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Kariton Revolution

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Everything posted by Kariton Revolution

  1. thankyou very much where i gonna put the Skill? can you give me a sample thnakyou
  2. sir can you make the whole script ? thankyou very much
  3. is this possible example increase 5% damge of "Skills" ?? any skills? help if this possible what code? thankyou very much!
  4. help can anyone do this to me that before you warp to that map u need to finish the npc Requirments example level 2 quest room before you can warp to level2 quest room u need to finish some quest to the npc that will warp you in level2 questroom map like break the seal but this the map before the npc warp you to the level 2 quest room you need to finish the quest first
  5. sir can you help me more can you add the name of the player who complete the quest? and also the format ?
  6. Maybe if your using Win 7. But im using Win XP SP3. The problem was running the application. Suddenly it closes and there is an error message pops up... A critical error has been encountered. The application has thrown an exception. The application will most likely crash. same error but my operating system is Win7 ?? run as administrator is not working also
  7. share mo na please )))) or send mo saken SALAMAT SALAMAT
  8. map: Questshop1 ,Questshop2 example 1st npc [Level 1 Quest] requirements 607,100; pag katpos nya matapos ung level 1 quest makakawarp na sya sa sa Questshop 1 tapos bago nya din makausap ung quest shop 2 dpat matapos nyo muna ung quest shop 1 qng hindi hindi sya makakapag quest sa quest shop 2 2nd npc [level 2 quest] requirements 607,200; pag katapos nito makakawarp na sya sa mapa ng QuestShop2
  9. here how can i fix it? im using 2012-04-10 and data_v4.0 fix. Im having problem wait blue ghost it not working for me i set it to fullscreen but nothing happen
  10. im using data folder of 2012 and 2013 2011 data folder and client support a kaegoru job?
  11. i tried that but always poping the setup when i open it (( can someone give me a working clean data folder for 2012-04-10 client ? and also a client a read data folder first
  12. can anyone diff me a client that alows my custom item to equiped it. because im using judas 2012-04-10 patched and its not showing up any HG is not showing up but the sprite is correct
  13. sinu po pwede mag bigay saken ng data folder na pwede po sa rathena SVN please ung working po at paki sabi nadin po ung exe na compatble sakanya T.T help please
  14. @IamJet Tigas ng muka mo PARE ! hahahaha
  15. hi. im using emistry chain quest . is that possible that in the first quest the reward is the random drop of a treasure box ? how can i do that? // NPC Name must have a Number behind it. ex Name#1 , Name#2,... prontera,155,181,5 script Chained Quest#1 757,{ function ChainedQuest; mes "I am a Chained Quest NPC, you can only redo the previous Quest after you have finished all of my Quests."; next; // Quest Setup : // ChainedQuest( Reward,Amount , Required Zeny, {Item1,Amount1,Item2,Amount2,...} ); switch( getd( "Quest"+strnpcinfo(2) ) ){ Case 0: ChainedQuest( 5001,1, 10000, 607,10 ); Case 1: ChainedQuest( 5002,1, 15000, 607,20, 608,20 ); Case 2: ChainedQuest( 5003,1, 20000, 607,30, 608,30, 7539,30 ); // Case 3: ChainedQuest( 5004,1, 25000, 607,40, 608,30, 7539,40 ,501,10 ); // Case 4: ChainedQuest( 5005,1, 30000, 607,50, 608,30, 7539,50 ,501,10 ,502,10 ); // Case 5: ChainedQuest(....); // Case 6: ChainedQuest(....); default: mes "Congratulation ,You have finished all the Quest i gave you, you may Re-Do if you want."; set getd( "Quest"+strnpcinfo(2) ),0; close; } OnPCLoadMapEvent: showevent 1,0; end; function ChainedQuest { for( set .@i,3; getarg( .@i,0 ) != 0 ; set .@i,.@i + 2 ){ if( countitem( getarg( .@i ) ) < ( getarg( .@i + 1 )) ){ mes "[ ^FF0000Part "+( getd( "Quest"+strnpcinfo(2) ) + 1 )+"^000000 ]"; mes "^00FF00_______________________________^000000"; mes "^FF0000Reward^000000 : "+getarg(1)+" x ^0000FF"+getitemname( getarg(0) )+"^000000"; mes "^00FF00_______________________________^000000"; mes "then bring me those items :"; mes "^00FF00_______________________________^000000"; mes ( Zeny < getarg(2) ? "^FF0000":"^0000FF" )+getarg(2)+" Zeny^000000"; for( set .@a,3; getarg( .@a,0 ) != 0 ; set .@a,.@a + 2 ){ mes (( countitem(getarg( .@a )) < ( getarg(.@a + 1 )) )? "^FF0000[ "+countitem(getarg(.@a))+" / "+(getarg(.@a+1)):"^0000FF[ "+getd( "Quest"+strnpcinfo(2) ) )+" ] "+getitemname(getarg(.@a))+"^000000 "; } close; } } if( Zeny < getarg( 2 ) ){ mes "You required "+getarg( 2 )+" Zeny."; close; } mes "[ ^FF0000Part "+( getd( "Quest"+strnpcinfo(2) ) + 1 )+"^000000 ]"; mes "Look's like you have collected all"; mes "^FF0000_______________________________^000000"; mes ( Zeny < getarg(2) ? "^FF0000":"^0000FF" )+getarg(2)+" Zeny^000000"; for( set .@i,3; getarg( .@i,0 ) != 0 ; set .@i,.@i + 2 ){ mes "^FF0000"+getarg( .@i+1 )+" x ^0000FF "+getitemname( getarg( .@i ) )+"^000000"; } next; if( select("^0000FFContinue^000000:Cancel") == 2 ){ mes "Okay..as you wish ~ come back again when you do continue it."; close; } for( set .@i,3; getarg( .@i,0 ) != 0 ; set .@i,.@i + 2 ){ delitem getarg( .@i ),getarg( .@i + 1 ); } set Zeny,Zeny - getarg( 2 ); set getd( "Quest"+strnpcinfo(2) ),getd( "Quest"+strnpcinfo(2) ) + 1; mes "You will be rewarded with "; mes "^0000FF_______________________________^000000"; mes "^FF0000"+getarg(1)+"^000000 x ^0000FF"+getitemname( getarg(0) )+"^000000"; mes "^0000FF_______________________________^000000"; getitem getarg(0),getarg(1); close; } } prontera mapflag loadevent
  16. help me with this why the texture is this??
  17. hi how can i download this http://trac.rathena.org/browser/rathena/trunk?rev=17442&order=name i dont like to click it one by one help !
  18. its color rainbow (( i don't know why? and also im getting error when i hstyle 28 to 47
  19. can someone give me a complete with 46?=hairstyle ,251?=haircolor, and 553?=cloth color HELP ME PLEASE PLEASE
  20. //===== eAthena Script ======================================= //= Custom-Currency Multi-Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Allows for better organization in a single shop call. //= Note that there are two configuration areas. //============================================================ // -------------------- Config 1 -------------------- // For each shop added, copy this MSHOPX dummy data. // Write your shop names in the select() function. - shop DSHOP4 -1,512:-1 - shop DSHOP5 -1,512:-1 - shop DSHOP6 -1,512:-1 - shop DSHOP7 -1,512:-1 que_temsky,100,147,3 script Donate Shop 834,{ set @s, select("Set's:Headgear's:Wing's:Weapon's"); // -------------------------------------------------- message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+"."; dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+"."; callshop "DSHOP"+@s,1; npcshopattach "DSHOP"+@s; end; OnBuyItem: set .@i,0; while (.@i < getarraysize(@bought_nameid)) { set .@j, 0; while (.@j < getarraysize(getd(".Shop"+@s))) { if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]); set @totalcost, @totalcost + @itemcost; break; } set .@j, .@j+2; } set .@i, .@i+1; } if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+"."; else { set .@i,0; while (.@i < getarraysize(@bought_nameid)) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; set .@i, .@i+1; } delitem .Currency[@s], @totalcost; } set @totalcost, 0; deletearray @bought_nameid[0], 128; deletearray @bought_quantity[0], 128; end; OnInit: // -------------------- Config 2 -------------------- // Currency: The ID of each shop currency, // in the same order as the shops. // Shop order follows that of the select() call, // and is formatted "ID1,Count1,ID2,Count2,..." setarray .Currency[1],7179,7179,7179,7179,7179,7179,7179,7179; setarray .Shop1[0,16,100,17,100,18,100,19,100,24,100,25,100,26,100,27,100,28,100,29,100,30,100,31,100,32,100,33,100,34,100,35,100,36,100,37,100,38,100,39,100; setarray .Shop2[0,20000,100,20002,100,20003,100,20004,100,20005,100,20006,100,20007,100,20008,100,20009,100,20010,100; setarray .Shop3[0,20265,200,20266,200,20267,200,20268,200,20269,200,20270,200,20271,200,20272,200,20273,200,20274,200; setarray .Shop4[0,1577,80,1640,100,1281,150,1826,150,1187,100,1310,80,1641,80,2002,150,1827,150,13416,100,13177,80,13042,100,13179,100,1927,80,13418,100,1743,100,1282,150,1486,100,1981,80,1546,150,113110,80,13417,100,13417,80,134178,80,13307,80,1426,100,1576,80; // -------------------------------------------------- set .@i,1; while (.@i <= getarraysize(.Currency)) { set .@j,0; while (.@j < getarraysize(getd(".Shop"+.@i))) { npcshopdelitem "DSHOP"+.@i,512; npcshopadditem "DSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); set .@j, .@j+2; } set .@i, .@i+1; } end; } not working i did this
  21. how can i duplicate Currency Multi-Shop by Euhpys Here //===== eAthena Script ======================================= //= Custom-Currency Multi-Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Allows for better organization in a single shop call. //= Note that there are two configuration areas. //============================================================ // -------------------- Config 1 -------------------- // For each shop added, copy this MSHOPX dummy data. // Write your shop names in the select() function. - shop MSHOP1 -1,512:-1 - shop MSHOP2 -1,512:-1 - shop MSHOP3 -1,512:-1 - shop MSHOP4 -1,512:-1 - shop MSHOP5 -1,512:-1 - shop MSHOP6 -1,512:-1 - shop MSHOP7 -1,512:-1 - shop MSHOP8 -1,512:-1 prontera,163,174,4 script A Shop 984,{ set @s, select("Weapons:Headgears:Armors:Garments:Shoes:Shields:Cards:Misc"); // -------------------------------------------------- message strcharinfo(0),"This shop only accepts "+getitemname(.Currency[@s])+"."; dispbottom "You have "+countitem(.Currency[@s])+" "+getitemname(.Currency[@s])+"."; callshop "MSHOP"+@s,1; npcshopattach "MSHOP"+@s; end; OnBuyItem: set .@i,0; while (.@i < getarraysize(@bought_nameid)) { set .@j, 0; while (.@j < getarraysize(getd(".Shop"+@s))) { if(getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @itemcost, (getd(".Shop"+@s+"["+(.@j+1)+"]") * @bought_quantity[.@i]); set @totalcost, @totalcost + @itemcost; break; } set .@j, .@j+2; } set .@i, .@i+1; } if (@totalcost > countitem(.Currency[@s])) dispbottom "You don't have enough "+getitemname(.Currency[@s])+"."; else { set .@i,0; while (.@i < getarraysize(@bought_nameid)) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; set .@i, .@i+1; } delitem .Currency[@s], @totalcost; } set @totalcost, 0; deletearray @bought_nameid[0], 128; deletearray @bought_quantity[0], 128; end; OnInit: // -------------------- Config 2 -------------------- // Currency: The ID of each shop currency, // in the same order as the shops. // Shop order follows that of the select() call, // and is formatted "ID1,Count1,ID2,Count2,..." setarray .Currency[1],513,513,513,513,513,513,513,513; setarray .Shop1[0],1202,5,1229,20; setarray .Shop2[0],5116,15; setarray .Shop3[0],2302,2,2348,30; setarray .Shop4[0],2502,2,2513,15,2523,15; setarray .Shop5[0],2441,15; setarray .Shop6[0],2199,32768; setarray .Shop7[0],4051,3,4285,6; setarray .Shop8[0],513,1,532,2,634,4; // -------------------------------------------------- set .@i,1; while (.@i <= getarraysize(.Currency)) { set .@j,0; while (.@j < getarraysize(getd(".Shop"+.@i))) { npcshopdelitem "MSHOP"+.@i,512; npcshopadditem "MSHOP"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); set .@j, .@j+2; } set .@i, .@i+1; } end; }
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