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shadowscreen

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Everything posted by shadowscreen

  1. So the Message in your console prompts, that you try to read a column that doesn't exist in your given table. Maybe check that out. "Unknown column account_id in field list" Did you fiddle with the SQL?
  2. @biali Sadly I didn't look much further into it. I had a brief exchange with Stolao before I went on a huge hiatus and dropped the Project and the result was that it's not as simple as I thought and that it has to be implemented in the source code. Best regards, Shadowscreen
  3. Hory shit!!!!! Never thought you will be working on this stuff again!!! Good luck mate, if you're looking for help hit me up.
  4. Hey Grischi, bin jetzt auch seit einiger Zeit mal wieder ein bisschen unterwegs. Deutsche Server sind mittlerweile maximal von 10 Leuten besucht weil es keine wirklich überzeugenden Server mehr gibt, letztes Jahr gab es die Ausnahme wo einer glaub ca. 100 Spieler hatte (deutscher Highrate) also ist es definitiv noch möglich gute Zahlen zu erreichen. Falls du eventuell sogar eine helfende Hand brauchst oder ein paar Ideen, schreib mich einfach mal an. Ansonsten -> am 06.01 gehts mit Rise of Midgard los
  5. Falls du noch Fragen zum Server auf Linux basis hast kannst du mich gerne auch mal anschreiben. Bin zwar seit ner weile ebenfalls inaktiv, kann dir aber dennoch eventuell etwas helfen Vorteile des Linux Servers sind definitiv höhere Performance und (wenn man sich etwas auskennt) bessere Administrierbarkeit(? gibts dieses Wort xD).
  6. if you really want to start working with git, you should read yourself into it. Otherwise it may happen that you mess up at some point if you dont know how to deal with certain commands properly. https://git-scm.com/book/en/v2/Getting-Started-Git-Basics
  7. You can also create a new branch with "git branch <branchname>" where you apply your changes and everytime you "git pull" the master branch simply merge the changes into you server branch. The good thing is that you can setup a test branch before you apply the changes to your server.
  8. Hello there, first of all, I'm not quite sure whether this question belongs to scripting or source support, so please be kind with me . I would like to know if it's possible to let a custom skill execute a script. The other way (implementing everything in the skill.c / h) would be pretty exhausting since it needs a kind of deep knowledge of the rAthena source. The point is that I like to write a custom refining system which puts more focus on the forging classes like alchemist and blacksmith. To sum it up -> in my opinion, the easiest way to realize that is a skill that triggers a script everytime it's used. Is that possible? Thanks in advance and best regards, Shadowscreen
  9. git reset --hard *hashsum of commit before pull* as first step always create a branch where you keep your working server and create a new one for version testing
  10. The primary key of your database table is the account ID, you have to set the charID as primaryKey. The accountID may not be unique aswell
  11. I just wanted to provide a little script I made earlier. Yet it is an NPC which gives you the possibility to enchant your headgears with different bonuses (currently Statpoints, Element resist, Element damage). The amount of possible upgrades can be inserted as item ID's at the very top of the script. -I will probably post my sample sql here later.- If there are any questions left, I'm glad to answer them, since this is my first script release. Feedback (positive or negative) is welcome too Sincerly, shadowscreen *Edit* I will probably create another NPC with a Quest for the enchantment stones, for now they have to be obtained via @item item_db2.sql customEnchanter.txt
  12. Der erste Schritt sollte ersteinmal darin bestehen sich ausgiebig im Wiki einzulesen und bei offenen Fragen erst einmal die Suchfunktion zu benutzen. Wenn man alles gesagt / gemacht bekommt lernt man schließlich auch nichts daraus. Ansonsten wäre Mays Vorgehensweise ersteinmal zu befolgen. Wer einen Server nicht sachgemäß verwalten kann, macht sich anfällig für unbefugte Zugriffe und somit unter Umständen strafbar. Denn für alles was von deinem Server aus geht machst DU dich strafbar, egal ob es durch hack, phishing, injecting oder oder oder dazu gekommen ist. Also rAthena Wiki und google sollten deine ersten Anlaufpunkte sein, für weitere Fragen steht dir jeder denke ich gerne zur Verfügung. ^^/)
  13. Naja ~ Fake mails, Passwörter die man nur bei RO benutzt...mehr daten sind nicht wirklich vorhanden Die daten hat doch aber sowieso schon jeder der sie will~
  14. did you clone the reposity from your current git folder or did you copy it from somewhere?
  15. mysql -u "user" -p "database" < dump.sql you cant do it by default via phpmyadmin if the dump is too big
  16. http://woe-ro.net/ das isn server wo alle den zugang zum gleichen EQ haben via npcs, auf dem server kannst auch ins pvp gehen da ist immer was los ^^ Falls sich aber noch welche dafür finden, stell ich gerne meinen testserver dafür bereit ^^
  17. You are awesome! thanks for all this stuff, going to look through it a bit :3
  18. btw, dark lord card would've still worked with frenzy effect.....it would have even be better for the players because they wouldve gotten less damage ;o
  19. thanks for purpose of ./configure: If any of the major requirements are missing on your system, the configure script would exit and you cannot proceed with the installation, until you get those required things. The main job of the configure script is to create a "Makefile" . This is a very important file for the installation process. Depending on the results of the tests (checks) that the configure script performed it would write down the various steps that need to be taken (while compiling the software) in the file named Makefile. isn't it enough if the makefiles were made once after setting up the server? There shouldn't be any differences after slight mods in the source files or am I wrong? It always worked for me.
  20. Blade stop never shows up a weapon and afaik gms always have the same weap sprite
  21. afaik make clean sql is enough to recompile
  22. did you recompile and restart the server?
  23. oh, i see thanks alot !!! I couldnt see the solution in post #3 by myself x_x
  24. well its just an example, the current one is already working in my script setarray .@str[1],30000,30050,30100; // item IDs of lvl 1/2/3/.... enchantmentStones setarray .@dex[1],30001,30051,30101 // ^ the same with int / agi / vit / luk _statpoints: mes "["+strnpcinfo(1)+"]"; mes "And wich statpoint should I apply?"; set .@menu,select("Str:Dex:Int:Vit:Agi:Luk"); switch (.@menu) { case 1: set .@bonus, callfunc("GetBonusLevel", .@str, .@currentBonus, .@maxEnchantmentLevel, .@defaultEnchantmentLevel); break; case 1: set .@bonus, callfunc("GetBonusLevel", .@dex, .@currentBonus, .@maxEnchantmentLevel, .@defaultEnchantmentLevel); break; currently, there is a switch with 6 cases for each attribute ^ like this And i want to remove the switch somehow. Because in my opinion its nasty code :< The result should look some kind of this (you can see my following example as pseudocode) and i would like to know how i can realize that setarray .@str[1],30000,30050,30100; // item IDs of lvl 1/2/3/.... enchantmentStones setarray .@dex[1],30001,30051,30101 // ^ the same with int / agi / vit / luk _statpoints: mes "["+strnpcinfo(1)+"]"; mes "And wich statpoint should I apply?"; set .@selectedMenuOption,select(.@str,.@dex); <----- if i select str, .@selectedMenuOption should be the array .@str set .@bonus, callfunc("GetBonusLevel", .@selectedMenuOption, .@currentBonus, .@maxEnchantmentLevel, .@defaultEnchantmentLevel); I hope its kinda understandable now ^^'
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