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Boogiepop

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  1. You have to use a diff patcher on a base client. WeeDiffGen's the one I use. You can get it here.
  2. Uh... It would probably be easier to just download BROWEdit, configure it to correctly point to your .grf's and then open the map via the GRF. Then use Save As to make the copy. At least, that's how I'd do it.
  3. This topic has info on installing MySQL. phpMyAdmin install instructions via Google. Nginx from the same. Google's pretty helpful.
  4. It depends on how you have your players change class, I think? If it's by a job changer, just disable the lines in the script. There's probably some way to do it in the source, but I'm not knowledgeable enough about that to point you in the right direction.
  5. The server is hosted on a remote VPS. Adding the 127.0.0.1 didn't do anything, but thank you for taking the time to reply, especially since you're apparently from my heart. The problem was that there was a firewall running. If anyone is having this issue, PM me and I will tell you what worked for me. Mystery solved!
  6. The client fails to connect, and is not even registering an attempt at logging in on PuTTy. My confs and a screenshot is below with my clientinfo.xml and data.ini. If anyone could point out what I'm doing wrong, I'd be very grateful. Thank you for your time. char_athena // Server Communication username and password. userid: AllegRO passwd: xxxxxxxxx // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: AllegRO // Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) wisp_server_name: Server // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 111.67.18.116 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Login Server Port login_port: 6900 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 111.67.18.116 // Character Server Port char_port: 6121 map_athena userid: AllegRO passwd: xxxxxxxxxxxxx // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 111.67.18.116 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. //bind_ip: 127.0.0.1 // Character Server Port char_port: 6121 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 111.67.18.116 // Map Server Port map_port: 5121 subnet_athena subnet: 255.0.0.0:127.0.0.1:127.0.0.1 clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>AllegRO</display> <balloon>Welcome</balloon> <desc>Welcome</desc> <address>111.67.18.116</address> <port>6900</port> <version>26</version> <langtype>1</langtype> <registrationweb></registrationweb> <aid> <admin>2000000</admin> </aid> <loading> <image>loadingscreen01.jpg</image> </loading> </connection> </clientinfo> Putty and client:
  7. It looks like you deleted group 0...
  8. Have you diffed the client? Have you added your own clientinfo.xml to your server's grf/data folder?
  9. And here I was expecting it to be something in the code that restricted it to novices... The simplest answer sometimes is the best! Thanks, nanakiwurtz!
  10. Hi everyone, Does anyone know if there is a way to allow all classes to use trick dead? If there is, could someone please let me know? Thanks for your time.
  11. Have you tried downloading the latest lua/lub files?
  12. Hi everyone! I'm having issues getting custom items to show up on equip. The collection image item and drop sprite all work fine, but when the item is equipped, there's no sprite. I've had a look through similar topics and tried the solutions I could find, but none seem to help. I have also read and followed Mootie's Custom Guide, so I'm at a loss. Relevant client diffs: Load LUA before LUB (I have tried it without this one, too), Increase Headgear View ID: 5000 The lua/lub entries are as follows: accname [ACCESSORY_IDs.ACCESSORY_LESSER_GARGOYLE_WINGS] = "__lessergargoylewings", [ACCESSORY_IDs.ACCESSORY_GARGOYLE_WINGS] = "__gargoylewings", [ACCESSORY_IDs.ACCESSORY_INCUBUS_WINGS] = "__incubuswings", [ACCESSORY_IDs.ACCESSORY_SUCCUBUS_WINGS] = "__succubuswings", [ACCESSORY_IDs.ACCESSORY_VAMPIRE_WINGS] = "_vampirewings", [ACCESSORY_IDs.ACCESSORY_DRAGON_WINGS] = "_dragonwings", [ACCESSORY_IDs.ACCESSORY_GOAT_HORN] = "_goat_horn", [ACCESSORY_IDs.ACCESSORY_WHITE_SIDE_RIBBON] = "_ribbon_w", [ACCESSORY_IDs.ACCESSORY_WHITE_TAILED_RIBBON] = "_White_Tailed_Ribbon" } accessoryid --874-900 free ACCESSORY_LESSER_GARGOYLE_WINGS = 901, ACCESSORY_GARGOYLE_WINGS = 902, ACCESSORY_INCUBUS_WINGS = 903, ACCESSORY_SUCCUBUS_WINGS = 904, ACCESSORY_VAMPIRE_WINGS = 905, ACCESSORY_DRAGON_WINGS = 906, ACCESSORY_GOAT_HORN = 907, ACCESSORY_WHITE_SIDE_RIBBON = 908, ACCESSORY_WHITE_TAILED_RIBBON = 909 } ItemDB2 20500,goat_horn,Goat_Horns,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,256,0,0,0,907,{ bonus bAllStats,3; },{},{} 20501,succubus_wing,Succubus_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,904,{ bonus bAllStats,3; },{},{} 20502,incubus_wing,Incubus_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,903,{ bonus bAllStats,3; },{},{} 20503,lessser_gar_wing,Lesser_Gargoyle_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,901,{ bonus bAllStats,3; },{},{} 20504,vampire_wing,Vampire_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,905,{ bonus bAllStats,3; },{},{} 20505,dragon_wing,Dragon_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,906,{ bonus bAllStats,3; },{},{} 20506,gargoyle_wing,Gargoyle_Wings,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,1,0,0,0,902,{ bonus bAllStats,3; },{},{} 20507,white_tail_ribbon,White_Tail_Ribbon,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,256,0,0,0,909,{ bonus bAllStats,3; },{},{} 20508,white_side_ribbon,White_Side_Ribbon,5,0,0,0,0,0,0,4,0xFFFFFFFF,7,2,256,0,0,0,908,{ bonus bAllStats,3; },{},{} GPF File Structure (all are subfolders of data/) can be seen in the attached image. The item descriptions, inventory sprites and images all work properly, so I don't think it is anything to do with idnum2itemresnametable, idnum2itemdisplaynametable or idnum2itemdesctable. Thank you very much for your time! EDIT: Problem solved with the assistance of Judas. The issue was twofold: I was placing the lua's in data/lua files/datainfo instead of data/luafiles514/lua files/data info and I had a a copy that needed to be deleted from my data folder. Herp.
  13. IkoichiroI: He changed the name of accname.lua and accessoryid.lua to accname.lub and accessoryid.lub
  14. If anyone is having the above issues, the first one is because you are missing a comma at the end of the previous line (1007 in this case), and the second is because your accname is missing [ ].
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