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iFoxkun

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Posts posted by iFoxkun

  1. Hi TS

    have you tried to reinstall your MySQL ( Clean )

    Clean i mean after uninstalling it

    sometimes it leaves folder @ C:/Program Files/MySQL/

    another thing

    while reading Post # 1

    im confused

    What do you mean by username

    The Username Found @ Database?

    our SQL Username

    or you might be saying

    after you register @ Client

    the username_M/_F

    it doesn't save in your Database

    which one of those 3?

    Oh sorry, the accounts made in MySQL Administrator. But Brian helped me set it up already~ ;D. I just need help with the 3 things listed above your post ;o

  2. 1. Adding the IPs to allow others to play on it.

    2. Increasing the number of IDs allowed for mob_db.

    3. Changing the ragexe to 2010-7-30.

    Thats pretty muchI need help with right now~

    (null)

  3. It is, are you doing this on your own box? shared hosting? please provide more details when asking for help!

    Sorry, about not adding enough details. I already got the SQL server server set up thanks to Brian. I'm new to the SQL version. Where do i add the grf files for it considering I had Data.INI in the text version.

    The client does not use MySQL at all, so there's nothing to change.

    I think your using a Text Server. I have both, but I suddenly I wanted to change.

  4. It is, are you doing this on your own box? shared hosting? please provide more details when asking for help!

    Sorry, about not adding enough details. I already got the SQL server server set up thanks to Brian. I'm new to the SQL version. Where do i add the grf files for it considering I had Data.INI in the text version.

  5. Look at my post. It has 2 events so far, a TCG Event which is basically where an item is dropped at a random coordinate at prontera. the Satan Catcher Event is NOT automated. It is similar to the Poring Catcher, but harder, instead it summons Satan Morroc. If you want to change the monster, look the one script where it spawns the Satan Morrocs, and change the MOB ID to anything you like of course change the name too. Oh an where it announces at the map remember to change the name of the monster being spawned.

  6. Theres so much of /showname not so sure which one:

    
    CmdOnOffOderList = {
    
    "/notrade", 
    "/noshift", 
    "/noctrl", 
    "/skillfail", 
    "/notalkmsg", 
    "/notalkmsg2", 
    "/showname", 
    "/fog", 
    "/aura", 
    "/window", 
    "/miss", 
    "/q1", 
    "/q2", 
    "/effect", 
    "/bgm", 
    "/sound", 
    "/loginout", 
    "/shopping", 
    "/stateinfo", 
    "/snap", 
    "/itemsnap", 
    "/skillsnap", 
    "/hoai", 
    "/merai", 
    "/camera", 
    "/btg"
    }
    CmdOnOffList = {
    
    ["/battlemode"] = 0,
    ["/notrade"] = 0,
    ["/noshift"] = 0,
    ["/noctrl"] = 1,
    ["/skillfail"] = 1,
    ["/notalkmsg"] = 0,
    ["/notalkmsg2"] = 0,
    ["/showname"] = 1,
    ["/fog"] = 1,
    ["/aura"] = 1,
    ["/window"] = 0,
    ["/miss"] = 1,
    ["/q1"] = 0,
    ["/q2"] = 0,
    ["/effect"] = 1,
    ["/bgm"] = 1,
    ["/sound"] = 1,
    ["/loginout"] = 1,
    ["/shopping"] = 1,
    ["/stateinfo"] = 1,
    ["/snap"] = 0,
    ["/itemsnap"] = 0,
    ["/skillsnap"] = 1,
    ["/hoai"] = 0,
    ["/merai"] = 0,
    ["/camera"] = 0,
    ["/btg"] = 1
    }
    CmdHelpList = {
    
    --Orderlist Desc Start
    ["/battlemode"] = MsgStrID.MSI_BATTLEMODE,
    ["/notrade"] = MsgStrID.MSI_NOTRADE,
    ["/noshift"] = MsgStrID.MSI_NOSHIFT,
    ["/noctrl"] = MsgStrID.MSI_NOCTRL,
    ["/skillfail"] = MsgStrID.MSI_SKILLFAIL,
    ["/notalkmsg"] = MsgStrID.MSI_NOTALKMSG,
    ["/notalkmsg2"] = MsgStrID.MSI_NOTALKMSG2,
    ["/showname_on"] = MsgStrID.MSI_SHOWNAME_ON,
    ["/showname_off"] = MsgStrID.MSI_SHOWNAME_OFF,
    ["/fog"] = MsgStrID.MSI_FOG,
    ["/aura"] = MsgStrID.MSI_AURA,
    ["/window"] = MsgStrID.MSI_WINDOW,
    ["/miss"] = MsgStrID.MSI_MISS,
    ["/q1"] = MsgStrID.MSI_Q1,
    ["/q2"] = MsgStrID.MSI_Q2,
    ["/effect"] = MsgStrID.MSI_EFFECT,
    ["/bgm"] = MsgStrID.MSI_BGM,
    ["/sound"] = MsgStrID.MSI_SOUND,
    ["/loginout"] = MsgStrID.MSI_LOGINOUT,
    ["/shopping"] = MsgStrID.MSI_SHOPPING,
    ["/stateinfo"] = MsgStrID.MSI_STATEINFO,
    ["/snap"] = MsgStrID.MSI_SNAP,
    ["/itemsnap"] = MsgStrID.MSI_ITEMSNAP,
    ["/skillsnap"] = MsgStrID.MSI_SKILLSNAP,
    ["/hoai"] = MsgStrID.MSI_HOAI,
    ["/merai"] = MsgStrID.MSI_MERAI,
    ["/camera"] = MsgStrID.MSI_CAMERA,
    ["/btg"] = MsgStrID.MSI_BTG,
    --Orderlist Desc End
    ["/hi"] = MsgStrID.MSI_HI,
    ["/blacksmith"] = MsgStrID.MSI_BLACKSMITH,
    ["/alchemist"] = MsgStrID.MSI_ALCHEMIST,
    [""] = MsgStrID.MSI_HELP,
    ["/who"] = MsgStrID.MSI_WHO,
    ["/sit"] = MsgStrID.MSI_SIT,
    ["/stand"] = MsgStrID.MSI_STAND,
    ["/q"] = MsgStrID.MSI_Q,
    ["/leave"] = MsgStrID.MSI_LEAVE,
    ["/where"] = MsgStrID.MSI_WHERE,
    ["/memo"] = MsgStrID.MSI_MEMO,
    ["/chat"] = MsgStrID.MSI_CHAT,
    ["/savechat"] = MsgStrID.MSI_SAVECHAT,
    ["/doridori"] = MsgStrID.MSI_DORIDORI,
    ["/bangbang"] = MsgStrID.MSI_BANGBANG,
    ["/bingbing"] = MsgStrID.MSI_BINGBING,
    ["/ex"] = MsgStrID.MSI_EX,
    ["/inall"] = MsgStrID.MSI_INALL,
    ["/exall"] = MsgStrID.MSI_EXALL,
    ["/pvpinfo"] = MsgStrID.MSI_PVPINFO,
    ["/hunting"] = MsgStrID.MSI_HUNTING
    }
    OptionInfoList = {
    
    ["Window_XPos"] = -1,
    ["Window_YPos"] = -1,
    ["Trilinear"] = 0,
    ["Bgm_Volume"] = 100,
    ["Effect_Volume"] = 100,
    ["AutoOpen1to1Window"] = 1,
    ["AutoOpen1to1Window_Friend"] = 1,
    ["PlaySound_Open1to1Window"] = 1,
    ["Simplicity_SkillList"] = 0,
    ["Show_SkillDescript"] = 0,
    ["ChangeChatMode"] = 1,
    ["LockMouse"] = 0,
    ["ChannelCopID"] = 0,
    ["Outdoor_ViewLatitude"] = -45,
    ["Outdoor_ViewDistance"] = 300,
    ["Indoor_ViewLatitude"] = -45,
    ["Indoor_ViewDistance"] = 300,
    ["SkinName"] = "<Basic Skin>"
    }
    

  7. Umm your Event the Satan Catcher...You should give Credits to the person,who made the Poring Catcher,too. You just edited the Poring Catcher and made a new Mob for that. Now you say don't remove the Credits in that,so please give the Credits of the Person , who made the Poring Catcher,too.

    Oh no, I didn't copy and paste, I actually made the Satan Catcher, I didn't copy and paste and edit, I made it myself, since the poring catcher got annoying because I couldn't fix it. ;_;

  8. Yeah I tried changing sleep2 -> sleep, it occurs when I barely load my map_sever

    *EDIT*

    Nevermind, I was fucking stupid. I didn't read it. It was my Event Warper NPC. Ahh sorry z3r0 D: and xantara and qqfoolsorellina D: ASDFGHJKL; SORRY FOR USING YOUR VALUABLE TIME D:. Gomen Gomen Nasai D; :P;):D

  9. Maybe you should store the Bugs, etc. inside the NPC because @Request doesn't work if there's no GM's online.. and what were to happen this player found a bug and wanted to report it to the NPC but the NPC can't do @request cause GM's ain't online :D Thus, the bugs etc. stored in the NPC (Of course, given the ability to the admin to delete bugs etc. that have been addressed so that it doesn't clutter).

    You may edit it, sadly, I don't think I can do that since I'm still a noob, if you do, I'd be happy to update the links for your version of it, and give you credit for it ;)

  10. *getmapxy("<variable for map name>",<variable for x>,<variable for y>,<type>{,"<search string>"})
    
    This function will locate a character object, NPC object or pet's coordinates
    and place their coordinates into the variables specified when calling it. It
    will return 0 if the search was successful, and -1 if the parameters given were
    not variables or the search was not successful.
    
    Type is the type of object to search for:
    
     0 - Character object
     1 - NPC object
     2 - Pet object
     3 - Monster object.
    
    While 3 is meant to look for a monster object, no searching will be done if you
    specify type 3, and the function will always return -1.

    Just check the character's position every second, if it doesn't change, he's still, if it does, then he moved. This is also not accurate.

    Alright, one more question, how would I make it do this.

    If Still, stay in event.

    if Still, but then Move, kick out of event.

    If Move, kick out of event.

    Here's the diff to add an is_sitting() script command:

    http://eathena.kpaste.net/7f8c76eb4

    Hmm. After look at the diff it says save map point, will this mean that the user's save place will be saved that the place the command is used? How do i diff a client, with TurtoiseSVN correct?

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