks for the code. -
Desde skill_db.txt puedes decidir la cantidad de golpes que dará, lee el formato del encabezado, así sabrás que columna editar. Mucha suerte.
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Así es, igual puedes estar pendiente de las publicaciones de Andrei respecto a NEMO a ver si saca un parche compatible en algún momento. https://gitlab.com/4144/Nemo
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Se hace mediante lua, sign algo, no recuerdo bien el nombre.
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En caso de que lo actives con comando sería más viable - script ONKICKGMWOE -1,{ OnPCLoginEvent: if (getgmlevel() >= 90 && (agitcheck() || agitcheck2())) atcommand "@kick "+strcharinfo(0); end; } Así no importa la hora, si se encuentra activa WoE no dejará entrar al GM.
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Igual puedes hacer misiones custom donde el usuario deba matar al boss final de la instancia, y al matarlo y reclamar su recompensa le de Cash Points con: #CASHPOINTS += 15; Saludines.
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Please help me SC_ITEMBOOST for non-boss monster only
Dani3lArt replied to instinctboy's question in Source Support
On mob.cpp search: if (sd->sc.data[SC_ITEMBOOST]) and replace with: if (sd->sc.data[SC_ITEMBOOST] && (status->class_ != CLASS_BOSS)) -
achievement.c? But achievement system is coded on yaml, and it's .cpp. Which versión of rAthena are you using?
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Quests, Games: Devil Tower
Dani3lArt replied to Alayne's topic in Game, Event, Quest Script Releases
Hi, I coded this NPC, there is an update of the script, but it's only on Spanish, sry :c DevilsTower.txt -
When the mob be killed, and exit from the map, return to this and the same mob appear but with HP 0% and immortal :$