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xazax

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Everything posted by xazax

  1. the "-s in itemscripts are not escaped. Is this intentional?
  2. how do we handle atk:matk stuff in item_db-re.sql?
  3. That would also need some tweaking on the server side, to support.
  4. I had some spare minutes today in work, and implemented SQL export into my database editor, and I noticed a few diffs from item_db.The most important one, combo codes weren't removed from item_db.sql files, so maybe they are applied twice on some servers, using SQL item dbs.
  5. Yeah, it is true. As far as I know, it is legal to spread gravity's stuff as long as you do not modify and do not sell it.
  6. As long as the custom client uses gravity's maps, sprites, acts, etc it is still in the grey zone. Correct me if i'm wrong.
  7. If a function defined in the same file it was called, ( especially if it was made static ), it is very likely, it will be inlined by the compiler automagically.
  8. xazax

    gRathena

    Natürlich rAthena ist eine freie Projekt, du kannst es übersetzen.
  9. Anyways I did not know this profile feed stuff exist till today I got a notification :D

    1. Eurydice

      Eurydice

      You should thank me! Lol!

    2. xazax

      xazax

      This stuff feels a bit like facebook :D anyways yeah, thanks.

    3. Eurydice

      Eurydice

      Except the mobile version sucks!

  10. Well, I'm with JoWei on this one, somehow I think a pre-re mapcache can cause more confusion only. Anyways go-go Malufet hopefully he will manage to add them. I will convert some more messages to msg_athena, and maybe start working on scriptable statuses .
  11. Added some stuff, not too much though. About kagerou & oboro skills, we should poke Rytech. Anyways I wonder if it worth adding pre-re map_cache.dat, because users need to also add old maps to their client, and it is not hard to rebuild mapcache after that.
  12. Maybe some lazy times after work I'll add the most trivial ones
  13. My idea would be something like customstatus "statusname","itemscript", duration, icon; example: customstatus "OP buff", "bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2;", 180000, SI_BERSERK; This would display a status named OP buff, with the icon of berserk, that last 180 sec and gives 20% max hp 15% max sp and 2% aspd bonus.
  14. Hi! First of all sorry for being inactive, I've been very busy lately, and still am, however noticed something. There are some statuses such as the newly added SC_INCMHP. Well, honestly, I don't really like that we add new statuses on each bonus, simply we do not need so many statuses, futhermore we want to be more flexible, to give users the possibility to create their own statuses. There is a nice script command called autobonus. It can attach a bonus script to the user as a status, on attack, hit etc. We should create a similar command, which just simply starts a status, something like autobonus does. This way we can simply remove some statuses, and replace them with scriptet ones, which are more customizable. Maybe we can even add support for adding status icons to those statuses. Opinions?
  15. Version 0.8

    7036 downloads

    This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item. Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located.
    Free
  16. File Name: ItemConverter File Submitter: xazax File Submitted: 03 Jul 2012 File Category: Client Tools Content Author: Xazax This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item. Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located. Click here to download this file
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