Hi everyone!
I'm having issues getting custom items to show up on equip. The collection image item and drop sprite all work fine, but when the item is equipped, there's no sprite. I've had a look through similar topics and tried the solutions I could find, but none seem to help. I have also read and followed Mootie's Custom Guide, so I'm at a loss.
Relevant client diffs: Load LUA before LUB (I have tried it without this one, too), Increase Headgear View ID: 5000
The lua/lub entries are as follows:
accname
[ACCESSORY_IDs.ACCESSORY_LESSER_GARGOYLE_WINGS] = "__lessergargoylewings",
[ACCESSORY_IDs.ACCESSORY_GARGOYLE_WINGS] = "__gargoylewings",
[ACCESSORY_IDs.ACCESSORY_INCUBUS_WINGS] = "__incubuswings",
[ACCESSORY_IDs.ACCESSORY_SUCCUBUS_WINGS] = "__succubuswings",
[ACCESSORY_IDs.ACCESSORY_VAMPIRE_WINGS] = "_vampirewings",
[ACCESSORY_IDs.ACCESSORY_DRAGON_WINGS] = "_dragonwings",
[ACCESSORY_IDs.ACCESSORY_GOAT_HORN] = "_goat_horn",
[ACCESSORY_IDs.ACCESSORY_WHITE_SIDE_RIBBON] = "_ribbon_w",
[ACCESSORY_IDs.ACCESSORY_WHITE_TAILED_RIBBON] = "_White_Tailed_Ribbon"
}
accessoryid
--874-900 free
ACCESSORY_LESSER_GARGOYLE_WINGS = 901,
ACCESSORY_GARGOYLE_WINGS = 902,
ACCESSORY_INCUBUS_WINGS = 903,
ACCESSORY_SUCCUBUS_WINGS = 904,
ACCESSORY_VAMPIRE_WINGS = 905,
ACCESSORY_DRAGON_WINGS = 906,
ACCESSORY_GOAT_HORN = 907,
ACCESSORY_WHITE_SIDE_RIBBON = 908,
ACCESSORY_WHITE_TAILED_RIBBON = 909
}
ItemDB2
20500,goat_horn,Goat_Horns,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,256,0,0,0,907,{ bonus bAllStats,3; },{},{}
20501,succubus_wing,Succubus_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,904,{ bonus bAllStats,3; },{},{}
20502,incubus_wing,Incubus_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,903,{ bonus bAllStats,3; },{},{}
20503,lessser_gar_wing,Lesser_Gargoyle_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,901,{ bonus bAllStats,3; },{},{}
20504,vampire_wing,Vampire_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,905,{ bonus bAllStats,3; },{},{}
20505,dragon_wing,Dragon_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,906,{ bonus bAllStats,3; },{},{}
20506,gargoyle_wing,Gargoyle_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,902,{ bonus bAllStats,3; },{},{}
20507,white_tail_ribbon,White_Tail_Ribbon,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,256,0,0,0,909,{ bonus bAllStats,3; },{},{}
20508,white_side_ribbon,White_Side_Ribbon,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,256,0,0,0,908,{ bonus bAllStats,3; },{},{}
GPF File Structure (all are subfolders of data/) can be seen in the attached image.
The item descriptions, inventory sprites and images all work properly, so I don't think it is anything to do with idnum2itemresnametable, idnum2itemdisplaynametable or idnum2itemdesctable.
Thank you very much for your time!
EDIT: Problem solved with the assistance of Judas. The issue was twofold: I was placing the lua's in data/lua files/datainfo instead of data/luafiles514/lua files/data info and I had a a copy that needed to be deleted from my data folder. Herp.