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Posts posted by Gidz Cross
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Thanks for this mate! Keep up the good work!
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Very nice release for those who dont have gepard. Thanks!
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Since this setup is intended. Can anyone make a diff regarding this?
On 11/21/2018 at 5:11 AM, fckng said:Someone know hot do solve this?
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23 hours ago, Litro Endemic said:
the dummy shops in the bottom parts of script, move it to first line...
// Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1
I suppose you have faced with the situation where when you reloadnpcfile the shop is only have jellopy in it?, that because reloadscript and reloadnpcfile is different, reloadnpcfile, is applying script from start to end, reloadscript is from end to start (I think I have seen annieruru or someone else said this somewhere), so with reloadscript the dummy shops have been there for core quest shop script to manage the shop entry, but not the case with reloadnpcfile, the shop is not there in server memory yet because it was unloaded, this is under my assumption of how the src code do it work wit (re)load-ing the script and what I have tried and it worked for me.
Makes a lot of sense. Thank you so much for the enlightenment.
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21 hours ago, Litro Endemic said:
move the dummy shop to upper part of the script, with that @reloadnpcfile can be used freely
Thank you so much for the reply. Which line should i move it? Thanks!
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Can i request a diff for us to allow the use of @reloadnpc to complicated NPC's such as Euphy Quest shop? Thanks!
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On 7/12/2022 at 5:16 PM, kalabasa said:
can someone make it not to consume glistening coat if the enemy does not have FCP?
Mine is working 100%. I use @Bringer's
On 11/13/2019 at 10:02 AM, Bringer said:Here mine Working 100% Helm not included
Stalker SL + 2 Wickebine Even on Metaling Card + Auto Attack Only Weapon Stripif ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 10 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->inventory.u.items_inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPWEAPON,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPSHIELD,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPARMOR,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start(NULL,bl,SC_STRIPHELM,100,skill_lv,skill_get_time(skill_id,skill_lv)); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } }
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Map Information w/ Visuals
Heya rA folks! Today i bring you this awesome function that imitates MapInfo for 2020+ clients. This is for 2018 clients and below.
Just install the script and merge the files to your main grf and viola! Also, if you dont want the cutins version i made text version as well. Just set .@cutinmode into 0.
PSD file Included.
ENJOY!!!P.S. I'm not good at graphic designs but this will do.
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Submitter
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Submitted07/18/2022
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Category
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Video
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Content AuthorGidz
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On 7/15/2022 at 3:01 PM, gaurav787 said:
There are workaround in 2015 clients. But yeah. I wont display properly on your client version. You can just edit the mes info. i would do it this way
mes "<ITEM>"+getitemname(602)+"<INFO>602</INFO></ITEM>"; mes " "; mes "Click the link above to see the description of Butterfly Wing"; end;
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On 7/18/2022 at 2:14 PM, GM Winter said:
hello every one i would like to ask for help regarding this Training Ground Barricade script in my last server it works fine now im trying to make a new one and it has an error now . this error appears
"[Error]: npc_event: event not found [Barricade::Oncommand]"
heres the script:
thanks in advance
Replace Oncommand to OnCommand.
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On 7/18/2022 at 10:03 AM, acaciomilk said:
Download this https://rathena.org/board/files/file/2447-corrected-classes-head-sprites/
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45 minutes ago, crazyarashi said:
switch(select("MENU 1","MENU 2",(case == 1 ? "ON" : "OFF"))){ case 1: //CODE case 2: //CODE case 3: case = (case == 1 ? 0 : 1); }
Use ternary operator
Works like charm! Thank you so much!
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Heya. Is it possible to have toggle menus using switch select? If so how can i do this properly.
switch(select("Case 1:Case 2:if(CASE == 0) [^33CC33ON^000000] Case 3 else [^33CC33OFF^000000] Case 3")){ Case 1: mes "Case 1 Works"; Case 2: mes "Case 2 Works"; Case 3: if(!CASE) { CASE = 1; mes "You have turned OFF Case 3"; end; } else { CASE = 0; mes "You have turned ON Case 3"; end;
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Cutin Checker
I'm bored. So i made this simple Cutin Checker via @cutin command. To use this, simply type @cutin and input the EXACT cutin name.
Cutin names can be found in data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\illust
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Submitter
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Submitted07/06/2022
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Category
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Video
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Content AuthorGidz
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- 2
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On 7/5/2022 at 3:41 PM, Yuna said:
Actually it should be possible. I've seen some one do it. Take a look.
They made the effect remain after picking up the item.Well this is itemdrop effect v2 (used by 2020 clients+) The one you posted is the initial release of the drop item effect which is HIGHLIGTING effect. They behave differently.
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6 minutes ago, Yuna said:
Hello,
I want the pillar effect to remain when you leave the area where the item is dropped and come back. Atm the effect stops once you leave the area.
Also, if the pillar effect can remain once you pick up the item. So when you drop the item on the floor again the effect will still be there. I'm hoping this can be achieved through editing SRC.
Any help would be appreciated, thank you!
I think its not possible. Not unless you made it permanent effect when its drop.
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Maybe your emblem is not supported. Try this GM Emblem.bmp instead.
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14 hours ago, Echoes said:
Hello,
I'm creating a test server for test purposes but I fear the newer clients don't allow Custom Jobs according to http://nemo.herc.ws/patches/EnableCustomJobs/.
Sadly, the custom job-able clients are not available to download according to such page, so I would like to ask:
What happens in new clients that they are not custom job-able? I would like to use an available, recent, and stable client but I'm afraid not being able to create some custom jobs I have in mind in the future with such client.
Thank you
You can try to use WARP. Successor for NEMO. They're allow custom jobs. WARP - A Successor to NEMO - Client Releases - rAthena
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Modded Apple of Idun
I got this idea from a good friend of mine. He showed me the Animation Effect of Apple of Idun skill in Ragnarok Online Mobile(ROM). So i ripped the apple out of it and implement to our good ol' Ragnarok for PC! The file should go into data/texture/effect.
Enjoy!
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Submitter
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Submitted06/21/2022
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Category
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Video
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Content AuthorGidz
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Very nice. Thank you!
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21 hours ago, cook1e said:
I enabled the mapflag only in prontera and i can't use the token, but i can anywhere else.
Everything is working as intendedI have reverted back to once it was. Will try to rediff this mod again. But last time i checked. It doesnt work anywhere else when i have this diff.
*EDIT
yep. Still the same. If you have this diff. You cannot use token of siegfried anywhere else.
*EDIT AGAIN
It seems by putting { } fixes the problem.if(map_getmapflag(sd->bl.m, MF_NOTOKEN)) { return false; }
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16 hours ago, cook1e said:
Yes, you do.
How do i somehow turn off roulette and the icon will still present? Reason for this was to elimiated the warning on the map console.I have fixed it.The only problem were i kept on spam clicking the icon even tho the label has been already called. How can i fix this?
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On 6/15/2022 at 2:48 AM, cook1e said:
If you don't use the Roulette button, you can use the roulette as the config button, you can also change the roulette icon in your grf.
go to src/map/clif.cpp
Change
void clif_roulette_open( struct map_session_data* sd ){ nullpo_retv( sd ); struct packet_roulette_open_ack p; p.PacketType = 0xa1a; p.Result = 0; // result p.Serial = 0; // serial p.Step = (sd->roulette.claimPrize) ? sd->roulette.stage - 1 : 0; p.Idx = (sd->roulette.claimPrize) ? sd->roulette.prizeIdx : -1; p.AdditionItemID = -1; //! TODO: Display bonus item p.GoldPoint = sd->roulette_point.gold; p.SilverPoint = sd->roulette_point.silver; p.BronzePoint = sd->roulette_point.bronze; sd->state.roulette_open = true; clif_send( &p, sizeof( p ), &sd->bl, SELF ); }
to
void clif_roulette_open( struct map_session_data* sd ){ nullpo_retv( sd ); npc_event_do_id("NPCNAME::OnLabel", sd->status.account_id); }
and make a script like this, for example.
- script NPCNAME -1,{ OnLabel: mes "add whatever you want."; end; }
Do i need to diff the client to restore roulette?
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@iraciz By any chance have you solve this one? I think its attendance icon.
@whois request (IP into Unique ID)
in Script Requests
Posted · Edited by Gidz Cross
This script is very useful. But if you have proxy ip this feature will render useless. Can i request to check unique id instead of ip? Or better yet mac address checker.
Here's @Keitenai.