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Everything posted by PandaLovesHamster
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//initializes list of scavenger items for( set .@i,0; .@i < 10 ; set .@i,.@i+1 ) to //initializes list of scavenger items freeloop(1); for( set .@i,0; .@i < 10 ; set .@i,.@i+1 ) Don't forget to close it the freeloop. Here: } freeloop(0); return;
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Removed IP address related checks and queries.
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Valkyrie Helm Recolor System (Ingame)
PandaLovesHamster replied to Desolation's question in Script Requests
You'll need the recolored sprites if you want that kind of thing to work. -
It's probably worth checking around the while loop area. That's the only reason why there's an infinite loop warning.
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It looks good, fits the current modern-ish style of websites now I guess. I'm no art expert but I kinda like how it looks.
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3. Player A and Player B can get the same quest but when Player A give the items first the Quest requirements will be resetted to Player B and so on. So every time a player finishes a quest, the quest items required will reset? Meaning new items need to be hunted? So the items Player B hunted are now invalid? Would suggest starting with this one then: https://rathena.org/board/topic/63436-hey-guys-can-you-help-me-fix-this-script/ There's some errors with the script I suppose since the post is asking for help, but i'm not sure if it's fixed or not, guess it's not. Note: I used this before and I get infinite loop problems.
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M_EndEvent: mes "[Minion]"; mes "Ok master, I will stop the event for you right away!"; close2; awake "Zombie Minion"; set .Status,0; disablenpc "Zombie Master"; disablenpc "Shihiro"; killmonsterall "quiz_01"; areawarp "quiz_01",10,10,450,450,"prontera",156,191; stopnpctimer; announce "END TESTING",0; end; https://rathena.org/wiki/Awake
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getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; announce strcharinfo(0)+" has purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".",0; set .@i, .@i+1; } Show error message or post your entire code if it still errors.
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M_EndEvent: mes "[Minion]"; mes "Ok master, I will stop the event for you right away!"; next; set .Status,0; disablenpc "Zombie Master"; disablenpc "Present#RFYL"; killmonsterall "quiz_01"; areawarp "quiz_01",10,10,450,450,"prontera",156,191; stopnpctimer; disablenpc "Zombie Minion"; warp "prontera",156,191; sleep 60000; enablenpc "Zombie Minion"; The problem with that is it follows through to this part of the script because it lacks end; // ========================= StartEvent: //Announcement to notify all players // ========================= Try adding end; after enablenpc "Zombie Minion";
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"+getitemname(@bought_nameid[.@i]+".",0; It lacks ), just before +
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From what I know, this is a paid instance made by @Emistry. https://rathena.org/board/topic/86544-emistrys-reliable-script-services-let-me-show-you-the-codes/?p=293325
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No problem. Glad it worked. Thank you as well.
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prontera,123,123,4 script Quest1 123,{ if(next_npc == 3) end; mes "..."; menu "Accept Quest",-; set next_npc,1; next; mes "..."; mes "accepted.."; close; } prontera,125,125,4 script Quest2 123,{ if(next_npc == 2){ mes "requirements..."; mes "...."; mes "...."; if(countitem(501) < 1 || countitem(502) < 1){ //add more depending on your requirements mes "not enough"; } delitem 501,1; delitem 502,1; getitem 503,1; set next_npc,0; close; end; } if(next_npc != 1) end; mes "..."; menu "Accept Quest",-; set next_npc,2; next; mes "..."; mes "accepted.."; getitem 501,1; close; end; } prontera,127,127,4 script Quest3 123,{ if(next_npc != 2) end; mes "..."; mes "Congratulations..."; delitem 501,1; set next_npc,22; close; }
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Block GM from entering certain map.
PandaLovesHamster replied to Noire's question in Script Requests
Insert this code. if(strcharinfo(3) != "job_sword1" || strcharinfo(3) != "arena_room"){ end; } -
"+getitemname(@bought_nameid[.@i]+".",0; Something wrong with this line. Try to figure out what is missing
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Hunting Mission by Euphy - need to show mobid
PandaLovesHamster replied to BlackSnow's question in Scripting Support
What do you mean? Mobs are given automatically. -
Oh crap my bad - pointshop custom_seller2 -1,#ONLINEPOINTS,509:0,5766:100,5207:100 Forgot the -1.
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I didn't make the script as complete as it should be, I'll try making a more complete one when I have time. I'll probably make one when I get up later. I'm going to bed at this time.
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Try changing 0 to 1. Also you need Zeny to buy, but it won't consume zeny when buying. It's a bug with the client, nothing we can do about that.
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[Share] Daily Lucky Spin
PandaLovesHamster replied to RagArtOnline's topic in Other Graphics Showcase
Still waiting -
- pointshop custom_seller1 #ONLINEPOINTS,509:0,5406:100,5407:100 - pointshop custom_seller2 #ONLINEPOINTS,509:0,5766:100,5207:100 prontera,155,155,3 script Name_Shop_Here 437,{ mes "[NPC_NAME_HERE]"; mes "Which one do you want to open?"; @shop = select("Headgears:Supplies"); mes "[NPC_NAME_HERE"; mes "Happy shopping."; close2; callshop "custom_seller"+@shop,1; end; }
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Itemshop turn into switch cases
PandaLovesHamster replied to BlackSnow's question in Script Requests
Edit: Remove npcshopattach. -
After this line: dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; Add announce strcharinfo(0)+" has purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i]+".",0; Please have a test.
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How to check for first 3 winner of an event ?
PandaLovesHamster replied to Noire's question in Script Requests
You're welcome. -
setcell "koe",18,24,24,18,cell_walkable,0; //not walkable setcell "koe",18,24,24,18,cell_walkable,1; //becomes walkable Set cell_walkable to 1 only when the boss dies. OnInit: setcell "koe",18,24,24,18,cell_walkable,0; end; OnMVPDead: setcell "koe",18,24,24,18,cell_walkable,1; end; Just spawn monster monster "this",0,0,"Poring",1002,1,strnpcinfo(0)+"::OnMVPDead"; So when they kill that monster, it will trigger the OnMVPDead event and it will make the cell walkable.