kodkodkub
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Posts posted by kodkodkub
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you need to create custom mapcache.dat (I used WeeMapCache)
define your custom map in map_index.txt
and define your custom map in maps_athena.confyes you can just use .gat from original
then change map name into something like emos_dun02h- 1
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- script jklkasdjakl -1,{ OnPCStatCalcEvent: if ( strcharinfo(3) == "prontera" ) // permanently increase 100 str as long as staying in prontera bonus bstr, 100; if ( strcharinfo(0) == "Annieruru" ) // permanently increase 200 agi if the player name Annieruru (me xD) bonus bagi, 200; end; }
found this script in forum
tested and it work well
but I wonder if it can be use like this ?
- Player use item (e.g. Red Potion )- Player get Bonus Status (e.g. bonus bFlee,10;) for 20 seconds
- After 20 seconds bonus is gone ( not permanent like in example script )
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some skill doesnt work when madogear is equipping (like Cart Boost, Adrenaline Rush, Maximum Power Thrust) it's just have a text but not the skill effect
I guess it should be done in src but idk where I can edit this
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10 minutes ago, Haruka Mayumi said:
as far as i know, /basic_interface/shortitem_bg.bmp is for old clients and it looks like you are using 2018 client.
you can see the interface in /shortcut/shortcut_frame.bmpthis is what Im lookin for
thank you very much @Haruka Mayumi
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Client : 20180620eRagexeRE, 20190919aRagexe
I tried to changed many skin but for some reason skill shortcut doesnt change to shortitem_bg.bmp that it has in folder
is there a way to fix this ?
Thank you very much -
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System/RecommendedQuestInfoList.lub ,
System/RecommendedQuestInfoList_Sakray.lub
or
System/RecommendedQuestInfoList_True.lub
up to your client version -
--Edit : solved--
I'm using Ragno's Weekly Turn-In Event script
I'll drop the files here
Gramps_Weekly_TurnIn.txt
quest_db.txtThe problem is
NPC still give the quest/buff/reset service to me
even if I have the Timer Quest active
How to fix the script ?
Thank you very much.
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48 minutes ago, Patskie said:
Change
if(.@card0 == 0).@card0$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card0$ = getitemname(.@card0); if(.@card1 == 0).@card1$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card1$ = getitemname(.@card1); if(.@card2 == 0).@card2$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card2$ = getitemname(.@card2); if(.@card3 == 0).@card3$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card3$ = getitemname(.@card3);
To
if(.@card0 == 0).@card0$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]"; else .@card0$ = getitemname(.@card0); if(.@card1 == 0).@card1$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]"; else .@card1$ = getitemname(.@card1); if(.@card2 == 0).@card2$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]"; else .@card2$ = getitemname(.@card2); if(.@card3 == 0).@card3$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]"; else .@card3$ = getitemname(.@card3);
It happens because when you remove the first enchant item the selection menu becomes "- [ No Equip ]:", "Enchant1", "Enchant2", "Enchant3". The script engine reads ":" as delimiter in case of select command. Since it's there all the indexes of the select options are moved [ No Equp (1), empty string (2), card2 (3), card3 (4), card4 (5) ].
now it work perfectly
thank you very much Patskie -
for(.@i=0;.@i<(MAX_ITEM_RDM_OPT-1);.@i++){ .@r_id[.@i] = getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_ID); .@r_v[.@i] = getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_VALUE); .@r_p[.@i] = getequiprandomoption(.s_all_loc[.@s_all_selected],.@i,ROA_PARAM); } .@card0 = getequipcardid(.s_all_loc[.@s_all_selected],0); .@card1 = getequipcardid(.s_all_loc[.@s_all_selected],1); .@card2 = getequipcardid(.s_all_loc[.@s_all_selected],2); .@card3 = getequipcardid(.s_all_loc[.@s_all_selected],3); if(.@remove_orbs){ next; mes "this will remove all the cards and orbs inside the item!"; if (.s_zeny_remove > 0) { mes "this will cost you " + .s_zeny_remove + " Zeny."; } mes "are you sure?"; switch(select("NO:Yes")){ case 1: end; case 2: mes "for the last time!"; mes "are you sure?"; switch(select("NO:Yes")){ case 1: end; case 2: if (Zeny < .s_zeny_remove) { mes "Sorry, but you don't have enough zeny."; close; } if(.select_remove_orb){ if(.@card0 == 0).@card0$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card0$ = getitemname(.@card0); if(.@card1 == 0).@card1$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card1$ = getitemname(.@card1); if(.@card2 == 0).@card2$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card2$ = getitemname(.@card2); if(.@card3 == 0).@card3$ = " - [ ^D6C4E8" + "No Equip" + "^000000 ]:"; else .@card3$ = getitemname(.@card3); switch(select(.@card0$,.@card1$,.@card2$,.@card3$)){ case 1: .@card0 = 0; break; case 2: .@card1 = 0; break; case 3: .@card2 = 0; break; case 4: .@card3 = 0; break; } specialeffect2 EF_REPAIRWEAPON; set .@item, getequipid(.s_all_loc[.@s_all_selected]); delitem .@item,1; getitem3 .@item, 1, 1, .@s_item_refine, 0, .@card0, .@card1, .@card2, .@card3,.@r_id,.@r_v,.@r_p; set Zeny, Zeny-.s_zeny_remove; end; } specialeffect2 EF_REPAIRWEAPON; set .@item, getequipid(.s_all_loc[.@s_all_selected]); delitem .@item,1; getitem3 .@item, 1, 1, .@s_item_refine, 0, 0, 0, 0, 0,.@r_id,.@r_v,.@r_p; set Zeny, Zeny-.s_zeny_remove; end; } } }
Original script by sader
the part above = enchant removing part
as you can see from the picture
I picked 2nd slot which is [Spell 7] to be remove
but somehow it remove 3rd slot instead
can someone help me fixing the script?
thank you very much
this is the full script
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On 4/3/2020 at 1:01 AM, Forshaken said:
Everytime i change job into Star Emperor and Soul Reaper it shows novice sprite xD
2018-05-30 client or newer to view Star Emperor, Soul Reaper sprite
On 3/28/2020 at 1:24 AM, iubantot said:So i was wondering with the recent update of rathena it now supports Star Emperor and Soul Reaper class. What client date are you using? I seem to have a problem with the translation of the job name it is appearing as Korean.
I tried using 2018-06-21RagexeRE and 2018-09-19Ragexe
Im tried using zack's client translation and asheraf's but its still the same.
try using this https://github.com/llchrisll/ROenglishRE
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same server-side
Illusion(??) effect after used Fallen Angel skill not showing in 20180919aRagexe client
is there a way to fix this ?
another problem not sure if only me that have this problemthe feather effect look like it showing in wrong position
it's going through the ground
how can I fix it ?
Thank you very much.
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I want to apply the changes from hotfix branch / pull request
for example : https://github.com/rathena/rathena/pull/4754
normally I just use 'git pull origin' to update for latest rAthena
but If I am not mistaken it's not include the changes from hotfix/pull request right ?
I dont know which command I should use to merge those pull to local server-side file
Thank you very much -
Quote
sc_start SC_INCDEFRATE,<time>,-50;
Reduce wearer's defense 50%.
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OMG this works very well
Thank you so much KaAlfredPri -
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It's a Merchant's shop that "Shop Opener" put the item that they need (like Fly Wing / B Wing in the picture)
with the price that they want to pay each (example 40 Zeny for Fly Wing)
so "Customers" can sell their goods to "Shop Opener" by this *Buyer Shop*
since I see NPC can open Chatroom through *waitingroom
I wonder if there is a way to write script for NPC to have Buyer Shop like Merchant players ?
so players can sell theirs goods to NPC's shop
(and yes it's up to Scripter that what items we want them to grind for Zeny
like NPC is buying 500 Jellopys for 1000 Zeny each etc.) -
is there a way to write a script for NPC to open buying shop like this ?
so players can sell specific items to NPC with specific price -
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5 minutes ago, Mael said:
use /showname
oh wow that's so easy lol thank you very much Mael
btw is there a way to keep Bold font with Mob's info ? -
With same server-side
Left : 2018-04-18bRagexeRE
Right : 2018-06-21aRagexeRE
Is the mob showing info not available in 2018-06-21 ?
or there is a way I can enable it -
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how can I enable this message?
this picture from iRO it's showing when Player learn 3rd job skill but didnt use all of 1st/2nd job skill pointssame case as when Player learn 2nd job skill but still have 1st job skill points left
( edit )
found them in my msgstringtable.txt
but I have no idea how to enable them
nothing happen when I try to learn 3rd job skills I just cant learn but no message showed
monster_hp_rate effect only mob with lv100+
in Source Requests
Posted
Im not sure if it about Source or Script
as topic said
how can I make this config only work with that has lv100+