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Bisuke

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Posts posted by Bisuke

  1. Is there a way to detect the pet data to an NPC when presented an egg?

    Example (Sample implementation)

    • Player gives the "Pet Egg" to the NPC and the NPC will show the current Pet Status and Stats of the pet inside, then it will bring back (getitem) the egg to the player with the same status?
    • Player gives the "Pet Egg" to the NPC and it will clone the "Pet Egg" with same stats of the current pet inside the egg.

     

    I'm looking for ways to access the pet data but I don't know where to access it or to find it.

  2. 4 hours ago, GM Winter said:

    just like this?

        OnUpdate:
            if (checkvending() & 2) end;
            #daily_minute_count++;
            deltimer .npc_name$+"::OnUpdate";
            switch ( #daily_minute_count ) {

    Yes, it should stop the code in that line if it satisfies the condition.

  3. Hi! By default, when we change job to Baby jobs, our sizes become small (I'm not referring to the sprite size), upon search here in rAthena, there is no guide or topic that says how to change it to medium size (just like any normal jobs), there is also no setting in the conf folder. I would just like to request for a possible source code modification to achieve this kind of feature in-game?

     

    Regards, Thank you!

  4. Hi!

    I would like to ask for help on how can I retain the existing random option stats of an item even after a success enchantment in the official Hidden Enchant script?

     

    Currently with the native script, when I enchant my items with an existing stats from random option, the stats disappears after a successful enchantment.

     

    Thanks for the help...

  5. So I have this sprite that is supposed to be in the back of the character, however when I rotate my camera, It switches its position into the front of the character... Where can I edit this? Tried editing using tb layer priority file, by adding a small number to make it in the back, but it's not working

    Back view (correct one)

    image.png.3fcafa3ea4348787fe05947387c78214.png 

     

    Other views

    image.png.3ab84305f0f593f2df12968636c68b8f.pngimage.png.7f8c7b033532ef214b575c698c05bc32.pngimage.png.61d35c4240fcb151cdeced8e376d363e.png

     

    Where, can I possibly fix this issue?

     

     

  6. Here's my charhelp.txt, I changed the number from 60 to 10 and restarted the server.

    image.png.76af72e99c711775ded5e9aaf6b79d44.png

    So here's an actual screenshot of our test server. I was able to use @quest, but when I use the #questskill to other people, it turns into chat.

    image.png.1e2a9f1406b4013e4b0bfe1890ba435a.png
     

     

     

  7. 5 minutes ago, Brynner said:

    i think that commands depends on their group id.if the gm level 10 have a @warp command.it will allowed to use #warp the player.

    That's what I have thought also, but apparently it's not. If you have the @warp command, it does not mean you can use the #warp command for the players. As tested in our current server. 🙂

    The question still remains, how to enable #commands to a certain GM level?

  8. 13 minutes ago, Brynner said:

    have you tried conf\charhelp.txt?

    Yes.

    If a GM with level 10 uses a #commands, it's just act just like a normal chat and not as a command. The GM can use @warp to itself but not #warp for other player, and other #command counterparts. The GM Level 100 can use the #commands with no problem, but lower GM Levels cannot.

    I'm wondering where/how in the server config can I enable this?

  9. I would like to thank everyone who answered above. However, I'm still having the same problem.

     

    More information

    Problem

    • Custom pets added in the database can be successfully summoned but leaves the egg in the inventory with red markings (like a broken item) and returns to normal state (black) once you return the pet again.

     

    Item_DB

    64018,P_Woodie_Egg,Woodie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
    64019,Woodie_Cookie,Woodie Cookie,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(25,35),0; },{},{}
    64020,Woodie_Candy,Woodie Candy,2,2500,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 3556; },{},{}

     

    Pet DB

      - Mob: WOODIE
        TameItem: Woodie_Candy
        EggItem: P_Woodie_Egg
        FoodItem: Woodie_Cookie
        Fullness: 3
        IntimacyFed: 10
        CaptureRate: 2000
        SpecialPerformance: false
        AllowAutoFeed: true

     

    Screenshot in-game:

    image.png.5acdc014f364c3014792991add0051e5.png

     

    Additional notes:

    1. Original pets does not have any problem, their eggs disappears every time I hatch them
    2. I used @makegg and @hatch command when summoning the pets
    3. I transferred the item ID to much lower number such such as 4000-6000 but no avail

     

    What seems to be the problem here? I really want to add custom pets in our game however this bug won't let us add pets. 😞

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