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Posts posted by Syouji
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Make sure you have the cast shadows checkbox marked on the lightbulb and ensure the radius stretches all around the model.
Also, if you haven't watched this yet, I highly recommend you do so to get a good background with lights:
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I updated the download link for Small Celestiaj Map. From now on users will be downloading the fixed version provided by Olrox (test showed it works fine).
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I did what I could to retexture the area that DustNoNo did originally. It's not exactly the same but close enough. Make sure to pack all of the custom textures that were originally distributed with DustNoNo's release. Let me know if it worked out ok.
Note: Lol Olrox, you beat me to it haha. (Now you got 2 releases. Go with Olrox's, it's more accurate as in 100% what it should be)
Download updated with Olrox's fix after testing the new edited version
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Your server's map_cache.dat is using incorrect GAT placements for Izlude. Using WeeMapCache simply update your server's map_cache.dat with this izlude.gat file attached below. Then restart your server and you should be able to walk properly.
How to use WeeMapCache:
1. Download the attached Izlude.gat file. (You just need the .GAT file)
2. Get WeeMapCache (http://rathena.org/b...24-weemapcache/)
3. Using WeeMapCache open "map_cache.dat" located in the db directory of your server.
4. Click "File" and then browse for the .GAT file of the map "izlude" that you downloaded.
5. Overwrite the existing entry and click save!
6. Close WeeMapCache and restart your server.
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Here you go. Recolors made by MxR based off of the original aura sprite according to the source provided below.
Source: http://www.eathena.w...hp/t262143.html
Option 1: Go to source link and click on the medafire download links
Option 2: Download attached file
Note: Contains Black, Green, Blue & Red
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it should be data/lua files/datainfo
Hmm that's odd.
Are you packing the sprites into a GRF or reading from data folder? Ensure that your data folder in your RO folder has the latest lua files that you edited.
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Fishing Coordinates:
46,59
54,59
60,59
38,59
37,55
62,59
62,56
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Can you post a screenshot of both your lua entries so I can see how the rest of your entries are forming. 875 isn't used anywhere else is it?
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What client version are you using?
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1st map = no idea. sorry
2nd map = This is a vending map I redesigned for LuminaRO (when I worked there). The vending map was designed for the server so unfortunately it's not allowed to be distributed.
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FYI most installer programs are limited to 2 GB due to .cab compression size of 2 GB. Like Brian said, the installer would have to utilize multiple cab files for it to work.
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Fill out your map_index and maps_athena with the map name as well.
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Do this:
1. Open prontera.rsw with BrowEdit
2. File -> Save As -> 1@prt
3. Download WeeMapCache (http://rathena.org/b...24-weemapcache/)
4. Open WeeMapCache.exe and go to Open and choose map_cache.dat in your server db.
5. Click File and select [email protected]
6. Click Save and hit Yes to overwrite the changes.
7. Add the 1@prt map files to your server's GRF.
8. Restart the server and see if gats are working now for the duplicated map.
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Hmm. This prontera map that you duplicated, you didn't do any changes to it other than just file -> save as "enter new map name here"? Also, is this the default prontera map? If so, I the only issue I can think of thats causing weird walkable areas is that the mapcache is not updated properly. Use WeeMapCache instead if you haven't already.
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You can change a map name to w/e you want as long as its within 11 characters or less (something like that). Always use BrowEdit to rename a map (can't just right-click -> rename).
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Explain how you "renamed" the GAT, GND and RSW files.
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Yea Actor2 has issues with editing sounds (tested it) even though it claims to be able to support sounds where as Actor1 doesnt. Based on what I know, there is no actor file that provides sounds linked to the SPR frame movement. Perhaps someone out there can provide a suitable solution to this issue.
EDIT: Keyworld provided me the ACT file with filled in sounds for a particular sprite located here. According to Adel Actor2's adding sound option only works properly in Windows XP mode so there is a known issue with it in Win7.
What's wrong with actor2? >.< ugh it's pissing me off. I know for a fact that the sound function works well when you run actor2 in xp mode. For some reason it jus isn't working. I can select the sound from the drop down menu and all, but the sound won't stay, it gets erased. -
Can you explain your duplicated map process and all the steps you've made.
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Haha. Who knows. Maybe in the future I might do an update on it. Only time will tell
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3D Object Converter (http://3dconverter.webege.com/) provides a 30 day trial period.
3DS Max (http://usa.autodesk.com/3ds-max/) also provides a 30 day trial.
After that, you will have to consider payment options unless you find an unethical method of approach in obtaining both pieces of software.
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Its not free software. You must pay for it to unlock all of the features.
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Added additional screenshots. Ignore the purple borders you see as they will not appear in game.
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Haha. Awesome thanks. =)
Lhz aura recolor
in Graphics Requests
Posted
Ah, then I wouldn't know where to get that. You will have to wait and see if someone is willing to put something together for you.