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Jhedzkie

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Everything posted by Jhedzkie

  1. create a scroll, that calls a script function with a delitem, and getitem2. details: - function should list all account-bound items inside the inventory. (using @inventorylist_bound) - the user of the scroll should now be able to select which equip to remove binding. - delete the bound item (delitem) and create an identical item (getitem2) w/ the same params as the deleted item. (for refs, cards, etc.) that should probably do the trick.
  2. thanks. i'll try to edit it for the mean time. i will be giving feedbacks later. removed all stuff. succeeded. i guess i just have to remake my map. as painful as it can be. thanks for the tip anyway.
  3. tried on two different versions of brow, (586, 620) only did a typical map. always stops working everytime finishing calculating lightmaps. please help.
  4. O_o are you seriously gonna equip your potions? if that's your problem, then just copy the weapons and armors to another text file then do the replacing. you really need to put some effort to this. konting utak naman kapatid.
  5. open your item_db with your favorite text editor, find },{},{} and replace all with },{ callfunc "whatscripttoexecutewhenequipping"; },{ callfunc "whatscripttoexecuteonunequipping"; } and you're done. all you have to do is to write the script you want to execute. was that so hard?
  6. well, that's the easiest way to do it.; put a callfunc inside the equip script / unequip script respectively.
  7. just like what Emistry said, this would be enough. ................{ Script },{ OnEquip_Script },{ OnUnequip_Script }
  8. me too. well. anyway, i'll try. if i manage to pull it off, i'd share it.
  9. you may need to add extra params to item_data in itemdb.h and then in BUILDIN_FUNC(successrefitem) and put a check there that when you reach MAX_REFINE, you would set the values for the params or the actual computations for your stat bonus.
  10. are you able to warp to your cell_game map? if you are, you need to set mapflags on that map. if not, you may need to re cache you map data.
  11. i used to have this tool in my old drive, but my drive broke so i cant access it anymore. it works in win8. o.O
  12. anybody has a .vdk extractor? (ro2) can you please share it with me? thanks.
  13. http://rathena.org/board/topic/70710-resolution-issue-on-setupexe/
  14. i think there's an issue in setwall, when i use setwall to set a horizontal wall, setwall "1@garden",120,66,13,6,0,"LEFTWALL1"; setwall "1@garden",120,70,12,6,0,"LEFTWALL2"; ; "LEFTWALL1" its being set at, x = 120, y = 65 "LEFTWALL2" its being set at, x = 120, y = 72 and the delwall "LEFTWALL1"; is not working at all.
  15. i've read about this thread regarding new weapon elements. with this idea, i've came up with my own idea of creating a new mob with a new element + a new race. how do i add a new race in the current list of races? (brute, angel, dragon, etc.) thanks in advanced.
  16. don't screw the count up. i'll take the correct 3794 and 3795
  17. i believe this is achievable by integrating harmony.
  18. that is quite lazy of you sir. i manually added this to my own server files and i had no errors while compiling. also, this src mod has no relation with the db. its in the .conf file. so what you have to do is @reloadbattleconf.
  19. yes. because it didnt use any functions in rathena core. you simply added several parameters on the conf.
  20. i dont see any problem in it for it not to work with current rathena. you just have to manually add the patch to your svn.
  21. delete first existing .pdb / .lnk files inside your rathena folder. then recompile it as a whole.
  22. apologies sir. that is indeed what i meant.
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