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mirabell

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Everything posted by mirabell

  1. i know it is and im a paid member of the file
  2. i try to access the files and it says unavailable.
  3. hello if you want pets to help master at lower intimacy, then u should modify these: // Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. // At max (1000) support rate is 150%. pet_support_min_friendly: 900 // Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: yes pet_support_min_friendly: 900 <------should be 100 for shy cause at 900 it will only support the user at loyal
  4. I took this from another post but i want to add to it. - script refresh_pvp -1,{ OnInit: bindatcmd "refresh",strnpcinfo(0) +"::OnRefresh"; end; OnRefresh: if( getmapflag( strcharinfo(3),mf_pvp ) ) message strcharinfo(0),"@refresh is not allowed in pvp map."; end; } i would like to be able to limit the ability to use this @command once every 4 sec in any map. In addition to disabling it in pvp. Who would i be able to do that. Thanks
  5. i already do that, but sometimes if the changes are to big it wont pop back and you get conflicts
  6. This may be a client issue and not src but i already modified the client files and it seem like this is some sort of hard coded restriction so it may be src ? So i was messing around with NPC And i notice when i Use a mob as a npc ID the Character in game walks up to the npc as if it was going to attack it before it interact with it. With a normal npc you can walk to it and click it without trying to attack it. I was trying to add a new npc and i notice that it also tries to attack it. So question is: Is there some place in the svn that npc id and monster id is defined? And if not Why does this happen? Edit: I also notice that npc in the 400 range are not attached to a mob ID so if i add the npc to the .lubs and not to the mob_db, why do i get a mapserver error that its not a define npc. So i assume there is a section of the code that defines npc.
  7. thanks, i basically wanted a way that didnt require crazy src edit, i should have mentions it my bad . now this one i haven't seen before. lets say i wanted to use that. is there a onlogon event i can use to make the npc hidden to a player with a variable or quest complete? thanks
  8. how is this a source mod when im asking how to do it script wise? there is hide npc commands. IM asking how to be able to hide a npc from a player when quest complete.
  9. Hello, i want to be able to make a npc invisible so they cant see it once they complete the quest.
  10. thats what i just did based on iro wiki, but thee drop rates seem a bit off. Would be nice to have it in the svn
  11. Hello, i was wondering i notice that dorma equipment is in game but seem to be missing from mob drops. Is there some sort of pull request that i need?
  12. well i just tested on a clean version and the error went away, so I'm going to have to look at my customs src edits. Annoying part is that there was no warning or error on compile. It seem to affect any npc that open a dialog when you get close to it. example : prontera,164,304,3 duplicate(ConMessenger) Continental Messenger#01 997,3,3 There a couple others in prontera that when you walk close, it stop you with a dialog. This is why a plugin system for src would be awesome:) Hopefully i can figure out what went wrong thanks.
  13. that looks like you may be using a unsupported client
  14. Well i was told in GitHUB that this is where i need to place suggestions. https://github.com/rathena/rathena/issues/1972 that was the original suggestion. So which is it?
  15. ahh i didn't see that one. It would definitely help reduce help topic and error reporting that sometimes is mistaken due to server customs
  16. hello lemongrass: since pet evolution system is out, What is the status of maybe moving the pet database to SQL? Thanks
  17. It would be nice to have a plugin system or some sort of system that would allow you to transfer your custom src edits easily. Example i currently use stormbreaker and a custom title system, pretty nice mod but any time i update my svn its a headache to get it working again. It be nice to be able to add the custom mods to the server as easy as dragging a custom folder to src and compiling. Not sure if rathena does or can support this. Thank you
  18. [Error]: npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates I updated my server and it compiled with no warning or errors but every time i walk by a npc that suppose to talk to you when you walk by, i get this error. Any idea what i might have broken. I updated the svn today april 14
  19. i dont think you need both close and end. Try removing the end; every time you have already have a close; mes "Aqui está."; close; end;
  20. any anyone suggest how to fix this please, or what is causing the issue. Did some script command change? thanks
  21. oh your trying to merge this to an official server. not sure there cause official server have anti-cheat /gameguard which check the files for tampering. Also as for late 2017 they pack there data.grf differently.
  22. why merge just add it to your data.ini and add it above data.grf
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