kodkodkub
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Posts posted by kodkodkub
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If you want to change Job Inherit
I dont think that's gonna work by just change it in NPC
you also need to change other parts that related to Job Inherit in your server -
Why you need to manually add Star Emporer & Soul Reaper in Jobmaster
didn't it available as default ? -
3 hours ago, xFoo said:
Hi Guys,
As the title says, that is what currently happening to my client. When I tried to add a new item with class number 2000 it is having some error like missing .act and .spr it also crashes my Client.
I tried putting the custom item to 1999 class number and it works fine. Did this happened to you guys? Help please! Thank you!you need to diff your Client this patch in NEMO
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Did you diff Enable Multiple GRFs patch in Nemo ?
if you didnt diff this patch your client wont read other .grf -
If you're talking about "Skill Damage"
skill_damage_db.txt is your if else or whatever condition
it made for you to adjust the damage easily, you dont need to edit src which need recompile
just @reloadskilldbEx. Sonic Blow 100% Damage skill_damage_db.txt : set -50% in GVG *Result* : Sonic Blow 50% damage in GVG so it's working like if(map == GVG) Sonic Blow Damage Ratio = Sonic Blow Damage Ratio / 2 *Result* : Sonic Blow 50% damage in GVG
same result but more simple
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13 minutes ago, cder said:
I would like to know how you could change the damage of abilities when entering the bg maps, for example: from 200% to 100% sonic blow, from 200% to 150% "storm gust"
you can adjust damage at import\skill_damage_db.txt
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10 hours ago, break3r said:
Can’t find jobname or proper .lua file i thinks it been coded and it there any other option to find and modify those??
they're using something like V_EREMES, V_SEYREN .act / .spr
up to boss's job -
to make item be a usable item
change 3 into 2 or 11 up to your need
for more detail you can read at doc\item_db.txt- 1
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8 hours ago, break3r said:
can some help me with lhz mvp's look bigger or differ then normal mob
find the .act / .spr that the mob is using
then use Act Editor to use Script > Magnify -
On 4/25/2020 at 9:41 PM, CyberDevil said:
can anyone give me a suggestion for how to solve this problem?
it's not really a problem
1. Bard/Dancer most of their skills change range from around caster to the whole of caster's screen
2. from 1. that's the reason why effect removed actually it still have effect but it's using 3rd class aura effect which need newer diff client like 2019++
3. from 2. rAthena still not support newer client at this moment
Hope this's the answer you want to know- 2
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13 minutes ago, xryuji said:
Hi, Thank you for this. It's working now. What's the problem with my script?
9 hours ago, xryuji said:26114,_dragonshield,Dragon Shield,5,500,,300,,3,,1,0xFFFFFFFF,63,2,32,,0,1,1,{ bonus bAllStats,3; bonus2 bResEff,Eff_Stone,10000; bonus bShortWeaponDamageReturn,6; },{},{}
5 mean this item = weapon
so you wont find this item when you using Shield card
for more info you can lookin at doc\item_db.txt -
10 hours ago, desfrost said:
Is this a bug?
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15 minutes ago, daShiru said:
Actually there was no error. but when i try to replace the getitem - getitembound it doesn't work hmm how do i make the items bound?
you need to write which BOUND use want to use
more detail at doc/script_command.txt
//Example getitembound 501,1,Bound_Char; // This will give 1 Red Potion(Character Bound)
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GRF Editor
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you can get the file from .grf from RO server that has the item
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7 minutes ago, ahloi007 said:
Which mean it will not increase the amount of ATK in the Status but will shown differences on the damage when attacking the mob?
Im right?
Yes this option doesnt show in Status Window
but affect your output damage when attacking mob- 1
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I can give you Etran's files
Etran.rar
just paste it into .grf
same folder as the file are there ( like data/sprite/¾ÆÀÌÅÛ and etc.)- 1
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are you sure that you edited the top .grf ( I mean no.1 grf in DATA.INI )
because if there's other .grf above your edited grf
and it has accname.lub and accid.lub
it wont read your edited grf but the above one -
If there's no error in console
that's mean Effect is working
I think +% Atk doesnt show number in Status Window
you need to test your damage in-game by yourself to see if it working or not -
like this ?
you'll need to create custom npc sprite by using monster sprite
and create custom npc id
for how to you can just search in the forum -
fyi you can use csv2yaml.bat inside of rathena folder
to convert quest_db.txt into quest_db.yml- 1
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do you use latest rAthena ?
now it's using quest_db.yml instead of quest.txt- 1
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- script loginnnnnn -1,{ OnPCLoginEvent: announce strcharinfo(0) + " Logged in.",bc_all; end; }
VIP System - Decreasing item drop rates
in General Support
Posted
I wonder if you're using Renewal Drop system
and those 2 characters not at same Level
It will affect drop rates
Try to check again with same Level characters