Okay so i reviewed all changes made both Clientside and Serverside and they are as follows :
npcidentity.lua =
["JT_4_F_SWORDMAN"] = 645,
["MEWTWO"] = 3004,
}
jobname.lua =
[jobtbl.JT_TREASURE_BOX_TE_10] = "TREASUREBOX_2.gr2",
[jobtbl.MEWTWO] = "MEWTWO",
}
mob_skill_db2 =
// Here you can place your custom mob skills
3004,MEWTWO@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,2,,,,,,
3004,MEWTWO@NPC_FIREATTACK,attack,186,1,2000,0,5000,yes,target,always,0,,,,,,,
mob_db2 =
3004,MEWTWO,MEWTWO,MEWTWO,10,89,1,72,54,1,18,38,48,10,15,8,8,5,9,3,10,12,0,2,23,0x81,200,988,288,168,0,0,0,0,0,0,0,916,9000,949,700,5015,10,507,600,519,300,715,50,10012,10,0,0,0,0,4011,1
After making these edits to Both Client and Server Side I Recompiled, Started and Checked if the mob was available and it is not.
At any step when adding to npcidentity.Lua & jobname.Lua do I need to recompile it for this to work properly as it is when adding custom items via Lua/Lub ? ( If so how? )