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EvilPuncker

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Everything posted by EvilPuncker

  1. which source modifications you got?
  2. Am I the only one that want to see the fixes from eAthena into rAthena more often? I know that they don't got that high activity but c'mon, we got lots of dev and users to please
  3. EvilPuncker

    GLC

    change if( select("Yes:No") ) == 2) into if( select("Yes:No") == 2)
  4. thanks, but what about uploading the new ones too? since I use bRO and we still use old maps and I wanted to try the new one
  5. Well I'm kinda lazy, still translating but just posted to let you know (if you still don't) that IDCHECKBOX_STATEINFO is to show/hide icon descriptions when you move your mouse over it
  6. what about doesn't showing Int'l Forum posts at newest posts side bar?
  7. It has been decided a long time ago that ASCII art will no longer be used in any of the files and will only be displayed in the _servers consoles. that is really what I mean!! the consoles
  8. http://rathena.org/wiki/Diff Same process when applying .patch files.
  9. @up use sc_start to start the status effect from that skill
  10. src/map/conf/renewal.h comenta #define RENEWAL_DROP e recompila
  11. 2 tips: - that label isn't really necessary, would look nicer if you used {} - why don't you set the variables on the OnInit label instead of setting them everytime the user clicks the npc?
  12. this is already translated in latest Lua files if I'm not mistaken
  13. EvilPuncker

    Error

    would be really nice if you tell us exactly which error...
  14. really nice program, but would be even nicer if there were an easy way to translate
  15. 1 - use item_noequip.txt 2 - something like this: http://pastebin.com/aA7iUxsP but still need the check if the user is mounted, that is just a start for you
  16. the same formula used by the skill "needed" for the desired item
  17. then it needs more fixes than I thought of
  18. I modified my diff, so it also checks flag (which should hold information about which button was pressed), now it should only trigger if one hit OK. now its okay, but still the message from unidentified items :/ since the shop window still open, maybe that has something to do with vending.c?
  19. btw it still triggers the msg even if you hit cancel instead of OK I've added a clif_refresh(sd); while there is no fix
  20. cool :3 some examples would be nice
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