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Posts posted by Ai4rei
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@hakuren: Since all of these, except the edit control, are bitmap-buttons where the size is taken from the bitmap and the offending code is not inlined, the following patch attempts to move the controls outside the visible area of the window. I cannot test this myself, so you will have to see for yourself what it does. There is no problem with the edit control, as that one can be zero-sized directly.
F:6A5968B100000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A6368B100000068F6000000E8C6DB0100685819AC00686419AC00688400000068BD00000068660100008BCEE8A6DB0100687419AC00688019AC006884000000688D00000068650100008BCEE886DB0100689019AC0068A019AC0068840000006A5D68640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC0068840000006A2D6863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A116A638BC8 R:6A00682C01000068F5000000E8ECDB010068D90A0000E892701C0083C4048BCE50684819AC006A00682C01000068F6000000E8C6DB0100685819AC00686419AC006800000000682C01000068660100008BCEE8A6DB0100687419AC00688019AC006800000000682C01000068650100008BCEE886DB0100689019AC0068A019AC00682C0100006A0068640100008BCEE869DB010068DA0A0000E80F701C0083C4048BCE5068B419AC00682C0100006A006863010000E843DB010068DC000000E807EF480083C4048945F0C745FC0000000085C074098BC8E8218EFBFFEB0233C0C745FCFFFFFFFF6A006A008BC8
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I wonder how you execute a dll. That's not something you usually run on it's own, but link with a program.
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#include <windows.h> #include <tchar.h> DWORD CALLBACK RunMyApp(LPVOID lpParam) { STARTUPINFO Si = { sizeof(Si) }; PROCESS_INFORMATION Pi = { 0 }; if(CreateProcess(_T("myapp.exe"), _T("myapp.exe param1 param2"), NULL, NULL, FALSE, 0, NULL, NULL, &Si, &Pi)) { CloseHandle(Pi.hThread); CloseHandle(Pi.hProcess); } return 0; } BOOL CALLBACK DllMain(HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved) { switch(dwReason) { case DLL_PROCESS_ATTACH: { DWORD dwThreadId; HANDLE hThread = CreateThread(NULL, 0, &RunMyApp, NULL, 0, &dwThreadId); if(hThread) { CloseHandle(hThread); } break; } } return TRUE; }
Here's your sample code. Error handling has been omitted for brevity.
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The controls can be hidden by changing their width and height (since removing the controls would crash the client upon clicking deposit/withdraw). Provide the client .exe.
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You have to provide the .exe instead of bumping for someone to actually bother.
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I will think about it.
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See if this removes the View button for 2015-09-16aRagexe_patched:
F:C745D40F000000FFB1A0000000C745D000000000FFB19C000000C645C000E8280B0D00 R:C745D40F000000906800000000C745D000000000906800000000C645C000E8280B0D00 > ^^^^^^ ^^^^^^ <
Edit:
and for 2017-06-14bRagexeRE:
F:C745D40F000000FFB1B0000000C745D000000000FFB1AC000000C645C000E8B8080F00 R:C745D40F000000906800000000C745D000000000906800000000C645C000E8B8080F00 > ^^^^^^ ^^^^^^ <
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On 8/20/2017 at 5:15 PM, Kaze said:
2015-09-15aRagexe
and
2017-06-14bRagexeREPlease upload the clients, or point me to the unpacked releases.
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Currently not, though it's possible to make.
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Three possibilities:
- Patcher version not latest, update to 2.4.16.
- Too old client data.
- Patch.inf/PatchRE.inf missing.
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Client version?
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Since you did not provide a client version, I took a guess and got a 170517RE as match. There is not just one factor involved.
- Baby novice/super novice(2)/1st class: 75%
- Baby 2nd/3rd class/mount (any class): 82%
- Baby summoner: 80%
- Everything else: 100%
Either way, at least in HighPriest the scale factor is applied to the whole body layer. The 170517RE has four calls to the scale factor function, so if you provide a client date, you can try you luck changing any of those four (since I cannot run the new clients).
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12 hours ago, Kaze said:
Hi, Ai4rei What HEX editor did you using?
I'm using HexEdit and HxD couldn't find that Value.HxD.This is a client-specific patch-set, it probably will not work with other clients, than the one stated in the first post.
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F:FF770C8BCFFF7708E843C21500 R:906A008BCF906A00E843C21500 >^^^^^^ ^^^^^^ <
This is instead of the last one. It should remove the selection frames from both humans and doram.
If that works out, you can just put the select frame on the window background ( 유저인터페이스\make_character\bg_create_character.bmp / À¯ÀúÀÎÅÍÆäÀ̽º\make_character\bg_create_character.bmp ) so that it looks as if there was a selection.
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9 hours ago, KaAlfredPri said:
How to use it
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F:00B8DEBDC3C1F600 R:00416C6572740000
메시지 -> Alert (since "Message" does not fit)
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It's step by step as I cannot run the client myself. That said, can you tell me what happens, when you click on the advertisement on iRO? That might allow me to pin-point the last piece of the patch.
Edit: Another patch:
F:FF928C0000008B7DEC8345F00481C79100000043897DEC81FF420100000F8C5BFFFFFF R:FF928C0000008B7DEC8345F00481C79100000043897DEC81FF42010000909090909090 > ^^^^^^^^^^^^<
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F:0F8C96FAFFFF8B8D38FFFFFF41898D38FFFFFFB87A10000083F9020F8C3DFAFFFF8B4DF4 R:0F8C96FAFFFF8B8D38FFFFFF41898D38FFFFFFB87A10000083F9029090909090908B4DF4 > ^^^^^^^^^^^^ <
In addition to the previous.
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data\texture\effect\ring_yellow.tga
This is what the ground rings are made of.
data\sprite\이팩트\particle1.act data\sprite\이팩트\particle1.spr 이팩트 = ÀÌÆÑÆ® in case your GRF program/Windows cannot display korean.
These are the dots swirling above the rings.
Depends on whether you mean the NPC (CRagEffect::Warp) or the Skill (CRagEffect::WarpZone, CRagEffect::WarpZone2).
Either way it is a special-effect hard-coded in the client, so the editing is limited to changing the color/texture (unless you want to rewrite significant portions of the effect code).
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F:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF000000006A01684C6399006A0C6A006A00 R:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF00000000E9AB01000090906A0C6A006A00 > ^^^^^^^^^^^^^^ <
Try this then.
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F:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF000000006A01684C6399006A0C6A006A0068CA0B0000 R:C78524FFFFFF00000000C78528FFFFFF00000000C7852CFFFFFF00000000E9CB01000090906A0C6A006A0068CA0B0000 > ^^^^^^^^^^^^^^ <
Since you did not specify a client, this patch might not work for yours (this is for 2017-05-17RE). The visuals need editing of bg_create_character.bmp and maybe one or two more patches.
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I will check it out, thanks.
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What version do you use?
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Please provide the unpacked client in question.
Custom Alt function
in Client Requests
Posted · Edited by Ai4rei
Shortcut keys are processed in UIWindowMgr::ProcessPushButton. To locate it, look for a single reference to DefWindowProcA import to find the main window procedure, then follow the call in the WM_KEYUP, WM_KEYDOWN or WM_SYSKEYDOWN handlers.