This small modification allow you to manage damage of skills.
Request: this topic
Ver.2.1: patch updated.
You can change the skill damage in file db/skill_damage_db.txt (skill_damage.txt)
Version 1.1: added more options for manage skills damage on specific mapflags ( QQfoolsorellina'sSuggestion )
Version 2.0: added map bitflag ( Lighta's Suggestion )
Version 2.1:(Updated 2.0)
Skill_damage_v1.1.patch
Manage_Skill_Damage_2.0.patch
manage_skill_damage_v2.1_rAthena17121.patch
This code adds the 'item bonuses' to players without any items.
The code have 3 settings if conf/player.conf
I make '2' setting for faction-like systems. Just set the player variable EXTRA_BONUS to 1, and player will be received first line bonuses from db/extra_bonuses.txt
You can add/change/delete bonuses in/from file db/extra_bonuses.txt
Bonuses will be reloaded by @reloaditemdb command.
enjoy.
Extra_Bonuses.patch
Use
compare(""+getarg(n)
Ex:
replace
for(set .e,0; !compare(getarg(.e+1),"Zeny"); set .e,.e+2) {}
to
for(set .e,0; !compare(""+getarg(.e+1),"Zeny"); set .e,.e+2) {}
Thx, i'll fix it.
Updated 3CeAM patch. Now it works!
Updated to version 1.6!
Version 1.6:
Now you can turn on or turn off Extended Vending System ( see battle/items.conf )
Now, if your file item_vending.txt contains only 1 item the Select Window will be skipped
conf/items.conf
I don't want upload it to this forum.
you can download this Expansion ( by Epoque ) from this forum .
I adapted the code for rathena and corrected some mistakes...