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OscarScorp

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Everything posted by OscarScorp

  1. If you are adding new skills to other classes, you must also add them in skill_tree.txt to those new classes, otherwise they'll forget the skill at use or when logging out. Hope it helps.
  2. I can't find MAX_QUEST_DB in src/common/mmo.h in latest rAthena, does anyone know where has it been moved to?
  3. Thank you Mihael! Works perfectly. Solved.
  4. Sorry if this has been asked before but I can't manage to find it anywhere. Searching for "spawn" or "training grounds" show other questions rather than how to properly change the spawn location for new characters, meaning Map and coordinates. Hello, I would like to know how to change the first map where Novices spawn (new characters). Right now Novices spawn in iz_int and I would like to change it to another map, specifying x & y coordinates as well. Thank you in advance!
  5. I'm showing a visual effect from Source, precisely on Status.cpp. I have a custom Status which shows a special effect very second, but I would like it to be shown only to other players, meaning party members and yourself will not see this effect. I'm unfamiliar with addrid.
  6. Oh ok, so there's no option for: To everyone except yourself and your party?
  7. OscarScorp

    Emperium

    Maybe create an NPC script which casts Sanctuary on every Emperium from every castle during WoE ? I haven't tried myself but it's an idea.
  8. Hello, I would like to know if anyone knows every definition of each of the targets to be sent to the client through using clif_specialeffect. Here's the List from script_constants.hpp. Does anyone know what each one of these do exactly? I'm specifically looking for one which can be sent to anyone except from yourself and the members from the party you're in, but it would be nice to have every definition explained. /* send targets */ export_constant(ALL_CLIENT); export_constant(ALL_SAMEMAP); export_constant(AREA); // area, meaning everyone, including yourself will see it. export_constant(AREA_WOS); // area, except yourself export_constant(AREA_WOC); export_constant(AREA_WOSC); export_constant(AREA_CHAT_WOC); export_constant(CHAT); export_constant(CHAT_WOS); export_constant(PARTY); export_constant(PARTY_WOS); export_constant(PARTY_SAMEMAP); export_constant(PARTY_SAMEMAP_WOS); export_constant(PARTY_AREA); export_constant(PARTY_AREA_WOS); export_constant(GUILD); export_constant(GUILD_WOS); export_constant(GUILD_SAMEMAP); export_constant(GUILD_SAMEMAP_WOS); export_constant(GUILD_AREA); export_constant(GUILD_AREA_WOS); export_constant(GUILD_NOBG); export_constant(DUEL); export_constant(DUEL_WOS); export_constant(SELF); export_constant(BG); export_constant(BG_WOS); export_constant(BG_SAMEMAP); export_constant(BG_SAMEMAP_WOS); export_constant(BG_AREA); export_constant(BG_AREA_WOS); export_constant(CLAN); Thank you in advance ?
  9. Thank you! It works perfectly. Solved.
  10. To continue the subject, I've watched some videos talking about this and found these two: Waffle's opinion on Pre-Re vs Renewal (improvised talk so it's a bit messy): Recap: Waffle compares classes between Pre-re and Renewal systems specifically talking about WoE. He has a good point in mentioning that in Pre-renewal, Jobs had a very limited Role, meaning players would be limited to play a specific class during WoE. You can mess around in PvE but the optimal builds where few and for WoE most likely won't accept you in a guild unless you are a specific Job with a specific build to fill the role needed. No freedom in builds. Meanwhile in renewal, almost every class has a role and there's more freedom in how to build your class for WoE. Beard and the Hair talk (chat between friends so audio is not the best): Recap: These guys talk about their experience in Pre-renewal gameplay. An experience where people come closer together, resulting in strong bonds (closer community), even mentions how people made relationships within the game which resulted in marrying each other in real life. You can ask someone where to get to Prontera and most likely people would group up with you. Compared to renewal where players most likely go solo or won't talk to strangers and make parties just to get to a city. Who has seen this behavior in Renewal servers? I haven't and I miss those days. Arranging Thoughts I talked to a friend about this and he says RO had these moments of a closer community and stronger bonds because it was a new world for players, one of the first MMORPGs for many. There wasn't much information on the internet so players had to rely on asking for help. The need of a closer community was there, but time has changed and so Ragnarok. Newer generations of players are not patient enough for games, specially for a 15+ year old game such as RO. That's why Renewal is quicker to level up. There's no patience to be asking for parties in order to reach a higher level and the next class. New players grew up with a new mindset, meaning they will not experience what we had, the old-school players. I'm a bit disappointed on hearing this, but then I watched this video of someone who is an old-school WoW player, talking about the same thing, but now experiencing it in the newest Classic WoW server to be released: Force Gaming's Classic WoW Experience [May 2019] (It's no RO but subject is very similar): Recap: Force plays Classic World of Warcraft (2019) and finds out players are actually nice, teams up, demonstrates a closer community compared to the new version of WoW which we can say Classic WoW is similar to Pre-renewal while Retail WoW is Renewal. Conclusion Is it possible to bring back the good experiences from Pre-Renewal, fixing the wrong with Renewal features and to actually be played by many players nowadays? Let me know what you think! I'll be looking at this thread every week ?
  11. Hey @goddameit, thanks for this, but is it possible for you to update this to be fully working with latest rAthena? If so, it would be great!
  12. Thank you. The most important aspect I'm looking for is to make it so it can be used without holding shift.
  13. My custom skill buffs a selected player (can be casted on self) with both Blessing and Increase Agility. Basically it. My skill_db: (0x1 because it's a quest-skill) 904,9,6,16,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x0, PR_DOUBLEBUFF,Benedictus I tried adding 0x21 just like AL_HEAL but same issue. I must use Shift+Skill on allies and myself in towns. I can use it without Shift in dungeons and fields but this also leads to being able to use it on monsters.
  14. Hello everyone, I've created a buff skill similar to Blessing but I must use Shift in cities in order to make it work on other players and myself. It also has the issue of being able to apply it to mobs without pressing Shift (in fields/dungeons). I've copied the exact same code from Blessing in skill.cpp and in skill_db.txt, am I missing something? Thanks in advance!
  15. Hello everyone, I require assistance on how to create an NPC which shows you a certain location by clicking on a NAVI hyperlink, which when clicked, arrows would appear in the floor to guide the player to the desired destination. A friend of mine already helped me out creating a working template in Prontera: I am unable to replicate this on a custom map. Which files do I need to edit client-side in order to make this work? Thanks in advance!
  16. Thank you again @raggy tutu ! Got the file from here: https://github.com/zackdreaver/ROenglishRE/blob/master/Ragnarok/data/luafiles514/lua files/datainfo/shadowtable.lub
  17. Thank you @raggy tutu ! I'm going to do some tests and see which formula seems to fit better.
  18. Good day, Where can I find the formula line of code in SRC for Renewal? I've searched in Battle.c but can't find where is the line which mentions Renewal matk and Pre-renewal matk. I'm looking to buff Monster's magic attacks since they're basically not a threat in Renewal.
  19. Good day, I'm looking for help into how to edit the Shadow Size of an NPC sprite. I've added a custom NPC sprite but the shadow is not fitting to the Sprite size. Mobs such as egg monsters have a small shadow while large monsters have large shadows. Is there a way to edit NPC shadows size? Example image: Large size for Minorous mob, Small size for Dummy egg, Medium size for Human NPC.
  20. In regards of Monster's Magical attacks, since in Renewal enemies deal less damage with magic skills, is there a way to boost it? Swordfish inflicting Waterball, now in renewal, anyone can resist a few of those without proper equipment. In Pre-Re you were forced to obtain equipment such as cards in order to be able to level up freely in these maps. EDIT: Got it fixed in:
  21. Sorry for the late reply! These are brand new textures, I followed browedit's tutorials on YouTube. I re-calculated the lightmaps in Browedit but it didn't fix the problem. I also ran the client as administrator but the issue remains.
  22. This may sound like a crazy idea but I want your feedback on this: Pre-renewal system with 3rd classes but the max level will remain 99. Once the player has reached Transcendent class lv99, it will turn High Novice (again) > High 1st Class (again) > 3rd Class at level 50, with a max level of 99. Edit: Nevermind, I was thinking of dumb ideas to fix Gravity's mess @_@. Ragnarok is a great game with many fun features but at the same time, all these updates and changes made it a complete mess, which, instead of fixing what was wrong, more features were added, making it a game which now seems the same as any other MMORPG but without reaching their level of refine.
  23. I agree with Playtester on having 1 or 2 high level monster on a map with low level ones, this to add the surprise effect and to be cautious while playing. No zombie-playing allowed, you gotta be ready to use your Fly wing whenever that Mimic appears nearby! Although, I would say it's a problem if there are 5+ high level monsters on a low level map. I've also noticed popular maps such as the ones you mentioned being cleaned from monsters and even the warp access (to gef_fild14). I'm unsure why this change was made in Renewal but since I really like the synergy of players x mobs in this map, I've added it back. I also plan on bringing the Demon Pungus map back because I used to see it as a place to farm Witched Starsand and where High Priests would level up with Magnus. But I have a concern in regards of this subject, I've brought back the pre-renewal Orcs located in this field (West Orc Village), but I see they're lower level than the renewal ones. I thought it would be fine leaving these here, but would it be a problem with the Renewal modified damage? This is actually my main question I've been having since a long time. So I don't remember Pre-renewal having anything complex in regards of Missing and the ammount of Damage dealt from Player to Monster if we compare their levels. I remember having a +7 gladius with cards against elemental/race and dealing large ammounts of damage to specific monsters (i.e. Archer with 4-card Composite Bow dealing 6k damage to Enchanted Peach Trees), which I think it's fair and motivational to the player, getting strong equipment to reach the best possible way to level up /farm on specific maps against certain mobs, but I see it differently in Renewal. In Renewal, it appears players miss very often against monsters with a few levels higher than them, and when the attack hits, it deals low damage. Once the player reaches the same level as the monster, the Missing is almost gone and the damage seems fine. Monsters deal more damage to players which their base level are lower. My question is: Is this an official thing from Renewal? I don't find it fair to any player and if there's a possibility to change it, please let me know. I don't think making my server pre-renewal would be the best thing, but changing this specific feature would work, in my opinion. I remember someone telling me about a server which the player is free to choose to play as Pre-renewal or Renewal; I'm surprised how this can work but I don't think it's the "best of both" option.
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