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Everything posted by xazax
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I agree with the changes, one should be able to reload questdb.
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Agreed.
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Of course, we can not avoid overflows completely, but 25 days sounds way to frequent to me =(.
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Since we dropped TXT, I think it is not too hard to make it possible to modify offline player's variables, or read them. In fact, you can already do that with query_sql, however built in support would be much more elegant of course.
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Maybe the best would be to have 3 different configurations? 1. max weight of the cart 2. max weight that is used for damamge 3. how much the weight influence the damage
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Max level is also one of the most requested stuff to be moved to a config.
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I'm happy with most of the staff and thanks for your great work, but I have only one concern. The tickcount overflow in 32 bit systems. Honestly I doubt that we need that big resolution for timers, so maybe it would worth to sacrafice a bit accuracy to avoid those overflows. Anyways huuuuge +1 for moving SQL operations to another thread.
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Just a small notice, it would be nice to have an additional optional parameter to loadnpc to be able to avoid triggering oninit script just in case.
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2118 O.o something strange happening.
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This means, not just this patch, but also the current vending system needs some rework.
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I modified my diff, so it also checks flag (which should hold information about which button was pressed), now it should only trigger if one hit OK.
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Gepard is working on reorganizing our svn. It will involve fixing this issue.
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I would prefer @loadnpc to trigger the OnInit label by default, and add an option (parameter) to avoid that. Opinion?
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I wonder how the official servers hande this. Maybe they send ZC_OPENSTORE with negative or 0 number, which forces the client to close the window? Just a blind guess though, I hope somebody will make some packet capture on official servers
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Strange. What happens, if you do a @refresh before step 4? And I wonder if there are some novending cells on the map if they have the same effect (they should). Maybe it is yet another issue with supporting "new" clients.
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Yeah. That also reflects, users probably want OnInit triggered by loadnpc.