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gfxmrmark

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Everything posted by gfxmrmark

  1. hello its nice to be back here, yes its me my old name was lynpro8 but now i change my name coz me and my xgf broke up haha so thats why i dint use that name, gud luck to us guys
  2. it is easy just keep it on your mind that you are seeing .0 at the 100 hehe its look like this 100.0 ;P and also you can see at @rates
  3. i guess we can write in wiki? so its better to post the guide in wiki?
  4. gfxmrmark

    CeresCP

    nice gonna make some integrate for this, for me this is the best cp because safe mode can be enable with this thanks
  5. yeah im redownloading the client files now 45 min again jizzz..
  6. well i guess eAthena base @ kRO not iRO? so why people keep basing thier files to iRO? just confuse if the ea files compatible w/kRO
  7. it is better to use iRO than kRO client? and also if i use iRO Client i dont need to use the rdata?
  8. ops sorry i was wrong its waitingroom "Job Changer",0; Thanks anyway my problem is now slove.
  9. ////////////////////////////////////////////// // Jobchanger eA-Jobsystem // ////////////////////////////////////////////// // script by icescope // ////////////////////////////////////////////// // V. 1.5 Added Rebirth controle // // V. 1.4.2 Killed bugs from 1.4.1 // // V. 1.4 Change to Baby, stat // // bonus on rebirth // // V. 1.3.4 Insert jump over Rebirth // // V. 1.3.3 Better walk through NPC // // V. 1.3.2 Added Price Controle // // V. 1.2 Added Platinums // // V. 1.1.1 (Labelfree) // ////////////////////////////////////////////// prontera,159,193,3 script Job Changer 65,{ enablewaitingroomevent {" Job Changer"}; if(!$multi_reb) set reb_times, 0; setarray @dialogues$, "Choose the Job which fits the best to you.", "You already have reached your last Job.", "Are you sure to choose ^00AA00", "Then make your choose later ^^", "Do you want to reborn?", "You are now reborn.", "^cc1100[Job Changer]^000000", "Error Message: Please Report this to an GM!", "Please come again soon.", "You don't have enough Base/JobLevel to change.", "Please use up all of your Skillpoints first.", "Please don't use a Cart/Peco Peco/Falcon if you want to change.", "This will need a payment of ", " zeny!!!", "You don't have enough zeny."; function SF_End_Message; function SF_yn; function SF_givePlat; if(skillpoint) SF_End_Message(@dialogues$[10]); if(checkfalcon() || checkcart() || checkriding()) SF_End_Message(@dialogues$[11]); mes @dialogues$[6]; set .@eaj, eaclass(); if((!(.@eaj&EAJ_BASEMASK)^EAJ_NOVICE)) { if(!(.@eaj&EAJL_2)) { // 1st Jobs if($1_Min>$min_B && $max_B>=JobLevel && $min_B<=JobLevel && $1_Min != JobLevel && !(.@eaj&EAJL_BABY)) SF_yn(roclass(.@eaj|EAJL_BABY),$fst_price); if(JobLevel<$1_Min) SF_End_Message(@dialogues$[9]); if(!lastjob2) { mes @dialogues$[0]; setarray .@jobs[1], roclass(.@eaj|EAJ_SWORDMAN), roclass(.@eaj|EAJ_MAGE), roclass(.@eaj|EAJ_ARCHER), roclass(.@eaj|EAJ_ACOLYTE), roclass(.@eaj|EAJ_MERCHANT), roclass(.@eaj|EAJ_THIEF), .@eaj|EAJL_2_1, roclass(.@eaj|EAJ_TAEKWON), roclass(.@eaj|EAJ_GUNSLINGER), roclass(.@eaj|EAJ_NINJA),roclass(.@eaj|EAJL_BABY); set .@selected$, callfunc("getJobName",(.@jobs[1]))+":"+callfunc("getJobName",(.@jobs[2]))+":"+callfunc("getJobName",(.@jobs[3]))+":"+callfunc("getJobName",(.@jobs[4]))+":"+callfunc("getJobName",(.@jobs[5]))+":"+callfunc("getJobName",(.@jobs[6])); if(.@jobs[8]^-1) set .@selected$,.@selected$+":"+callfunc("getJobName",roclass(.@jobs[7]))+":"+callfunc("getJobName",(.@jobs[8]))+":"+callfunc("getJobName",(.@jobs[9]))+":"+callfunc("getJobName",(.@jobs[10])); else set .@push, 6; if($min_B<=JobLevel && $max_B>= JobLevel && !(.@eaj&(EAJL_UPPER|EAJL_BABY))) { set .@push, .@push+1; set .@selected$, .@selected$+":"+callfunc("getJobName",(.@jobs[11])); } if(.@eaj&EAJL_BABY) { set .@push, .@push-1; set .@selected$, .@selected$+":"+callfunc("getJobName",roclass(.@jobs[7])); } set .@selected$, .@selected$+":Cancel"; if((select(.@selected$)+.@push)^13 ) SF_yn(.@jobs[@menu],$fst_price); SF_End_Message(@dialogues$[8]); } SF_yn(roclass((lastjob2&EAJ_BASEMASK)|EAJL_UPPER),$fst_price); } else if(!$multi_reb) SF_End_Message(@dialogues$[1]); } if(.@eaj&EAJL_2 || (!(roclass(.@eaj|EAJL_2)^-1) && $multi_reb) || ((.@eaj&EAJL_2) && !(roclass(.@eaj|EAJL_UPPER)^-1) && $multi_reb)) { // Rebirth if((.@eaj&(EAJL_UPPER|EAJL_BABY) || !(roclass(.@eaj|EAJL_UPPER)^-1)) && (!$multi_reb||!$allowBreb) ) SF_End_Message(@dialogues$[1]); if(reb_times>127 || (!$Reb_Base[reb_times]|!$Reb_Job[reb_times])) setarray .@needed, (!$Reb_Base[reb_times])?($Reb_Base[getarraysize($Reb_Base)-1])$Reb_Base[reb_times]), (!$Reb_Job[reb_times])?($Reb_Job[getarraysize($Reb_Job)-1])$Reb_Job[reb_times]); else setarray .@needed, $Reb_Base[reb_times], $Reb_Job[reb_times]; if(BaseLevel<.@needed || JobLevel<.@needed[1]) SF_End_Message(@dialogues$[9]); if($needReb) SF_yn(roclass(.@eaj|EAJL_UPPER),$reb_price); if((.@eaj&EAJL_BABY) && !$allowBreb) SF_End_Message(@dialogues$[1]); mes @dialogues$[4]; if($prices_on) mes @dialogues$[12]+$reb_price+@dialogues$[13]; if(select("No:Yes")-1) { if(zeny<$reb_price && $prices_on) SF_End_Message(@dialogues$[14]); if($prices_on) set zeny, zeny-$reb_price; if($Job_Tree) set lastjob2, .@eaj; if((roclass(.@eaj|EAJL_UPPER)^-1)) jobchange Job_Novice_High; else { if(.@eaj&EAJL_BABY) { jobchange Job_Baby; set statuspoint, $startBstats; } else { jobchange Job_Novice; set statuspoint, 100; } } resetlvl(1); skill 142,1,0; skill 143,1,0; if(!$inc_type) set statuspoint, statuspoint+(reb_times>0)*$extra_stats+(((reb_times-1)>0)*(reb_times-1))*$increasement; else set statuspoint, statuspoint+(reb_times>0)*$extra_stats*(pow($increasement,(reb_times-1))); if($multi_reb) set reb_times, reb_times+1; mes @dialogues$[5]; } else mes @dialogues$[3]; SF_End_Message(@dialogues$[8]); } else { if(JobLevel<$2_Min) SF_End_Message(@dialogues$[9]); if(!lastjob2) { // 2nd Jobs set .@choose1, roclass(.@eaj|EAJL_2_1); set .@choose2, roclass(.@eaj|EAJL_2_2); if(!(.@choose1^-1)) SF_End_Message(@dialogues$[1]); mes @dialogues$[0]; SF_yn(getd(".@choose"+select(callfunc("getJobName",(.@choose1))+":"+callfunc("getJobName",(.@choose2)))),$scn_price); } else { set .@choosed, roclass(lastjob2|EAJL_UPPER); SF_yn(.@choosed, $scn_price); } } SF_End_Message(@dialogues$[7]); function SF_End_Message { mes getarg(0); close; } function SF_yn { if(!((getarg(0)&EAJ_BASEMASK)^EAJ_NOVICE)) { if(BaseLevel<$SN_Min) SF_End_Message(@dialogues$[9]); else set getarg(0), roclass(getarg(0)); } mes @dialogues$[2]+callfunc("getJobName",getarg(0))+"^000000 as your Job ?"; if($prices_on) mes @dialogues$[12]+getarg(1)+@dialogues$[13]; if(select("No:Yes")-1) { if(zeny<getarg(1) && $prices_on) SF_End_Message(@dialogues$[14]); if($prices_on) set zeny, zeny-getarg(1); callfunc "Job_Change", getarg(0); SF_givePlat(eaclass()); if($needReb) set statuspoint, statuspoint+52; } else { mes @dialogues$[6]; SF_End_Message(@dialogues$[3]); } SF_End_Message(@dialogues$[8]); } function SF_givePlat { if(getarg(0)&EAJL_2) { if(!(getarg(0)^(EAJ_MERCHANT|EAJL_2_2))) skill 238,1,0; else for(set .@i,0;.@i<getarraysize($job2_skills); set.@i,.@i+1) { if(!($job2_skills[.@i]^getarg(0))) skill 1001+.@i,1,0; } } else { skill 142,1,0; for(set .@i,0;.@i<getarraysize($job1_skills); set.@i,.@i+1) { if(!($job1_skills[.@i]^getarg(0))) skill 143+.@i,1,0; } } } OnInit: // set $extra_stats, 0; set $increasement, 0; set $inc_type, 0; set $allowBreb, 0; set $startBstats, 0; set $inc_base, 0; set $inc_job, 0; deletearray $Reb_Base[0], 127; deletearray $Reb_Job[0], 127; set $fst_price, 0; set $scn_price, 0; set $reb_price, 0; // reset options on OnInit! set $needReb, 1; // No Rebirth needed for Upper Jobs ( 1 - yes ; 0 - no ) set $multi_reb, 0; // Allow multirebirth for extra Stats ( 1 - yes ; 0 - no ) if($multi_reb) { set $extra_stats, 100; // Extra stats per rebirth. set $increasement, 2; // Increasement of extra stats per rebirth. set $inc_type, 1; // Type for increasement : ( 0 - Real stats more ; 1 - $extra_stats*$increasement per rebirth! ) set $allowBreb, 1; // Allows Baby Jobs to rebirth if($allowBreb) set $startBstats, 80; // Amount of stats a Baby job has after a rebirth //NOTE: Baby Jobs Rebirth as Baby again! set $inc_base, 1; // Base Level needed can increase per rebirth set $inc_job, 1; // Job Level needed can increase per rebirth } set $Job_Tree, 0; // Use lastjob2 for saving Job before Rebirth ( 1 - yes ; 0 - no ) // NOTE: If $needReb = 1 , $Job_Tree is senceless! set $1_Min, 10; // Minimum Joblvl to Change into 1st Cls set $2_Min, 40; // Minimum Joblvl to Change into 2nd Cls set $Reb_Base, 99; // Minimum Baselvl to Rebirth set $Reb_Job, 50; // Minimum Joblvl to Rebirth if($inc_base&$multi_reb) setarray $Reb_Base[1], 150, 255; // Base Level neeeded for 2nd, 3rd, 4th,.... rebirth if($inc_job&$multi_reb) setarray $Reb_Job[1], 70, 0; // Job Level neeeded for 2nd, 3rd, 4th,.... rebirth // Note: If you delete a number from this arrays its better to use 0 instead of empty. set $SN_Min, 45; // Minimum Baselvl to Change into Super Novice set $min_B, 5; // Minimum Joblevel to change into a Baby Job set $max_B, 10; // Maximum Joblevel to change into a Baby Job // NOTE: Change from Novice into Baby Novice only by now. set $G1_Plat, 1; // Give 1st Cls Platinum Skills on Jobchange ( 1 - yes ; 0 - no ) set $G2_Plat, 1; // Give 2nd Cls Platinum Skills on Jobchange ( 1 - yes ; 0 - no ) set $prices_on, 1; // If you want to have prices for Jobchanges. if($prices_on) { set $fst_price, 10000; // Price to change to 1st Jobs set $scn_price, 100000; // Price to change to 2nd Jobs set $reb_price, 1000000; // Price to Rebirth } if($G1_Plat) setarray $job1_skills, EAJ_NOVICE, EAJ_SWORDMAN, EAJ_SWORDMAN, EAJ_SWORDMAN, EAJ_ARCHER, EAJ_ARCHER, EAJ_THIEF, EAJ_THIEF, EAJ_THIEF, EAJ_THIEF, EAJ_MERCHANT, EAJ_MERCHANT, EAJ_MERCHANT, EAJ_ACOLYTE, EAJ_MAGE; if($G2_Plat) setarray $job2_skills, EAJ_SWORDMAN|EAJL_2_1, EAJ_SWORDMAN|EAJL_2_2, EAJ_THIEF|EAJL_2_1, EAJ_THIEF|EAJL_2_1, EAJ_THIEF|EAJL_2_2, EAJ_MAGE|EAJL_2_1, EAJ_MAGE|EAJL_2_2, EAJ_MAGE|EAJL_2_2, EAJ_ARCHER|EAJL_2_1, EAJ_ARCHER|EAJL_2_2, EAJ_ARCHER|EAJL_2_2, EAJ_MERCHANT|EAJL_2_1, EAJ_MERCHANT|EAJL_2_1, EAJ_ACOLYTE|EAJL_2_1, EAJ_ACOLYTE|EAJL_2_2, EAJ_ACOLYTE|EAJL_2_2, EAJ_MAGE|EAJL_2_2, EAJ_MAGE|EAJL_2_2, EAJ_MAGE|EAJL_2_2; end; }
  10. i forgot how to enable the waiting room in npc i tired the enablewaitingroomevent {"<NPC object name>"}; but its not working thanks for the help
  11. well there's no doubt that he is the owner
  12. being a pro it doesnt required much knowledge, It needs experiences ;P

  13. 6/10 nice design for free
  14. Hi, I am starting a server with these rates: What is the best solution to maintain the balance of the server? Disable cards like Thanatos card Frus card gtb card what else can you guys post some suggest to balance the high rate server thanks guys for sharing your experiences/resolutions
  15. i already have the setup and setup_patched i already rename the setup_patched to setup but still same problem, i use this diff patcher any resolution into my problem? it appears i only get this error at 20110906 up
  16. dont need for screen shot i think because there is no error message, i think its the diff problem can you tell me what diff works @20110906?
  17. i use this DATA FOLDER this is the problem of mine how did you and also i did not include hklm to hkcu diff so i dunno why setup always pumped any help??
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