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GM Djinsu

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Everything posted by GM Djinsu

  1. @topic: Looks great! However, I can not seem to get this to work, If i am not mistaken "Script.C" is the only source file edit needed to get this working
  2. Bump~ @Topic - As a side note: I know how to simply Overwrite an existing cutin by adding it Client-side I am looking to create new cutins in the database from scratch. Any help would be greatly appreciated !
  3. Well once upon a time I knew how to add custom Cutin files to my Grf / data files but for some reason now I seem to be missing a crucial step? Here is what I am currently doing while attempting to add my custom Cutin: 1.) - Create my own custom Bitmap ( .Bmp ) Image 2.) - Extract my ( data.grf ) to a directory ( Unicode ) 3.) - Within new directory of: ( data\texture\유저인터페이스\illust ) add my ( .Bmp ) 4.) - Once added I Use GRF Builder to Merge Directory to existing ( data.grf ) 5.) - For redundancy add my new custom ( .Bmp ) to my Client Side ( illust folder ) 6.) - Run a working script with new Cutin file name and nothing displays. I am clearly missing something but cant seem to troubleshoot it down, any help with the step or detail I am missing is welcomed and would be appreciated greatly.
  4. @Emistry - Thank you for your help , however my first post was not as clear as I would have liked so; Here are the two separate "OnPCLoginEvent" Snippets I am working with, how would I modify One, the Other or Both to display messages from both in their entirety? OnPCLoginEvent: if (#lastDayOnline < gettimetick(2)/86400) { if (#lastDayOnline == (gettimetick(2)/86400 - 1)) set #consecutive_days, #consecutive_days+1; else set #consecutive_days, 1; set #lastDayOnline, gettimetick(2)/86400; set #CASHPOINTS, #CASHPOINTS + 2; dispbottom "Gained 2 Points. Total = " + #CASHPOINTS; if (#consecutive_days % 7 == 0){ set #CASHPOINTS, #CASHPOINTS + 50; dispbottom "Gained 50 Points. Total = " + #CASHPOINTS; if (#consecutive_days % 30 == 0){ set #CASHPOINTS, #CASHPOINTS + 200; dispbottom "Gained 200 Points. Total = " + #CASHPOINTS; end; (Note: Yes, I am aware I need to change this one to groupid~ xD) OnPcLoginEvent: if(getgmlevel()<.allowgmlvl) end; query_sql "SELECT `read` FROM `request` WHERE `read`=0", @newmessages$; dispbottom "You got ["+getarraysize(@newmessages$)+"] unread Request(s)."; end;
  5. SOLVED I am having a problem with a pair of scripts and the default mail system. What I would like to happen upon log in is for my chat window to display; - Any New Mail (mail_show_status: 2) Yes, when there are unread mails - New Requests (Support Ticket System) using 'dispbottom' command - Attendance Points (Points per day) using 'dispbottom' command While Individually any one of these will work, they will work not all at once. If anyone could help me get all these to display simultaneously I would be ever grateful for your help.
  6. Thank you very much hendra814 I appreciate the help, after I diffed this bypass client it is working perfectly!
  7. I have this same issue which I am about to post details on. http://rathena.org/board/topic/74038-recommended-client-setup/ (Same issue here)
  8. My issue is solved with the Judas's Pinned Topic Recommended Client & Setup. I am attempting to use these recommended files for setup and here is where I am at currently: Using: 1.) rAthena v16917 ( Clean & Configured No Errors ) 2.) Latest Stable Client ( 2012-04-10 DIFFED Client ) 3.) Latest Stable Lub ( 2012-04-10 Lubs ) ( Renamed .lua to .lub ) 4.) Latest Stable Data Files/GRF ( My Data.ini folder is setup properly ) 5.) Clean RO Folder ( kRO & Renewal Full Client 2012-09-25 ) Notes: - kro-rag-lite.exe & kro-renewal-lite.exe Patched - src/common/mmo.h set to " #define PACKETVER 20120410 " - db/packet_db.txt. set to " packet_db_ver: 30 " - clientinfo.xml ( Tried Multiple Version #'s 23,25,26,30 etc. ) - Recompiled using " rAthena-10 " @Visual C++ Express Windows 32x I have tried many fixes I've used in the past to get a Client working, however every time I try a fix I still get the same error from the Client. Error: " Failed to Authenticate. (5011) " OR " Rejected from Server. (30) " When I am getting these errors the console is completely silent as if it appears there is zero interaction between the console and the client. This is not my first build and all my Conf. settings and IP addresses are set correctly. If anyone could provide some insight into this issue I would be very grateful and appreciative. This seems to be a recurring issue as I have seen a post or two siting the same errors.
  9. Your Client Version would be useful information Kratos. xD
  10. I agree this is fairly easy to do and is quite effective to simply check the SVN log, but believe if we added the extended compatibility for this into as many instances as possible that it can only be a good thing letting you know on the fly what exactly your working with, how up to date it is & knowing which versions to compare for changes between the two. I know every one who has run or been a part of a dedicated server has racked their brains from time to time trying to track down version changes between two distinct revisions. Regarding it being added to trunk/doc/script_commands.txt this is exactly what I in-vision for as many instances as possible! Also this is the first I have noticed it in this location and must say this is a perfect example of how this can benefit other portions of our SVN such as NPC/Scripts as I am suggesting. This being in this location is so great because there is not much more important when working with a new revision than knowing what new commands and compatibility your really working with. Relying on old commands is what causes sloppy scripting with less compatibility / reliability.' I would like to personally +1 whoever added it in this location! @Brian - Would this even be difficult to add in the form I am suggesting? Also thank you for your Input on this! For me and I am sure many many others this does not work as our files are on a remote V.P.S. and not actually on the same machine we work from and once a revision has been pulled apart edited and uploaded it isn't comparable to the revision it is at its core and even when comparing from a machine with tortoise on a new revision to your working copy it can get quite difficult if you have no clue exactly what revision your initial build was exactly when your files don't have any indication as I am suggesting to add to them in the header so you never loose track of your working copy. @KeiKun - Thank you so much for your input, I greatly appreciate it and it's always welcomed!
  11. Okay over the years this has driven me absolutely crazy like a thorn in my head when working with a new server build and I am sure others encounter this on a daily basis. So the idea comes from the import folder importing into the configuration folder. What I am suggesting is importing the rAthena version number that a script was last edited in so that when you open say; server_side/npc/custom/quests/sunglasses.txt This script's current version is "1.7" however where did it come from & when was it last updated? Answer: r16169 SVN //===== rAthena Script ======================================= //= Quest For Slotted Sunglasses //===== By: ================================================== //= amichan //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Quest to get Slotted Sunglasses //===== Additional Comments: ================================= //= quest will reset it self after 1 pair of Slotted Sunglasses is made. //= //= 1.0 by Aegis 1.1 by aichan 1.2 by x[tsk] 1.3 by Darkchild //= 1.5 Fixed Exploit [Lupus] //= 1.6 Fixed Exploit [KarLaeda] //= 1.7 Relocated 'Maseph' to moc_fild07. [Kisuka] //============================================================ //===== Current Version: ===================================== //= 1.7 < import r16169 SVN > Here. What I would like to see is anytime there is an update to an existing script even if it is simply a typographical error commit that the rAthena Version is imported into the header of the script. Ironic that the script I choose has a typographical error in its header, so lets say we change it //= quest will reset it self after 1 pair of Slotted Sunglasses is made. //= quest will reset it its self after 1 pair of Slotted Sunglasses is made. (Either) //= quest will reset it itself after 1 pair of Slotted Sunglasses is made. (Or) So while the version of the script may not change, the revision it is under does change so it would be; //===== Current Version: ===================================== //= 1.7 < import r16170 SVN > Here. After it is corrected and commited to the SVN the revision would be imported into the script itself. I think if this suggestion were to be implemented I would have more hair XD and on a serious note this would help us as a community to see what has and has not been looked through fixed and edited without having to scour endless changelogs and commit changes to ensure nothing has changed when working with new builds etc. I am interested to hear any and all thoughts about this suggestion you might have? How has this 'issue' effected you if at all?
  12. @RN1986: I think what you are looking for is how to activate the default NPC's that are included with the rAthena SVN. Such as; "tool dealer/healer/job changer" go to: server folder-->npc-->scripts_custom.txt then to enable scripts remove "//" before the scripts you would like to use // -- Healer(s) //npc: npc/custom/heal.txt For example change this to; // -- Healer(s) npc: npc/custom/heal.txt This also goes for; scripts_athena.txt scripts_guild.txt scripts_jobs.txt scripts_main.txt etc... Hope this helps.
  13. As always your mapping skills are Epic, really great job Olrox!
  14. @Shinyro - Your Project truly looks great and if only even partially released would be one of the best enhancements / modifications ever released. This from what I can see looks to be massively superior to Gravity's Client & I wish you the best of luck on this project! I can not wait to see the final results of this client ! Also thank you for your dedication to the community even though your core interests are elsewhere, but you can not beat the nostalgia of Ragnarok and you know it haha!
  15. @ Enzo0714 Thank you for this, testing now & so far all is functioning properly, I really like this script a lot and appreciate the share! If I were to make a suggestion to make this even more excellent it would be to add a GM Menu for deletion of posts without having to edit SQL Tables manually. Players could potentially abuse the message input on servers who do not use chat and textual filters.
  16. @Yetsuki : Thank you for your help, I have used Unbollox in the past but I was more or less looking to diff my client so that it could accept English .SPR & .ACT files. I was hoping it only needed to be converted properly to English and would run. @Judas : Yes, that is what I was thinking after a few tests #Topic : Does anyone know of or have a diff built for this? Also what would happen if I tried unpacking the .GRF and translating all the Korean Textual Files into English and then Repacking? Possible fix?
  17. Well thank you for your response Yetsuki, alternatively is there anyway I would be able to for example: Inject functionality for Korean into my OS or convert the ASCII into a format that would be translatable to English with a duplicate Sprite / Texture Etc. folder source not used by my client for ease archiving and searching purposes?
  18. Could anyone possibly help me to understand how I convert Sprite / Texture Names into English without Client errors or if there is a SVN for it would be . any help would be greatly appreciated and thank you in advance!
  19. lol! "On Facebook...for the whole world to see" lmao yeah cuz FB is the real world with only 9% of the Population rofl!

  20. Mmmilk Thank you for taking the initiative to undertake this project it is much appreciated!
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