baby Job Changer??
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//~* Basic NPCs ? 2007-2008 Reply. Projects |
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//(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
//===== Drops Script =========================================
//= Baby Job Changer
//===== Por ==================================================
//= Reply.
//===== Vers?o ===============================================
//= 1.0
//===== Compativel Com =======================================
//= eAthena SVN
//===== Descri??o ============================================
//= Npc que te transforma em baby sem necessidade dos pais.
//===== Coment?rios ==========================================
//= 1.0 - NPC Criado Reply.
//= Super Hiper Mega ajuda de Zero(Nicko)
//============================================================
dewata.gat,203,188,5 script Baby Jobchanger 716,{
//===========Vari?veis========================================
set nome$, "[baby JobChanger]";
//============================================================
if((Class == 0) && (JobLevel >9))
{
mes "JobLevel: "+ JobLevel;
mes "Class: "+Class;
switch(select("Baby Novice","Nothing"))
{
case 1:
jobchange 4023;
break;
case 2:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4023) && (JobLevel >9))
{
switch(select("Baby Swordsman","Baby Magician","Baby Archer","Baby Acolyte","Baby Merchant","Baby Thief","Baby Super ovice","Nothing"))
{
case 1:
jobchange 4024;
break;
case 2:
jobchange 4025;
break;
case 3:
jobchange 4026;
break;
case 4:
jobchange 4027;
break;
case 5:
jobchange 4028;
break;
case 6:
jobchange 4029;
break;
case 7:
jobchange 4045;
break;
case 8:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4024) && (JobLevel >39))
{ switch(select("Baby Knight","Baby Crusader","Nothing"))
{
case 1:
jobchange 4030;
break;
case 2:
jobchange 4037;
break;
case 3:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4025) && (JobLevel >39))
{
switch(select("Baby Wizard","Baby Sage","Nothing"))
{
case 1:
jobchange 4032;
break;
case 2:
jobchange 4039;
break;
case 3:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4026) && (JobLevel >39))
{
switch(select("Baby Hunter","Baby Bard","Baby Dancer","Nothing"))
{
case 1:
jobchange 4034;
break;
case 2:
jobchange 4042;
break;
case 3:
jobchange 4043;
break;
case 4:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4027) && (JobLevel >39))
{
switch(select("Baby Priest","Baby Monk","Nothing"))
{
case 1:
jobchange 4031;
break;
case 2:
jobchange 4038;
break;
case 3:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4028) & (JobLevel > 39))
{ switch(select("Baby Blacksmith","Baby Alchemist","Nothing"))
{
case 1:
jobchange 4033;
break;
case 2:
jobchange 4041;
break;
case 3:
mes "Back when I can help you!";
break;
}
}
else if((Class == 4029) && (JobLevel > 39))
{
switch(select("Baby Assassin","Baby Rogue","Nothing"))
{
case 1:
jobchange 4035;
break;
case 2:
jobchange 4040;
break;
case 3:
mes "Back when I can help you!";
break;
}
}
else
mes "I cant help you! Sorry!";
close;
}