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Posts posted by Bisuke
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I would like to thank everyone who answered above. However, I'm still having the same problem.
More information
Problem
- Custom pets added in the database can be successfully summoned but leaves the egg in the inventory with red markings (like a broken item) and returns to normal state (black) once you return the pet again.
Item_DB
64018,P_Woodie_Egg,Woodie Egg,7,20,,0,,,,,,,,,,,,,{},{},{} 64019,Woodie_Cookie,Woodie Cookie,0,20,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(25,35),0; },{},{} 64020,Woodie_Candy,Woodie Candy,2,2500,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 3556; },{},{}
Pet DB
- Mob: WOODIE TameItem: Woodie_Candy EggItem: P_Woodie_Egg FoodItem: Woodie_Cookie Fullness: 3 IntimacyFed: 10 CaptureRate: 2000 SpecialPerformance: false AllowAutoFeed: true
Screenshot in-game:
Additional notes:
- Original pets does not have any problem, their eggs disappears every time I hatch them
- I used @makegg and @hatch command when summoning the pets
- I transferred the item ID to much lower number such such as 4000-6000 but no avail
What seems to be the problem here? I really want to add custom pets in our game however this bug won't let us add pets.
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We are a Classic 99/50 server when players reset skills, sometimes, it removes also the platinum skill of the player. I am wondering what may be the problem that is causing this bug?
We are using the basic stat reset npc script provided in the rathena files.
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On 3/8/2020 at 1:26 AM, Panic said:
Is your custom egg outside the 9k item range? If it is try moving it into the 9k range.
It's been a while since my last reply. However, I tried moving the item to item id 9k and below, I even put it to item id 4000. Problem still persist.
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On 3/8/2020 at 3:18 AM, Akkarin said:
Sure, just display the variable
Thank you!
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3 hours ago, Start_ said:
Try @makeegg and hatch it.
Yep. Still the same. I got the egg using a pet taming. Also, this is a custom pet. Other original pets are working properly this only persist on custom pets, which is properly working from taming, getting eggs and summoning. It's just that summoning custom pet leave red eggs in my inventory. Am I missing something?
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I've experiencing this problem in my server. Whenever I hatch my egg using incubator, the egg does not disappear in my inventory and becomes red (like a broken weapon or armor). You cannot delete or transfer it. It will become okay again once you return to egg your pet.
How to fix this?
PS. I've search in the forum regarding this, and there's no concrete answer.
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We bought your script and Is there a way where we can track the monster kills? like an NPC with counter in it? Thanks!
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At first, we planned it just like that, one login with different server connection. However, due to difference in customization of both server, we decided to split the servers client. So, is there a way for a Thor Patcher to have an option of 2 clients?
Thank you for your response!
Again! Thank you for the answers. It seems that It is possible to have a 2 client in Thor but with limitation.
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We are planning to have 2 Servers, 1 Lowrate and 1 Midrate.
How do we code the config file of the Thor Patcher?
Currently I'm using the custom button function that runs the .exe, however, when you click the button, the client will run, but the Patcher remains open. If I use the normal start button, I can only add 1 client.
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Hmmm. I was able to enable it on the conf files, and also in the pet_db. However, it does not show up in the Pet window, what do I need to do?
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There's a autofeed feature in rathena conf files for pets, however, How to use this? It is enabled but I have no idea how to use this in-game.
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Thank you!
15 hours ago, Disabled LOOLP said:// Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak") && strnpcinfo(2) == "prtg_cas01") { your custom emperium/mob }else{ monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end;
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Hi! We would like to implement a 1st job War of Emperium, and I just want to ask on how can we put a different emperium monster to "prt_gcas01" which is our 1st job woe castle.
Looking in the WoE Controller NPC, I saw this part of the script that summons the emperium with the ID 1288
else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end;
Question: How can I put a condition that if the agit is prt_gcas01, the custom emperium will spawn? Thanks!
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6 hours ago, Takuyakii said:
how to recieve reward on this script ?
Basically, upon login, there will be a 1 hr timer on your character. Then if you played 1 hr, you will talk to the Attendance Checker to verify your attendance, by giving you this
set_attendance_requirement();
it's @sader1992's Attendance MOD that gives you ability to customize how you can claim. Then after verification, you can now get attendance from attendance window.
My query is how can I save timer when the player logs out.
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Hi! I'm using Sader's Attendance Mod,
I just want to ask, if how can I modify this code so that when a player got disconnected, he/she can still continue the timer after login?
Is there a way to do it?
Currently, my script work this way
1. Player will login, and wait for 1hr.
2. They need to talk to the Attendance Checker to verify their attendance
3. After verification, they can now claim their daily reward.
- script DailyLogin -1,{ OnPCLoginEvent: if(Baselevel < 75) { dispbottom "You must be level 75 before you qualify for Daily Attendance."; end; } if(get_attendance_requirement()){ dispbottom "You already got the attendance today."; end; } if(#DailyReward > gettimetick(2)) { dispbottom .n$+": You can't currently recieve the Daily Reward, you still have to wait "+callfunc("Time2Str",#DailyReward); dispbottom .n$+": After this, visit the Attendance NPC in Prontera."; end; } set #DailyReward,0; dispbottom .n$+": Stay active for "+( (.rew_login%3600 == 0)?.rew_login/3600+" Hour(s)":.rew_login/60+" Minute(s)")+" to receive the Daily Reward."; dispbottom .n$+": Then talk to the Attendance NPC in Prontera."; attachnpctimer; initnpctimer; end; OnTimer60000: // Every Minute stopnpctimer; set @daily,@daily + 60; if(@daily == .rew_login) { set @daily,0; if(.rew_type == 2) set @DailyReward,DT_DAYOFMONTH; else set @DailyReward,Daily + 1; dispbottom .n$+": You can now recieve your Daily Reward. Please visit the Attendance NPC in Prontera.",.bc_self; end; } attachnpctimer; initnpctimer; end; OnInit: set .n$,"[Attendance]"; set .rew_time,72000; // Timer until next Reward in seconds // How long does someone have to stay online to recieve the reward in seconds // Default: 3600 = 1 Hour // Minimum: 60 = 1 Minute, because the Timer checks every Minute set .rew_login,3600; // Reward Type: // 1 = Continues Reward // 2 = Depending on day set .rew_type,1; end; } vip_lounge,71,124,6 script Attendance Checker 888,{ if(Baselevel < 75) { dispbottom "You must be at least level 75 to get your daily attendance bonus."; end; } if(get_attendance_requirement()){ mes "You already got the attendance today."; end; } mes .n$; mes "Welcome, "+strcharinfo(0)+"!"; if(!@DailyReward) { mes "I'm sorry, but you can't recieve your Daily Reward yet. You still have to wait for "+callfunc("Time2Str",(getvariableofnpc(.rew_login,"DailyLogin")-@daily)+gettimetick(2)); next; mes "Talk to me when the timer is finished."; close; } mes "Your attendance has been verified. Click at the arrow button below your Alt+V."; set_attendance_requirement(); set #DailyReward,gettimetick(2) + .rew_time; if(getvariableofnpc(.rew_type,"DailyLogin") == 1) set Daily,@DailyReward; set @DailyReward,0; next; mes "Press Alt+V and click Attendance Check"; next; mes "Then click the prize of the day. Your item will be sent via RODex."; next; mes "Check your RODex mail to get your item."; close; } prontera,147,175,6 duplicate(Attendance Checker) Attendance Checker#prt 888
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9 hours ago, Emistry said:
Wow, Thanks!
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On 10/10/2014 at 7:13 AM, Pacman360 said:
How to disable pet's intimacy deduction when you die?
I'd like to revive this topic.
It seems that there's no disable option for this in the pet.conf file...
I'd like to know how to do this also. Thanks!
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Thank you guys, there's actually a .spr file exist! I extracted it from the data.grf.
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I'd like to restrict the transfer of stat enchanted armor to Carts and Storages. What I did is to edit the item_trade.txt for the stat enchant item, which will be socketed to the armor with the use of the Armor Enchant NPC. However, If you compounded it with the armor, it will disable the restriction of the stat orbs. Is there a way to restrict the transfer of the enchanted items?
TIA!
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13 minutes ago, Cyro said:
you can change them in guild_skill table in ur db
Thanks! Found it! Is there a way to reload it without restarting the server?
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We changed the max level of the Guild Extension to level 5 from level 10. How do we reset the skills of all the guilds and give them the corresponding skill points also.
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1 hour ago, Cyro said:
it seems to be fixed here
https://github.com/Jeybla/rathena/commit/f6ae6b05c9d94371cc0091af23d67dc5a453b47c
source
Thank you for this.
I'm experiencing this problem in carts not storage.
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There's this error in our DB, It seems that this error causes our player's cart to disappear. What would be the possible solution on this?
Enable #commands for GMs
in General Support
Posted
Hi! How can we enable the #commands for a certain GM level?