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Everything posted by Mr BrycE
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after i stash save run these right? then it will still save my old settings right? git pull git stash pop what happend if i forgot to to stash pop? replaced?
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add this to the valk armor script,. bonus2 bResEff,Eff_Freeze,10000;
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re: db/re/mob_db.txt pre-re: db/pre-re.mob_db.txt find: 1101,BAPHOMET_,Baphomet Jr.,Baphomet Jr.,57,2035,0,486,548,1,186,219,70,25,52,60,36,17,52,25,10,12,0,6,27,0x3795,100,868,480,120,0,0,0,0,0,0,0,923,3000,984,63,1464,2,607,50,610,100,508,1300,2405,50,0,0,0,0,4129,1 if you can't see any 607(ygg) then add that.
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ohhh.. i don't usually put something in these files but i guess this one needs it.. num2itemdesctable num2itemdisplaynametable num2itemresnametable i can see it now. thanks guys.
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League of Legends - Dominion Map [Free Map]
Mr BrycE replied to K e o u g h's topic in Maps & 3D Resources Downloads
thanks man. take my -
where to get advance Hollerghen refiner?
Mr BrycE replied to donkeyg's question in Scripting Support
in /npc/merchants/refine.txt Line: 571 callfunc "refinemain","Hollgrehenn",0; change to callfunc "refinemain","Hollgrehenn",1; -
bump
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may i ask how will that exactly work?
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Hello, is there a way to prohibit the .exe to run by itself and must go through patcher first?
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does it mean that, setting up a new custom item does't work? because, i already have the bmp for the quints. ( i added them with complete, sprites and textures )
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Hi, i replace the rune with a custom but, there's an X. how to i change that null to its sprite. here's an SS
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can somebody please tell me how to fix this error on putty?
Mr BrycE replied to eboni001's question in Client-side Support
is that one of your custom file? can you post the Quest_Izl script? a proper placement of script commands can fix this. -
hi, when im trying to update my trunk(17526) to latest revision this is what i get..
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nice juan )
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thanks for helping me out
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i want to ask help about this, im doing it wrong >.< setarray .Runes[0],20369,20368,20367,20366,20376,20377; for( set .@r,0; .@r < getarraysize( .Runes ); set .@r,.@r + 1 ){ set .@RunesMenu$,.@RunesMenu$ + getitemname( .Runes[.@r] )+":"; } set .@Runes,select( .@RunesMenu$ ) - 1; >>>>>>> if(countitem( .@Runes) >= 10) { <<<<<<<<<< mes "^0000FF[ Zane ]^000000"; mes "Not Enough Requirements my Lord"; close; } what i want to do is, to check if the chosen id is = to 10pcs
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hehe thanks for all the help, it is now done.
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happend to me recently after i patch my own grf(i will not assume the we did the same) but, check you file names in your grf, sprite names, lua files if anything is named correctly or placed correctly
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sorry for the late reply, thanks patskie
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i just saw the makeitem in the doc. but i'll try this.
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WOW!! 10/10, i don't usually give 10's but this...
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Will someone teach me how to spread the drop in the area where the monster is killed? NOT the normal item drop where the item and monster is in the same position.