Jump to content

Syouji

Members
  • Posts

    1,245
  • Joined

  • Last visited

  • Days Won

    23

Posts posted by Syouji

  1. An alternative to opening & saving a map under a new name in BrowEdit is to do the following:

    1. Install Notepad++

    2. Install the HEX Editor Plugin for Notepad++ (http://sourceforge.n...2/topic/3395118)

    3. Open the .rsw map file and in Notepad++ go to Plugin -> HEX-Editor -> View in HEX

    4. Find the .gat & .gnd names set in the .rsw file and replace it with a new name.

    5. Rename your .gat, .gnd & .rsw map files to the new name you set.

    6. Test the map & it should work.

  2. Not to be picky or anything but changing the format of your image uploads to jpeg will save a lot more space. Also helps people download them faster in order to help you out. =)

    Can you provide us info on your item.bmp file (this is the image that appears in your inventory). Make sure it matches 24x24 pixels, 8 bit depth.

    • Upvote 1
  3. Arc folder is for arcturus textures. You don't have to worry about these files as these come from an older game by Gravity which can be used in RO. To remove the error message just open your ro.xml with notepad and remove the following lines:

    <texture>data/arctextures.txt</texture>
    <model>data/arcturusmodels.txt</model>
    

    Save ro.xml and restart BrowEdit and you should be fine. If you wanted to get the Arturus content go here

  4. Thank you hsdevil, I found the source for this tool  and it is a free release. However, its all in Japanese. Is it possible if you can provide an image based tutorial to create these sort of maps.

  5. 1. Set the Global Lighting equal to Prontera (Windows -> Global Lighting)

    2. Shadows don't cast off of terrain edits, only models in BrowEdit (Sadly. Hopefully this can change)

    3. Create 2 lightbulbs with the following parameters provided in this thread: (http://rathena.org/b...erate-prontera/)

    Generate lightmaps and see how it looks.

    if you feel you arent happy with the results, I can always take a look at your map and add some lights to it. Then you can examine it and see how it was done.

  6. For Prontera, the closest thing you can do is:

    Lightbulb 1:

    RGB: 0, 0, 0

    Intensity: 127 (For a lighter shadow effect change this value to 192 and keep lightbulb 2 at 127)

    Cast Shadows: No

    Falloff: 0.01

    Radius: 20,000

    Lightbulb 2:

    RGB: 0, 0, 0

    Intensity: 127

    Cast Shadows: Yes

    Falloff: 0.01

    Radius: 20,000

    Place lightbulb 1 in the middle of the map and raise it up. Place lightbulb 2 at the bottom left hand corner of Prontera and raise it up. Generate -> Calculate lightmaps and hopefully it will give a similar result.

    Note: Ensure that your Global Lighting Parameters (Windows -> Global Lighting) match Prontera's.(See Attached Image)

    post-412-0-55346700-1359158398_thumb.png

  7. There's 2 things you can do for proper loop times in effects:

    1. Refer to a gravity map that uses the same effect and copy the loop time number.

    2. Put the number 999999 as the loop time for all effects and usually it works.

  8. Go to effects mode and get rid of the concentrated effect blips you see in those targeted areas.

    If this isn't your issue, can you please provide more pictures or try to explain yourself a little better. Thanks =)

    Note: If you speak Spanish, please make a post in the Spanish support section & Olrox can help you out. =)

    • Upvote 1
  9. I believe your map is crashing due to the map dimensions and possible leaks. Try and refrain from using the new map function to create gravity maps. The best thing to do is to take a current gravity map, clear it, and use it as a template (clean slate) to build your map on.

    So, remake your map on a template and it should work out.

  10. I dont believe he needs to edit that file since its a 2010 client. I'm thinking its his lua files that arent being read properly. Make sure that your server is reading the data folder FIRST before the GRF or else it will take old lua info within the GRF.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.