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Everything posted by Kariton Revolution
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is this correct? try it btw with this script you can gain 2 cards at once (normal drop+by script) I suggest to implement theses commands on your server (rathena only, search the trac) *addmonsterdrop <monster id>,<item id>,<rate>; *addmonsterdrop "<monster name>",<item id>,<rate>; *delmonsterdrop <monster id>,<item id>; *delmonsterdrop "<monster name>",<item id>; These commands will temporarily add or delete a monster drop, which will be reset when the mob database reloads or the server shuts down. They return 1 upon success. If the monster already drops the specified item, its drop rate will be updated with the given rate (100 = 1%). Examples: // Makes Owl Baron drop Honey at an 80% rate. addmonsterdrop 1295,518,8000; // Deletes Executioner's Mitten from Rybio. delmonsterdrop 1201,7017; in order to prevent that from happening, you must remove the id card number from the mob_db of that mvp. try it btw with this script you can gain 2 cards at once (normal drop+by script) I suggest to implement theses commands on your server (rathena only, search the trac) *addmonsterdrop <monster id>,<item id>,<rate>; *addmonsterdrop "<monster name>",<item id>,<rate>; *delmonsterdrop <monster id>,<item id>; *delmonsterdrop "<monster name>",<item id>; These commands will temporarily add or delete a monster drop, which will be reset when the mob database reloads or the server shuts down. They return 1 upon success. If the monster already drops the specified item, its drop rate will be updated with the given rate (100 = 1%). Examples: // Makes Owl Baron drop Honey at an 80% rate. addmonsterdrop 1295,518,8000; // Deletes Executioner's Mitten from Rybio. delmonsterdrop 1201,7017; can you check the droprate percent ?
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is that correct? the percent of cards? - 3% FBH - 5% GTB - 5% Ifrit - 5% Beelzebub - 3% Randgris - 3% Thanatos
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How can i make only 3 loadingscreen?
Kariton Revolution replied to Kariton Revolution's question in Client-side Support
not working -
how can i make only 3 loadingscreen are working not reading the other here is my clientinfo <loading> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> </loading> thats my custom loading screen but when loading theres a lot of loading screen not only my 3 custom loading screen help
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What is the itemdb script of This Increase LongRange Attack by 30% From Demihuman Monster Increase Melee Damage by 30% From Demihuman Monster Reduce Melee Damage by 30% from Demihuman Monster Please HElp me Thankyuo very much
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help with this same error
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room jupe_ele Gold Dropping everywhere help can anyone help me to have that thankyou very much Fix thankyou !
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- script sadsad -,{ *addmonsterdrop <1708>,<7227>,<9000>; its not working ( help me thankyou very much when i @mi we can see the players ?that mob is droping card??
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its that working on 3ceam?
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my mvp card Drop rate is 70% how to i make some MVP monster like this 1% lighthalzen boss Card 3% FallenBisHop card 5% GoldenThiefBug card 3% Randgris card 2% Thanatos card 3% Ifrit card 3% Beelzebub card help
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1034 = BLue hair 7539 = Poring Coin 30 blue hair = 25 Poring Coin help to make that script thankyou very much again
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how to install flux in asurahosting ?
Kariton Revolution replied to Kariton Revolution's question in General Support
i follow this https://asurahosting.com/forum/index.php?/topic/13-fluxcp-installation-for-cpanel-webhost/ -
i followed the guide but still not working a
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help hoW can i make that ((
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Help ! Basic Again :D
Kariton Revolution replied to Kariton Revolution's question in Scripting Support
lordknight paladin get the reward not only the 1stjob swordsman -
Help ! Basic Again :D
Kariton Revolution replied to Kariton Revolution's question in Scripting Support
sir anakid not swordsman high:( not high class ( only 1st job please help me -
how to make nocast when 180 dex 3rdjob
Kariton Revolution replied to Kariton Revolution's question in Source Support
i mean only 3rdjob ( not trans -
Dynamic Quest Shop ! for 3ceam
Kariton Revolution replied to Kariton Revolution's question in Script Requests
Thankyou Capuche ))))))))))))))))))))))))))))))) THANKYOU!! Thankyou! -
Help ! Basic Again :D
Kariton Revolution replied to Kariton Revolution's question in Scripting Support
//===== eAthena Script ======================================= //= eAthena Jobchanger AKA Job Master //===== By: ================================================== //= eAthena Dev Team [Ori:LunatikBunnie] [Cur:Lance] //===== Current Version: ===================================== //= 1.5a //===== Compatible With: ===================================== //= eAthena SVN Trunk 6674 //===== Description: ========================================= //= Changes your job without asking too much //= For other info, please contact me at [email protected] //= Editted menu to avoid button mashing. //= 1.3 Added TK/SL/SG, thanks to Haplo. Fixed minor bugs [Lupus] //= script leaves grabage variable: 'lastJob' //= 1.4 Added NJ/GS, changed all job numbers to Job_* constants. //= All credits go to pxxx [Skotlex] //= 1.5 Rewrite everything from scratch. [Lance] //= 1.5a fixed Baby -> Super Baby change. Switched to JobName() [Lupus] //============================================================ prontera,149,187,6 script Job Master 743,{ mes "^ff0000[Job Master]^000000"; if(Upper == 1 && Class >= Job_Lord_Knight) goto L_noReq; if(SkillPoint != 0){ mes "I'm sorry, please use up all your skill points before changing jobs"; mes "Please come again soon!"; close; } if(JobLevel < 10) goto L_LvError; switch(Class){ case Job_Novice_High: case Job_Baby: case Job_Novice: skill 142,1,0; skill 143,1,0; mes "Welcome, please select the job you wish to change into"; if(lastJob != 0 && Class == Job_Novice_High){ switch(lastJob){ case Job_Knight: case Job_Crusader: set @target_job, Job_Swordman_High; break; case Job_Monk: case Job_Priest: set @target_job, Job_Acolyte_High; break; case Job_Alchemist: case Job_Blacksmith: set @target_job, Job_Merchant_High; break; case Job_Rogue: case Job_Assassin: set @target_job, Job_Thief_High; break; case Job_Wizard: case Job_Sage: set @target_job, Job_Mage_High; break; case Job_Hunter: case Job_Bard: case Job_Dancer: set @target_job, Job_Archer_High; break; } } else { switch(select("Swordsman","Mage","Archer","Acolyte","Merchant","Thief", "Super Novice","Taekwon","Gunslinger","Ninja")){ case 7: if(Class == Job_Novice_High) goto L_noReq; if($@JC_SupNovM > BaseLevel) goto L_BvError; if(Upper == 2) set @target_job, Job_Super_Baby; else set @target_job, Job_SuperNovice; break; case 8: if(Class == Job_Novice_High) goto L_noReq; if(Upper == 2) goto L_noReq; set @target_job, Job_Taekwon; break; case 9: case 10: if(Class == Job_Novice_High || Upper == 2) goto L_noReq; set @target_job, @menu + 15; break; default: set @target_job, @menu; if(Class == Job_Novice_High) set @target_job, @target_job + 4001; break; } } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes") == 2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Gunslinger || @target_job == Job_Ninja || @target_job == Job_Taekwon) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; break; default: if(JobLevel < $@JC_MinimumJB) goto L_LvError; deletearray @job_opt, getarraysize(@job_opt); if(Class < Job_Knight || Class == Job_Taekwon || (Class > Job_Baby && Class < Job_Baby_Knight) || (Class > Job_Novice_High && Class < Job_Lord_Knight)){ if(lastJob != 0){ set @target_job, lastJob + 4001; } else { switch(Class){ case Job_Swordman_High: case Job_Baby_Swordman: case Job_Swordman: set @job_opt[0], Job_Knight; set @job_opt[1], Job_Crusader; break; case Job_Mage_High: case Job_Baby_Mage: case Job_Mage: set @job_opt[0], Job_Wizard; set @job_opt[1], Job_Sage; break; case Job_Archer_High: case Job_Baby_Archer: case Job_Archer: set @job_opt[0], Job_Hunter; if(Sex == 0) set @job_opt[1], Job_Dancer; else set @job_opt[1], Job_Bard; break; case Job_Acolyte_High: case Job_Baby_Acolyte: case Job_Acolyte: set @job_opt[0], Job_Priest; set @job_opt[1], Job_Monk; break; case Job_Merchant_High: case Job_Baby_Merchant: case Job_Merchant: set @job_opt[0], Job_Blacksmith; set @job_opt[1], Job_Alchemist; break; case Job_Thief_High: case Job_Baby_Thief: case Job_Thief: set @job_opt[0], Job_Assassin; set @job_opt[1], Job_Rogue; break; default: set @job_opt[0], Job_Star_Gladiator; set @job_opt[1], Job_Soul_Linker; break; } mes "Welcome, please select the job you wish to change into"; set @target_job, @job_opt[select(JobName(@job_opt[0]), JobName(@job_opt[1]))-1]; if(Class > Job_Novice_High && Class < Job_Lord_Knight) set @target_job, @target_job + 4001; } mes "Are you sure you want to change to " + JobName(@target_job) + "?"; if(select("No","Yes")==2){ callfunc "Job_Change", @target_job; if(@target_job == Job_Star_Gladiator || @target_job == Job_Soul_Linker) { callfunc "F_ClearJobVar"; } else { if($@JC_Plat) goto L_GivePlat; } } close; } if(checkfalcon() || checkcart() || checkriding()) goto L_remove; if((Class >=Job_Knight) && (Class <=Job_Crusader2)){ mes "Do you want to reborn?"; if(select("Yes","No")==1){ if(BaseLevel < 99 || JobLevel < 50) goto L_cantCh; set lastJob, Class; if(Class == Job_Knight2){ set lastJob, Job_Knight; } else { if(Class == Job_Crusader2){ set lastJob, Job_Crusader; } } jobchange Job_Novice_High; resetlvl(1); skill 142,1,0; skill 143,1,0; } close; } } mes "I'm sorry, there are no further classes for your job."; close; L_GivePlat: if (BaseClass==Job_SuperNovice) goto L_sSuperN; if (BaseClass==Job_Swordman) goto L_sSword; if (BaseClass==Job_Mage) goto L_sMage; if (BaseClass==Job_Archer) goto L_sArcher; if (BaseClass==Job_Acolyte) goto L_sAcolyte; if (BaseClass==Job_Merchant) goto L_sMerchant; if (BaseClass==Job_Thief) goto L_sThief; close; L_sSuperN: skill 142,1,0; close; L_sSword: skill 142,1,0; skill 144,1,0; skill 145,1,0; skill 146,1,0; getitem 13945,1; close; L_sMage: skill 142,1,0; skill 157,1,0; close; L_sArcher: skill 142,1,0; skill 147,1,0; skill 148,1,0; close; L_sAcolyte: skill 142,1,0; skill 156,1,0; close; L_sMerchant: skill 142,1,0; skill 153,1,0; skill 154,1,0; skill 155,1,0; close; L_sThief: skill 142,1,0; skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; close; L_cantCh: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_LvError: mes "I'm sorry, you do not seem to have enough Job Levels"; mes "Please come again soon!"; close; L_BvError: mes "I'm sorry, you do not seem to have enough Base Levels"; mes "Please come again soon!"; close; L_noReq: mes "I'm sorry, you do not meet the requirements to change"; mes "Please come again soon!"; close; L_remove: mes "Please remove your cart,falcon or peco"; mes "Please come again soon!"; close; OnInit: // Variable Setup set $@JC_MinimumJB, 40; //Minimum job level for changing between 2nd and advance Class (Default : 40) set $@JC_Plat, 1; //Give Platinum skills on Jobchange (Default : 1-yes) set $@JC_SupNovM, 45; //Base Level to change into Super Novice (Default : 45) end; } Here Im very sorry ( PLEASeEe :* -
//===== eAthena Script ======================================= //= Custom Free Breeder aka Universal Renter (not reccomended) //===== By: ================================================== //= eAthena Team //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= eAthena 1.0 Final + //===== Description: ========================================= //= A Free PecoPeco and Falcon Breeder //===== Additional Comments: ================================= //= 1.1 FIXED checkriding/cart/falcon funcs [Lupus] //= 1.2 Added Rebirth/Advanced Class support [Mass Zero] //= 1.3 Simplified the checks of job [Silentdragon] //= 1.3a Fixed a Typo Error. [Samuray22] // -Thanks to ~AnnieRuru~. //= 1.4 Optimized Script. No need for 50 million Labels. [Spre] //= 1.5 Adapted to 3CeAM and 3rd jobs. [pakpil] //============================================================ prontera,129,215,1 script Universal Rental Npc#3rd 928,{ mes "[Universal Rental Npc]"; mes "Hi, here you can rent Carts, Falcons, Pecopecos, Dragons, Mados or Gryphons."; next; switch(select("Cart:Falcon:Peco/Dragon/Gryphon:Mado")) { case 1: if( (BaseClass == Job_Merchant || BaseJob == Job_SuperNovice) && checkcart() == 0 && getskilllv("MC_PUSHCART") > 0 ) { setcart; close; } else { mes "[Universal Rental Npc]"; mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill."; close; } case 2: if( (Class == Job_Ranger || Class == Job_Ranger_T) && checkriding() ) { mes "Sorry " + strcharinfo(0) + ", you can't rent a Falcon if you have a Warg rented."; close; } if( BaseJob != Job_Archer && BaseClass == Job_Archer && checkfalcon() == 0 && getskilllv("HT_FALCON") > 0 ) { setfalcon; close; } else { mes "[Universal Rental Npc]"; mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill."; close; } case 3: if( BaseJob != Job_Swordman && BaseClass == Job_Swordman && checkriding() == 0 && getskilllv("KN_RIDING") > 0 ) { set @flag, 0; if( Class == Job_Rune_Knight || Class == Job_Rune_Knight_T ) { mes "Please select the color of your dragon."; next; set @flag, select("Green:Black:White:Blue:Red"); } setriding @flag; close; } else { mes "[Universal Rental Npc]"; mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job and have the required skill."; close; } case 4: if( (Class == Job_Mechanic || Class == Job_Mechanic_T) && checkriding() == 0 ) { setriding; close; } else { mes "[Universal Retal Npc]"; mes "Sorry " + strcharinfo(0) + ", Please make sure you are the required job."; close; } } } how can i put this when jobchange 1st job reward Swordsman - sword package #13945 Thief - thief package #13950 Mage - mage package #13946 Merchant - merchant package#13949 Archer - archer package#13948 Acolyte - acolyte package #13947 help please and this (( novice high - journey pack #14152 - convex mirror box #13583
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Dynamic Quest Shop ! for 3ceam
Kariton Revolution replied to Kariton Revolution's question in Script Requests
its working on 3ceam? -
hi can anyone give me a link of dynamic quest shop for 3ceam ? http://www.eathena.ws/board/index.php?showtopic=280429 - down http://www.eathena.ws/board/index.php?showtopic=216870 - down "(( http://www.eathena.ws/board/script-Dynamic-Quest-NPC-t206509.html - down
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im using 3ceam Help (
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http://www.eathena.ws/board/index.php?s=309df356f6590ba90c6a6d2063f0b589&showtopic=279381&st=0 Unified Diff: Click here(eAthena Renewal r14956) i need that badly (
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HElp About Disguise Event
Kariton Revolution replied to Kariton Revolution's question in Script Requests
wait ill try it Thankyou Very Much Emistry :* mwah ! Its not working ( i don't know if i did correct ( Here's the orignal defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect"; I replace This defpattern 1,"([^:]+) (\\|\\d{2})?"+$MonsterName$+".$", "iCorrect"; how? help me please Fix ) Thankyou Very Much Emistry