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Nullifier

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Posts posted by Nullifier

  1. Im having a problem duplicating PvP Warper please help

    this is the script

    //===== rAthena Script ======================================= 
    //= Untitle Script
    //===== By: ================================================== 
    //= Zealock!
    //===== Current Version: ===================================== 
    //= 1.0
    //===== Compatible With: ===================================== 
    //= rAthena , eAthena
    //===== Description: ========================================= 
    //= PVP Warper
    //============================================================
    
    turbo_room,111,121,4	script	 PvP Warper	105,{
    
    
    	mes "[ PVP Warper ]";
    	mes "Would You Like to Enter the Room?";
    	next;
    	menu "Yes, I'm Hunger for Blood",PatayanNa,"No, Too Lazy to Kill",No;
    
    	PatayanNa:
    	mes "[ PvP Warper ]";
    	mes "You Made the Right Choice!";
    	next;
    	mes "Let's Go!";
    	warp "pvp_n_2-5",0,0;
    	close;
    
    
    	No:
    	mes "[ PvP Warper ]";
    	mes "Are you Scared?";
    	next;
    	mes "Come Back Again, if you already have the Guts!";
    	close;
    
    //WAITING ROOM updates every 2.5 second
    OnInit:
        	while(1) {
    	delwaitingroom;
    	waitingroom "PvP Warper ["+getmapusers("pvp_n_2-5")+"]",0;
    	sleep 2500; //2.5 seconds
    	}
    	end;
    }
    
    // Mapflags
    pvp_n_2-5	mapflag	nowarp
    pvp_n_2-5	mapflag	nowarpto
    pvp_n_2-5	mapflag	pvp	on
    pvp_n_2-5	mapflag	noteleport
    pvp_n_2-5	mapflag	nosave	SavePoint
    pvp_n_2-5	mapflag	nobranch
    pvp_n_2-5	mapflag	noicewall
    pvp_n_2-5	mapflag	noreturn
    pvp_n_2-5	mapflag	nopenalty
    pvp_n_2-5	mapflag	loadevent
    pvp_n_2-5	mapflag	nomemo

    im doing like this:

    prontera,163,188,5	duplicate(PvP Warper)	PvP Warper#prt	811

     

  2. Hello i want to edit my @go command it has no problem on compiling it just says that when compiling there is a modified mapindex.h and atcommand.c but the compile is complete so i can run the server, the problem is when i use @go command the this i want to show didnt xD heres the this i edited so far.

     

    atcommand.c

    		{ MAP_BG,      110,  39 }, // 36=Battlegrounds
    		{ MAP_VENDING,      110,  39 }, // 37=market
    		{ MAP_TURBO,      110,  39 }, // 38=MALL
    		{ MAP_EDEN,      110,  39 }, // 39=EDEN
    	} else if (strncmp(map_name, "bg", 3) == 0) {
    		town = 36;
    	} else if (strncmp(map_name, "market", 3) == 0) {
    		town = 37;
    	} else if (strncmp(map_name, "mall", 3) == 0) {
    		town = 38;
    	} else if (strncmp(map_name, "eden", 3) == 0) {
    		town = 38;
    	}

     

    mapindex.h

    #define MAP_TURBO "turbo_room"
    #define MAP_VENDING "poring_w01"
    #define MAP_BG "bat_room"
    #define MAP_EDEN "moc_para01"

     

    And yet there is no changes, yes of course i recompile the server xD please help me with this thanks in advance!

    another thing how can i remove restrictions of normal player using @go, when they are using @go 28 or something it says you are not authorized to warp there.

  3. Hello im having a problem in @Cydh channel system i already applied the patch thanks to @Akkarin the problem is whenever i login it wont join the channels or if i typed in @join #trade it will say Unknown Channel '#trade' and same with others too here's the this just to be detailed.

    The error on applying the patch
    error patch.png

    When i tried @Cydh NPC
    npc error.png
    Here's the link of the said NPC: https://gist.github.com/cydh/e1a27566cd830ff4ecb2e89fbc8ecd6a

    And here's my channels.conf
     

    // Channel System Configuration File
    channel_config: {
    
    	/* Colors available */
    	colors: {
    		Default: "0xffffff" /* Custom channels will use the first in the list unless a color is selected through @channel. */
    		Red: "0xff0000"
    		Blue: "0x83cfe9"
    		Orange: "0xe57c00"
    		Cyan: "0x00b89d"
    		Yellow: "0xffff90"
    		Green: "0x28bf00"
    		Normal: "0x00ff00"
    		/* Add as many colors as you'd like. */
    	}
    
    	/**
    	 * Private channel config
    	 * - Always CHAN_TYPE_PUBLIC
    	 * - Always displayed in chat log as "#channel_name: <name>: <chat>"
    	 * - ID of private channels are started from 1000
    	 **/
    	private_channel: {
    		allow: true			  // (bool)	Allow playerto create own channel?
    		color: "Default"	  // (string)	Default color, see colors
    		delay: 1000			  // (int)	Chat delay for each member
    		max_member: 1000	  // (int)	Max member
    		self_notif: true	  // (bool)	Show message when you enter or leave the channel
    		join_notif: false	  // (bool)	Show message when player joined the channel
    		leave_notif: false	  // (bool)	Show message when player left the channel
    		/* Moderation feature for channel owner, allowed to: */
    		ban: true			  // (bool)	Ban player
    		kick: true			  // (bool)	Kick player
    		color_override: false // (bool)	Player allow color override for private channel
    		change_delay: false	  // (bool)	Change allow to change channel dealy
    	}
    
    	/**
    	 * Default server channels
    	 **/
    	channels: (
    	/**
    	 * Structure
    	{
    		name: "#channel"		 // (string)	Channel name
    		password: ""			 // (string)	Password
    		alias: "[Channel]"		 // (string)	Message from this channel will be displayed with this name instead the channel name
    		color: "Default"		 // (string)	Color for this channel
    		type: "CHAN_TYPE_PUBLIC" // (string)	Channel type: CHAN_TYPE_PUBLIC, CHAN_TYPE_ALLY, CHAN_TYPE_MAP
    		autojoin: true			 // (bool)	Player will auto join channel
    		delay: 1000				 // (int)	Chat delay for each player
    		leave: true				 // (bool)	Player is allowed to leave the channel
    		chat: true				 // (bool)	Player is allowed to chat on this channel
    		color_override: false	 // (bool)	Override channel color with personal color
    		self_notif: true		 // (bool)	Show message when you enter or leave the channel
    		join_notif: false		 // (bool)	Show message when player joined the channel
    		leave_notif: false		 // (bool)	Show message when player left the channel
    		groupid: (0,..,99)		 // (list,int)	Only player with there group ids allowed to join. Group with 'channel_admin' always can enter the channel.
    		/// All values above are default settings
    	},							 // Use comma if followed by other channel
    	 **/
    	{
    		name: "#global"
    		alias: "[World]"
    		color: "Orange"
    		type: "CHAN_TYPE_PUBLIC"
    		delay: 1000
    		autojoin: true
    		leave: false
    	},
    	{
    		name: "#support"
    		alias: " "
    		color: "Blue"
    		type: "CHAN_TYPE_PUBLIC"
    		delay: 1000
    		autojoin: true
    	},
    	{
    		name: "#trade"
    		alias: "[Trade]"
    		color: "Red"
    		type: "CHAN_TYPE_PUBLIC"
    		delay: 1000
    		autojoin: true
    	},
    	{
    		// Why don't post your event notification on this channel?
    		name: "#event"
    		alias: "[Event]"
    		color: "Cyan"
    		type: "CHAN_TYPE_PUBLIC"
    		delay: 1000
    		autojoin: true
    		chat: false
    		leave: false
    	},
    
    	// Specific channel, autojoin by group_id
    	{
    		// Autojoin for staff groups
    		name: "#staff"
    		alias: "[Staff]"
    		color: "Normal"
    		type: "CHAN_TYPE_PUBLIC"
    		delay: 1000
    		autojoin: false
    		leave: false
    		groupid: (2,3,4,10,99)
    	},
    	{
    		// Autojoin while you're VIP
    		name: "#vip"
    		alias: "[VIP]"
    		color: "Normal"
    		type: "CHAN_TYPE_PUBLIC"
    		delay: 1000
    		autojoin: true
    		leave: false
    		groupid: (5)
    	}
    	)
    
    	/**
    	 * Channel config for guild alliance
    	 * For the structure, see the 'channels' above
    	 **/
    	ally: {
    		name: "#ally"
    		alias: "[Guild]"
    		color: "Green"
    		type: "CHAN_TYPE_ALLY" // DO NOT CHANGE THIS VALUE
    		delay: 1000
    		autojoin: true
    		leave: true
    		chat: true
    	}
    
    	/**
    	 * Channel config for map channel
    	 * For the structure, see the 'channels' above
    	 **/
    	map: {
    		name: "#map"
    		alias: "[Area]"
    		color: "Yellow"
    		type: "CHAN_TYPE_MAP" // DO NOT CHANGE THIS VALUE
    		delay: 1000
    		autojoin: true
    		leave: true
    		chat: true
    	}
    }

     

  4. ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }

    EX

    2404,Shoes_,Shoes,4,3500,,400,,10,,1,0xFFFFFFFE,63,2,64,,0,1,0,{},{},{} (CHANGE 63 to 56 so only 3rd jobs can wear that.)

     

  5. I am having errors on map server when talking to Roel the baby royal guard then after that when i talk to Runane she'll say "if you want to use my dimensional portal, then you first have to talk to Roel, The portal is not open for everyone. Which is i did already.. here are some screenshots of and the script itself

    Map Server Error

    Spoiler

    G0aCpAM.png


    Tried to input the quest.db old stuff inside the said script on re/quest.db

    Spoiler

    I02XHBE.png


    Tried to input the quest.db new stuff inside the said script on re/quest.db

    Spoiler

    8DSufH8.png


    inside mob_db.txxt

    Spoiler

    UHvEJWr.png


    The Script itself [Nightmarish Jitterbug by @Tokei & @Nova]

     

  6. I am having a problem when this script is on, every npc when you talk to every npc the dialogue box will shot next/close at the same time its a problem right? heres the actual script that im using.

     

    -	script	hourlypoints	-1,{
    
    //--Start of the Script
    OnPCLoginEvent:
    attachnpctimer ""+strcharinfo(0)+"";
    initnpctimer;
    end;
    	
    OnTimer30000:
    //Check if Vending (normal or @at)
    if(checkvending() >= 1 || checkchatting() == 1) {
    	dispbottom "AriaRO hourly reward event stopped because you were vending / chatting. Please relog if you wish to start again.";
    	stopnpctimer;
    	end;
    }
    end;
    
    OnTimer60000:
    set @minute, @minute + 1;
    //Check for 1 Minute
    if(@minute == 60){
    	set @minute,0;
    	set .@point_amt, 10; //Points to get every hour (default: 10)
    	getitem 7360,10;
    	dispbottom "You received AriaRO Hourly Ticket by staying ingame for 1 hour";
    	set @consecutive_hour, @consecutive_hour + 1;
    	}
    
    stopnpctimer;
    initnpctimer;
    end;
    

     

  7. I need a item giver npc that will give SinX 3 poison bottles

    Bio 5 Grenade and Fire Bottle

    only 1 time per character basis.. 

    i cant set this script it says i ady have the item but i dont have yet and any char can talk to it.

    quiz_02,172,376,5    script    Limited Item Giver    435,{
        if( !Freebies ){
        set #Freebies,1;
        mes "^FF3355Limited Suppy Giver^000000";
        mes "5 Acid/Fire Bottle for Bio's";
        mes "3 Poison Bottles for SinX";
        mes "^FF3355Per Character Basis!^000000";
        if ((Class == Job_Alchemist) && (Class == Job_Creator) && (Class == Job_Baby_Priest) && (Class == Job_Genetic)) {
        getitem2 7135,5,1,0,0,0,0,0,0;
        getitem2 7136,5,1,0,0,0,0,0,0;
        set Zeny, Zeny + 1000000;
        close;
        }
        if((Class == Job_Assassin) && (Class == Job_Assassin_Cross) && (Job_Baby_Blacksmith) && (Job_Baby_Guillotine_Cross)) {
        getitem2 678,3,1,0,0,0,0,0,0;
        set Zeny, Zeny + 0;
        close;
        }
    
    }
        mes "You have claim the Reward already.";
        close;
    
        OnInit:
        waitingroom "Limited Item Giver",0;
        end;
    }

     

  8. NPC that will queue PARTY 1 until there is a PARTY 2 and warp them to GvG Map

    Eg. 

    Parties should be in different class like HW,Champ,Prof,Stalker,Clown,High Priest,Paladin with no Job Repetition (Example: Paladin and Lord Knight in the same party)

    Parties will be warped into designated arena when all parties are good to go and complete.

    They will need to enter a 0/7 room just to be sure that they are only 7 chars with no job repetition

    If Arena 1,2,3,4 are full players will be in queue mode

    Party 1 and Party 2 cannot use the skill until the NPC says "3","2","1","Buffs up!"

    Players cannot move from their designated location like a barricade is on until the NPC Says "Ready?","3","2","1","GOOOOOOOOOOO!!!" and the barricades blocking the way will turned off.

    GvG Maps are:

    guild_vs1,2,3,4

     

    I am hoping for a help here cause i am planning to release a 7v7 RWC Practice Server so players from other trans server can come to my server to practice in their upcoming tournaments.

    For reference:

     

    What i've done so far.

    5O6J76M.png

    RWC Items NPC:

    See the item list here

    M4dV22x.png

     

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