Jump to content

Syouji

Members
  • Posts

    1245
  • Joined

  • Last visited

  • Days Won

    24

Posts posted by Syouji

  1. I did what I could to retexture the area that DustNoNo did originally. It's not exactly the same but close enough. Make sure to pack all of the custom textures that were originally distributed with DustNoNo's release. Let me know if it worked out ok.

    Note: Lol Olrox, you beat me to it haha. (Now you got 2 releases. Go with Olrox's, it's more accurate as in 100% what it should be)

    Download updated with Olrox's fix after testing the new edited version

  2. Your server's map_cache.dat is using incorrect GAT placements for Izlude. Using WeeMapCache simply update your server's map_cache.dat with this izlude.gat file attached below. Then restart your server and you should be able to walk properly.

    How to use WeeMapCache:

    1. Download the attached Izlude.gat file. (You just need the .GAT file)

    2. Get WeeMapCache (http://rathena.org/b...24-weemapcache/)

    3. Using WeeMapCache open "map_cache.dat" located in the db directory of your server.

    4. Click "File" and then browse for the .GAT file of the map "izlude" that you downloaded.

    5. Overwrite the existing entry and click save!

    6. Close WeeMapCache and restart your server.

    izlude GAT File.7z

  3. Do this:

    1. Open prontera.rsw with BrowEdit

    2. File -> Save As -> 1@prt

    3. Download WeeMapCache (http://rathena.org/b...24-weemapcache/)

    4. Open WeeMapCache.exe and go to Open and choose map_cache.dat in your server db.

    5. Click File and select [email protected]

    6. Click Save and hit Yes to overwrite the changes.

    7. Add the 1@prt map files to your server's GRF.

    8. Restart the server and see if gats are working now for the duplicated map.

  4. Hmm. This prontera map that you duplicated, you didn't do any changes to it other than just file -> save as "enter new map name here"? Also, is this the default prontera map? If so, I the only issue I can think of thats causing weird walkable areas is that the mapcache is not updated properly. Use WeeMapCache instead if you haven't already.

  5. Yea Actor2 has issues with editing sounds (tested it) even though it claims to be able to support sounds where as Actor1 doesnt. Based on what I know, there is no actor file that provides sounds linked to the SPR frame movement. Perhaps someone out there can provide a suitable solution to this issue.

    EDIT: Keyworld provided me the ACT file with filled in sounds for a particular sprite located here. According to Adel Actor2's adding sound option only works properly in Windows XP mode so there is a known issue with it in Win7.

    What's wrong with actor2? >.< ugh it's pissing me off. I know for a fact that the sound function works well when you run actor2 in xp mode. For some reason it jus isn't working. I can select the sound from the drop down menu and all, but the sound won't stay, it gets erased.
×
×
  • Create New...