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  1. hello brother! i got the same issue, but here when i diff the vanilla ragexe with the profiles, somehow i managed to login to my server and play. HOWEVER if i try to hit any monster for example, i get the same error message as you do. Module Name: \2022-04-06_Ragexe_1648707856_patched.exe Time Stamp: 0x62453b95 - Thu Mar 31 02:26:45 2022 Exception Type: 0xc0000005 0xc3b54063 eax: 0x5da09b68 ebx: 0x17b2a040 ecx: 0x5da09b68 edx: 0x54214d68 esi: 0x0069d1d8 edi: 0x17b2a150 ebp: 0x0019b2a0 esp: 0x0019b124 stack 0019b124 - 0019b524 0019B124 : 4B 00 00 00 07 00 00 00 0F 56 DA 81 10 1A 12 01 0019B134 : 2C 56 D3 00 40 A0 B2 17 61 63 AE 77 00 00 00 00 0019B144 : EF 34 A9 77 40 66 B8 77 68 EC 52 1E 00 00 00 00 0019B154 : 00 00 00 00 00 00 00 00 00 00 00 00 FD FF FF FF 0019B164 : 64 5B 2F 54 00 00 00 00 60 08 62 01 2F 55 DA 81 0019B174 : FC B2 19 00 C0 A2 BF 00 00 00 00 00 00 00 00 00 0019B184 : 6B 65 7C 00 00 00 00 00 0B 00 00 00 00 00 00 00 0019B194 : C4 B1 19 00 00 00 00 00 20 C1 13 01 68 EC 52 1E 0019B1A4 : 50 A1 B2 17 1B C8 69 00 01 B1 19 00 F8 39 A9 77 0019B1B4 : 10 0C 65 76 68 9B A0 5D 40 A0 B2 17 68 EC 52 1E 0019B1C4 : 20 C1 13 01 70 78 13 74 20 C1 13 01 F0 B1 19 00 0019B1D4 : 69 E3 8C 77 10 0C 65 76 90 7E 94 77 E8 B1 19 00 0019B1E4 : 00 00 00 00 70 78 13 74 20 C1 13 01 68 EC 52 1E 0019B1F4 : D3 7C 60 76 72 F1 D0 06 00 00 00 00 10 27 00 00 0019B204 : 00 00 00 00 D8 B3 90 00 68 EC 52 1E 20 C1 13 01 0019B214 : 81 B4 90 00 00 00 00 00 00 00 00 00 00 00 00 00 Launch Info 02A8 02A7 02A6 00A4 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Imperial Guard prontera.rsw 156 180 renderer.cpp 838 my guess would be something related to the diff and client side folder files EDIT: already figured it out, using NEMO and properly setting my data folder plys GRF has fixed my problems
  2. can you explain what cleaning did you do? or what files, im having the same issue trying to run a 20200401 client, no lua errors or anything before getting the client shut down on character selection
  3. Hello everyone, i have a simple question. I'm using SQL db, so for me to add the item_db.txt and mob_db.txt i'll have to manually enter the values for each individual mob and item on my tables? and if so the way to do this is just fill in the values following the SQL table structure? *img to illustrate*
  4. Primeiro vc precisa configurar ou adicionar um item de ticket vip com o devido script do item, dps disso adiciona um npc que faz a função com OnPcLoginEvent prontera,5,5,5 script LOGIN 111,{ OnPcLoginEvent: if(!#PACKINICIAL) { #PACKINICIAL = 1; getitem 666,6 // exemplo de item que vc quer colocar, 6 unidades } end; }
  5. Hello @Almond Snicker, would you mind to share where you changed your subnet? think im having the same issue here.
  6. Hi guys its me again... well i got a small problem using some skills more specifically the skill Bash the deal is that my swordsman walk to the monster to use Bash but stops just one cell before reaching the monster, sometimes it reaches the monster and its alright but sometimes it just stops right in front of the monster, just 1 cell away... i think maybe its a distance problem/bug
  7. Alright! thanks for the explanation _Okuz_ i got it! now i got something else to report as i iniciate the game, the points are alright but when i break any stone the counter at the corner of the window disappears any thoughts? @edit maybe its an hexed bug?
  8. Hi guys, i downloaded and tried to use goddameit's custom bg script and got the map working but the npc doesnt start any new conversation when i click on it. code //Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm //Version 2012-10-31 //Don't re-release in anywhere and anyway ////////////////////////////////////////////////////////////////////////// endless_war mapflag battleground 2 endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end; OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end; OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end; } endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end; OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end; OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end; } endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end; } endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end; } prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end; OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300: callsub OnActive; end; OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end; OnTimer60000: if(.playernm<=32) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[Battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end; OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end; OnTimer190000: if(.point[1]>.point[2]) { Announce "[Battle Ground]:Team A Win!",0; }else if(.point[2]>.point[1]) { Announce "[Battle Ground]:Team B Win!",0; }else { Announce "[Battle Ground]:Draw!",0; } sleep2 3000; callsub OnEndd; end; OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end; OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end; OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return; OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return; OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return; OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return; OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end; OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end; } i suppose the problem may be on this part prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; }
  9. Any lights on my issue guys? i still cant refine any weapon or equipment... i guess the npc wont recognize them
  10. Guys, im using latest rev and i got no errors compiling the changes but when i run my servers it show this msg: : DB error - Unkown column 'extended_vending_item' in 'field list'[Debug] at ..\src\vending.c:654 - SELECT 'id', 'account_id', 'char_id', 'sex', 'title', 'body_direction', 'head_direction', 'sit', 'extended_vending_item'FROM 'vendings' WHERE 'autotrade' =1 AND (SELECT COUNT('vending_id') FROM 'vending_items' WHERE 'vending_id' = 'id') > 0 ORDER BY 'id' ; any lights on this issue? @edit Also i tried to open a shop and i my hexed stopped working when i was about to open it.
  11. item_db 984,Oridecon,Oridecon,11,1100,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",984,3,0,10,20000 ); },{},{} 985,Elunium,Elunium,11,1100,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",985,0,0,10,20000 ); },{},{} ~~ ~~ 1010,Phracon,Phracon,11,200,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",1010,1,0,10,1000 ); },{},{} 1011,Emveretarcon,Emveretarcon,11,1000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc( "F_RefineSystem",1011,2,0,10,2500 ); },{},{} i attached the npc txt also, can you please tell me if i did anything wrong? F_RefineSystem.txt
  12. Solved! just had to add some other changes that were missing. At this topic ^
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