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Posts posted by Nova
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What is, in your eyes, a hard MvP?
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Sorry it took a while for me to reply. I'm using their Cloud VPS and it works wonders.
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I suffered greatly due to DDoS for a good long while, and https://www.ovh.com/us/ was the perfect solution to stop DDoS.
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Definitely safe, I just upgraded my server to the latest rA and all seems well :]
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Glad to see these back! And great job everyone.
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Update your rAthena. Aleos fixed this bug recently.
https://github.com/rathena/rathena/commit/da94f41908b6a67a72f1285067ea77e8b887b8af
and
https://github.com/rathena/rathena/commit/ea497b2938e51a526438f78aa6fc4de43af5cc23
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I always forget the defs.
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I accidentally rebound my screenshot key to Screen Lock once and it stopped functioning. Try rebinding the key on your BM/Shortcut Settings and seeing if the new button combination works.
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Uh, you should be able to copy the snippets directly from an up to date script.c
I'll add the code blocks to this post shortly. Though I don't see how this is client related, I imagine you meant outdated source files.
https://github.com/rathena/rathena/blob/master/src/map/script.c
/*========================================== * Play a BGM on a single client [Rikter/Yommy] *------------------------------------------*/ BUILDIN_FUNC(playBGM) { struct map_session_data* sd; if( ( sd = script_rid2sd(st) ) != NULL ) { clif_playBGM(sd, script_getstr(st,2)); } return SCRIPT_CMD_SUCCESS; } static int playBGM_sub(struct block_list* bl,va_list ap) { const char* name = va_arg(ap,const char*); clif_playBGM(BL_CAST(BL_PC, bl), name); return 0; } static int playBGM_foreachpc_sub(struct map_session_data* sd, va_list args) { const char* name = va_arg(args, const char*); clif_playBGM(sd, name); return 0; } /*========================================== * Play a BGM on multiple client [Rikter/Yommy] *------------------------------------------*/ BUILDIN_FUNC(playBGMall) { const char* name; name = script_getstr(st,2); if( script_hasdata(st,7) ) {// specified part of map const char* mapname = script_getstr(st,3); int x0 = script_getnum(st,4); int y0 = script_getnum(st,5); int x1 = script_getnum(st,6); int y1 = script_getnum(st,7); map_foreachinarea(playBGM_sub, map_mapname2mapid(mapname), x0, y0, x1, y1, BL_PC, name); } else if( script_hasdata(st,3) ) {// entire map const char* mapname = script_getstr(st,3); map_foreachinmap(playBGM_sub, map_mapname2mapid(mapname), BL_PC, name); } else {// entire server map_foreachpc(&playBGM_foreachpc_sub, name); } return SCRIPT_CMD_SUCCESS; }
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Was about to suggest the exact same thing. All hail Tokei.
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As I said, we added that ourselves. You're free to download it from my GRF, I won't hold it against you. Just use Tokeiburu's GRF Editor to rip it. It's inside nova.grf
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Haha woo screenshots of my server. You already have the map friend. It's prt_q
It's actually an official Gravity map, but I replaced Prontera with it and made some changes to it.
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I believe showname is also a NEMO patch. Could be disabled when you diffed your client.
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Do you have any more examples of your spriting work? :]
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Yeah, I'm sorry to say but I would have been glad to help you get your stuff working, and after that awful reply, I'd rather not deal with you personally.
Good luck finding help from somebody else. It's no surprise you find none.
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Yes, I believe you're the only one feeling this way. I don't know why you decided to go for 2014-02-05b after being told 2014 wasn't very thoroughly tested and we recommended you use a 2013 client.
Your previous post before that one had no details, so nobody was able to help you, and you just exploded into a huge rant, making people feel even less inclined to bother.
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db/re/mob_skill_db.txt
db/pre-re/mob_skill_db.txt
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Unloading an NPC does not disable permanent monster spawns. You would need to change those spawns to not be permanent mob spawns.
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My live server is running on 2013-12-23. I have yet to try 2014-10-22 live, but on private tests it's been stable for me. I know Lai of LimitRO is running a 2014 client and is stable with it.
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Any chance you're not loading your loading.grf on the data.ini ?
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Raidcall is being phased out in the USA.
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I believe this was fixed on a recent quest system update. Check the git.
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Easiest way is to hard set the values in the stylist itself.
setarray .@Styles[1],
getbattleflag("max_cloth_color"),
getbattleflag("max_hair_style"),
getbattleflag("max_hair_color");
Becomes
setarray .@Styles[1],25,29,10;
Or whatever your respective max styles are.
Though it is also easy to change the conf files, this method allows you to have additional styles locked out. So your max cloth color could be 300 and this NPC would manage only the first 25.
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You missed end quotes
"poring_w01,81,203,59,"quiz_02",302,252;
After poring_01 you need a "
Oh and you need 4 coords. Walk to the top most of the map and grab that, then do the bottom right as well. Should be like 0,400,400,0
"poring_w01",0,400,400,0,"quiz_02",302,252;
Character Deletion on Death
in Utility Script Releases
Posted
Added a slightly modified version for people running with the script engine upgrade below. :]