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Posts posted by Syouji
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Based on what I know yes. However I'm sure there is another way to do it. I'll look into it.
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Yep. The map name itself is coded in the .rsw file itself. If the name of the file doesnt match what the .rsw is set to, it won't work.
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You sir have a corrupted bmp file I tried some repair options off some sites, unfortunately all options resulted in no recovery. Perhaps someone else can try to get this working?
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Can you please attach both your collection bmp & item bmp. Perhaps we can fix that for you.
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Not to be picky or anything but changing the format of your image uploads to jpeg will save a lot more space. Also helps people download them faster in order to help you out. =)
Can you provide us info on your item.bmp file (this is the image that appears in your inventory). Make sure it matches 24x24 pixels, 8 bit depth.
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Place NPCs at those coordinates and see if they are suitable for fishing locations (All take place inside the pond).
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Arc folder is for arcturus textures. You don't have to worry about these files as these come from an older game by Gravity which can be used in RO. To remove the error message just open your ro.xml with notepad and remove the following lines:
<texture>data/arctextures.txt</texture> <model>data/arcturusmodels.txt</model>
Save ro.xml and restart BrowEdit and you should be fine. If you wanted to get the Arturus content go here
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Fantastic. Thank you so much man =)
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Yea, don't use the Harmony encrypter. Stick with Secure GRF. It works just fine.
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Thank you hsdevil, I found the source for this tool and it is a free release. However, its all in Japanese. Is it possible if you can provide an image based tutorial to create these sort of maps.
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No problem. =]
I've had to resort to something like this before. It's not pleasant but it works. Just make sure to back up your map with the objects present in case you need to go back and change things around.
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To put shadows youcan add objects across the terrain -> Calculate Lightmaps -> Delete the Objects (Provides the appearance of shadows casting off the terrain)
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1. Set the Global Lighting equal to Prontera (Windows -> Global Lighting)
2. Shadows don't cast off of terrain edits, only models in BrowEdit (Sadly. Hopefully this can change)
3. Create 2 lightbulbs with the following parameters provided in this thread: (http://rathena.org/b...erate-prontera/)
Generate lightmaps and see how it looks.
if you feel you arent happy with the results, I can always take a look at your map and add some lights to it. Then you can examine it and see how it was done.
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Raise your sun lightbulb up so its high above the map. Dont keep it so close to the bottom of the ground.
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The parameters of an armor based item will not allow a sprite to display the armor on the sprite itself. I'm not sure what it would take to go around this but currently this is how the source code works.
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For Prontera, the closest thing you can do is:
Lightbulb 1:
RGB: 0, 0, 0
Intensity: 127 (For a lighter shadow effect change this value to 192 and keep lightbulb 2 at 127)
Cast Shadows: No
Falloff: 0.01
Radius: 20,000
Lightbulb 2:
RGB: 0, 0, 0
Intensity: 127
Cast Shadows: Yes
Falloff: 0.01
Radius: 20,000
Place lightbulb 1 in the middle of the map and raise it up. Place lightbulb 2 at the bottom left hand corner of Prontera and raise it up. Generate -> Calculate lightmaps and hopefully it will give a similar result.
Note: Ensure that your Global Lighting Parameters (Windows -> Global Lighting) match Prontera's.(See Attached Image)
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There's 2 things you can do for proper loop times in effects:
1. Refer to a gravity map that uses the same effect and copy the loop time number.
2. Put the number 999999 as the loop time for all effects and usually it works.
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Go to effects mode and get rid of the concentrated effect blips you see in those targeted areas.
If this isn't your issue, can you please provide more pictures or try to explain yourself a little better. Thanks =)
Note: If you speak Spanish, please make a post in the Spanish support section & Olrox can help you out. =)
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The Wolverine Claws thread surprisingly had the sprite attached as a file to thread itself. The links still work and I downloaded them. The 2 files provided by the owner pakpil are attached to this post below.
Visit these sites provided by Aerie and you can browse for other weapons you might like:
http://rathena.org/board/topic/53358-links-graphical-resources/
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I believe your map is crashing due to the map dimensions and possible leaks. Try and refrain from using the new map function to create gravity maps. The best thing to do is to take a current gravity map, clear it, and use it as a template (clean slate) to build your map on.
So, remake your map on a template and it should work out.
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Ragexe Client Downloads: http://supportmii.com/ro1/Clients/
Latest Miruku (2013-01-09): http://www.mediafire.com/?8owj579z85ncb (Source: http://rathena.org/board/topic/77480-miruku-2013-01-09-9th-january-2013/)
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I dont believe he needs to edit that file since its a 2010 client. I'm thinking its his lua files that arent being read properly. Make sure that your server is reading the data folder FIRST before the GRF or else it will take old lua info within the GRF.
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Gunslinger Motorcycle Mount: http://davven.wix.co...rites/sprites-1
Mounts should be available since r15009.
Official mounts pictures -> http://www.playragna...ail.aspx?id=179
Use item id 12622 to get Reins of Mount. Equiping it will use setmounting() and your character should be mounted. Ensure you're using client version 2011-05-16 or Above
Error adding custom map ( Crystilia )
in Graphics Support
Posted
An alternative to opening & saving a map under a new name in BrowEdit is to do the following:
1. Install Notepad++
2. Install the HEX Editor Plugin for Notepad++ (http://sourceforge.n...2/topic/3395118)
3. Open the .rsw map file and in Notepad++ go to Plugin -> HEX-Editor -> View in HEX
4. Find the .gat & .gnd names set in the .rsw file and replace it with a new name.
5. Rename your .gat, .gnd & .rsw map files to the new name you set.
6. Test the map & it should work.