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Posts posted by iFoxkun
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@emist
i'll try it but... mapflag folder then pvp_nopaty.php
Add to any script, as long as it is in a script that is loaded in the server (preferably the mapflags)
confmapflagpvp_noparty
Inside add:
pvp_y_1-2%TAB%mapflag%TAB%pvp_noparty
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You can insert the commands:
npcspeed; (Adjusts the speed of players, just like @speed ingame)
npcwalkto; (Makes an npc move to a designated cell, most npc's don't have walking sprites)
npcstop; (makes an npc stop moving)
Ex.
OnTouch: (use this command)~
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I can't really tell if this is a sprite issue, script issue, or a client issue. Heres the problem, I tried to add a custom sprite, lets say a Icering.
My .act / .spr are: (added indata\sprite\¸ó½ºÅÍ )
icering.act
icering.spr
My jobname.lua:
[jobtbl.JT_ICERING] = "Icering",
My npcidentity.lua:
["JT_ICERING"] = 7005,
And my mob_db2: (This is SQL server, so the spaces in between are commas (,).
7005 ICERING Icering Icering 255 100 100 1000 1000 1 32676 32676 50 50 255 255 70 255 255 255 10 12 0 2 40 925 150 100 672 480 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
My mob.h: (Already compiled).
#define MAX_MOB_DB 10000
After doing all of this, it shows "attempting to call a nil value" and some other one. These are all .lua files, but I want to keep it as this (not .lub) so I can continuously keep adding. Any help? I've been searching through the old forums as well.
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+1, I just loved the Free Slot when putting your cursor over the free slot picture on an item.
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I'm going to just do screencaps personally for mine since I can't draw for my life. XD
Thank you for the compliment!
Thanks for the answer ;D. I forgot I could've done that since I barely got Photoshop xP. (I dunno how to use the gale thingy.) Either ways, I can't really seem to get the sprite done from scratch, I messup on the In between view alot,
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This is way much better compared to the original once, but that's my opinion only. I suck at spriting D;. I can really seem to get the base and such (yeah its just the outline...) Hmm.. Just one question, how do you make the collection picture. I can't really make one D:.
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Fourteen
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thanks for replying ,
well, actually its not spawning any mobs , as it will just warping player to the mvp/miniboss natural habitats ~
and yes, also for mini-bosses, just list down the map that included on the miniboss natural habitat, like Angeling , then the player can pick which one is thier lucky map to farm the "naturally" spawned MvP/Mini-bosses.
Ohh~ I thought you meant to respawn the MVP/Mini Boss. Well, wouldn't you be able to use the "Warper" instead of this NPC?
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Simple, follow the "How to make a custom item" guide.
if you know how to use the idnum2resnametable.txt the your fine, copy the text between the "# <text> #" and do it like this.
Ex.
32767#<The Text>#
As for the View Image for card, it is located in
datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºcardbmp
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I would do this, but for sure, the spawn is going to interfere with the regular spawn and cause 2 to spawn if it were at the right timing, else it would make the gab between killing it closer for 1 time ._. And for mini-bosses, there are several maps in which mini bosses spawn. Ex. Angeling~
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Woah it works!~ THANKS <333
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weemapcache by shinryo is the best tool for adding maps
This.
Don't use the tool provided by eAthena. It pales in comparison, and is overly complicated. Shinry's tool is a thousand times better.
Download: https://subversion.a...nk/WeeMapCache/
Okay how do I use this? I have have to add files into it, I dunno what to do with it D:.
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While I went through the old eAthena on how to add the mapcache, I got confused. My .dlls, mapcache, bgm, etc. are in a different folder from mapcache.dat, and it says it has to be in the same folder, but When i do try to run it, it says something is missing, and disappears before I can read it, can someone me an explanation on how to do the mapcache when adding custom maps. I already added did the client side and server side besides the mapcache.
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Where it says No or Yes, you type in 1 or 0.
Oh kk thanks~ I made my first sprite <3 a Pokeball Rucksack ;D
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In Actor2 it says "no" does that mean i change it to "yes" ?
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While I noticed I had some missing sprites for my .act file, I found stumbled on not knowing how to use or flip "mirror" an image D;. How do I do this D;
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You fixed it, then?
--I've had missing frames in acts before and it didn't cause any harm, but you never know.
Yeah thanks~ one more thing, how do i use "mirror" in actor and actor2 D:
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iFoxKun something wrong with your upload?
( null )
Oh no I was using mobile, Ill send my upload right now~ I didn't have a signature in mobile that's why here~
Chapters 3, 4, 5~
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I think the bot's topicing floods the Recent Topic side bar D:
My recent topic bar is filled with bots D:
Count to a Million
in Forum Games
Posted · Edited by iFoxkun