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iFoxkun

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Posts posted by iFoxkun

  1. i already use the broadcaster and support npc. i feel very nice. thank you ^^.

    Thank for you continuing to support my scripts!

    Done some Bug fixing ...

    And added a new Function, To group up items or to spread items on the predefind area

    setarray $@noum$[0],"One","Two","Three","Four","Five","Six","Seven";
    set $@group_up,0; // 1 or 0 for true or false |this is to group items up or each will have they own x,y coords
    

    Thanks for the update!~

  2. Hello

    Nice scripts iFoxkun

    Edited: 2011-12-18 16:36 (reson I was to hasty)

    I have taken the liberty To edit 1 of you scripts, to impuve it alittle

    (at least i think i improved it)

    Long story short here it is

    Here it is

    http://pastebin.com/2rL8xJAi

    i added config options:

    
    
    setarray $@towns$[0],"prontera","prt_in","prt_in";
    setarray $@cordsx[0],115,195,32,44,127,131;
    setarray $@cordsy[0],164,244,96,115,69,74;
    setarray $@displayname$[0],"Center Prontera","Prontera Starting House","Prontera Tool Shop";
    setarray $@items[0],675,503,504,505;
    setarray $@equipment[0],2631,1143,1159;
    setarray $@noum$[0],"One","Two","Three","Four","Five","Six","Seven";
    

    1st line: is to config the town u want the items to spawn

    2nd line: is the min and max cordinates for the X

    3rd same as 2nd just that is for the Y

    note: there are 2 sets for each town. ex prontera got 115-195, 164-244;

    4th line: anouncment name , for ppl to understand.

    5th: are the spawned items

    6th: are the spawned EQUIPMENT (def it is set to summon only 1 equipment)

    note: if u want to spawn more equipment.

    set .item, $@equipment[rand(getarraysize($@equipment))];
     makeitem .item,1,$@town$,$@randomx,$@randomy;
     set $@spawned, 1; << change this to 0
     set $@eq, 0;
    

    7th: The number of spawned items , this only defines the max number

    this is the item spawn loop How meny items are spawned

    //set $@spawn_loop, rand(getarraysize($@noum$));
    set $@spawn_loop,7;
    

    and

    this is the item qty for normal NONE EQUIPMENT items

    }else{
    set $@spawn_qty,rand(10,100);//So that every spawnd item differs!
    set .item, $@items[rand(getarraysize($@items))];
    

    ps: sry about my grammar i know it is bad :D

    This is good~ i'll add this above so players can access it as well as give credit~

  3. nice scripts. you should try adding an automated version of some of your events. that would be great. and thanks for the idea of randomized menu.

    I kind of dislike automated events. But if you have a request to change one, I can.

    Nice! I like crack the safe haha

    Thanks~, That actually took so long to make. Because I got mixed up with the variables, Had too many D:

  4. Unbalanced and Unreasonable Custom Items

    Admins only caring about money

    People asking for free things

    Donation Prices Outrageous D:

    Macros unable to be caught

    Are you talking about XileRO? xD

    I'd have to agree with Tynne, specially with the Poor development speed and terrible public relations; Moronic staff members hmm, I can live with that ;D as long as they're not corrupt.

    Nope RebirthRO D;. But, it was still good when I joined, now its like "Imma firin my lazer".

    2. Ugly headgear

    i lik tis. c:

  5. I used all the files in the link Arcenciel gave me, and I even recompiled, But the client is still giving me the Charcter Size Error 136.. Also, all the keys aren't working, except for hotkeys, Ex. Alt + Q doesnt work and every other.Not even Enter, and I tried it on a different client as well....

  6. Ahh k kthanks <3

    Alright I diffed it and created it, but it shows:

    Lua Files SourceLua FilesDataInfoPetInfo.lua:60: table index is nil

    LuaStateIconStateIconImgInfo

    Lua FilesSprEditInfo2DLayerDir_F

    Lua FIlesSprEditInfoBigLayerDir_male

    Lua FIlesSprEditInfoBigLayerDir_female

    Lua FIlesSprEditInfoSmallLayerDir_male

    Lua FIlesSprEditInfoSmallLayerDir_female

    Lua FilesdatainfoNPCLocationRadius

    All are: Table Index is nil D:

  7. *Edit* Also, I am not going to "Bash" and say someone cannot release something simply based on their script level.

    If the script itself works... Then it IS a valid script, simple as it may be, it functions.

    Maybe someone doesn't need all the bells and whistles of an advanced script? maybe someone just wants something to do a simplistic task.

    Just because the version Player A released was not as advanced as say the version Player B released, does not mean Player A's script should no longer be valid...

    This is so true. A script is still a script however simplistic it might be.

    We all started not knowing anything once. Everyone should be given a fair chance to develop their skills.

    Maybe if anything, Script Release could possibly be divided into sub-categories like

    - PvP and GVG (PvP Rankins, Guild Rankings, etc..)

    - WOE (WoE Controllers, WoE Modifications...)

    - Utilities (Heals, Buffers, Refiners...etc)

    - Quests (Headgear Quests, other quests)

    - Mini-games (Kill the Poring!, Dice, Stop the Clock...etc)

    - Collections (Collections of scripts from a specific person)

    - Others (If it doesn't fit anywhere else.)

    +1 for Arcencial i agree with this one.

    Seems nice with Categories of script so that easily to find.

    Regards,

    Mindless

    Yes but, would they have to continuously keep adding new subcategories to the forums, well, what if 1 subcategory only has 1 and doesn't grow? So pretty much it will just take up space. There is 1 thing though, "A Search Feature."

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