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iFoxkun

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Posts posted by iFoxkun

  1. I like songs from KPOP but ! XD I dont know the hell of their names.( SNSD 2NE1 Super Junior 4Minute and HYUNA :D )

    xD

    :DDD xD. SNSD x3

    I am very sad, no one mentioned BIGBANG?!

    Time to make a new sig for them =p

    I forgot alot since I was in a rush LOL <33

  2. @emist

    i'll try it but... mapflag folder then pvp_nopaty.php

    Add to any script, as long as it is in a script that is loaded in the server (preferably the mapflags)

    confmapflagpvp_noparty

    Inside add:

    pvp_y_1-2%TAB%mapflag%TAB%pvp_noparty
    

  3. You can insert the commands:

    npcspeed; (Adjusts the speed of players, just like @speed ingame)

    npcwalkto; (Makes an npc move to a designated cell, most npc's don't have walking sprites)

    npcstop; (makes an npc stop moving)

    Ex.

    OnTouch: (use this command)~

    • Upvote 1
  4. I can't really tell if this is a sprite issue, script issue, or a client issue. Heres the problem, I tried to add a custom sprite, lets say a Icering.

    My .act / .spr are: (added indata\sprite\¸ó½ºÅÍ )

    icering.act

    icering.spr

    My jobname.lua:

    [jobtbl.JT_ICERING] = "Icering",

    My npcidentity.lua:

    ["JT_ICERING"] = 7005,

    And my mob_db2: (This is SQL server, so the spaces in between are commas (,).

    7005 ICERING Icering Icering 255 100 100 1000 1000 1 32676 32676 50 50 255 255 70 255 255 255 10 12 0 2 40 925 150 100 672 480 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

    My mob.h: (Already compiled).

    #define MAX_MOB_DB 10000

    After doing all of this, it shows "attempting to call a nil value" and some other one. These are all .lua files, but I want to keep it as this (not .lub) so I can continuously keep adding. Any help? I've been searching through the old forums as well.

  5. I'm going to just do screencaps personally for mine since I can't draw for my life. XD

    Thank you for the compliment!

    Thanks for the answer ;D. I forgot I could've done that since I barely got Photoshop xP. (I dunno how to use the gale thingy.) Either ways, I can't really seem to get the sprite done from scratch, I messup on the In between view alot,

  6. This is way much better compared to the original once, but that's my opinion only. I suck at spriting D;. I can really seem to get the base and such (yeah its just the outline...) Hmm.. Just one question, how do you make the collection picture. I can't really make one D:.

  7. thanks for replying ,

    @iFoxkun

    well, actually its not spawning any mobs , as it will just warping player to the mvp/miniboss natural habitats ~

    and yes, also for mini-bosses, just list down the map that included on the miniboss natural habitat, like Angeling , then the player can pick which one is thier lucky map to farm the "naturally" spawned MvP/Mini-bosses.

    Ohh~ I thought you meant to respawn the MVP/Mini Boss. Well, wouldn't you be able to use the "Warper" instead of this NPC?

  8. I would do this, but for sure, the spawn is going to interfere with the regular spawn and cause 2 to spawn if it were at the right timing, else it would make the gab between killing it closer for 1 time ._. And for mini-bosses, there are several maps in which mini bosses spawn. Ex. Angeling~

  9. While I went through the old eAthena on how to add the mapcache, I got confused. My .dlls, mapcache, bgm, etc. are in a different folder from mapcache.dat, and it says it has to be in the same folder, but When i do try to run it, it says something is missing, and disappears before I can read it, can someone me an explanation on how to do the mapcache when adding custom maps. I already added did the client side and server side besides the mapcache.

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