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Posts posted by Gidz Cross
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Wow thank you so much!
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On 10/4/2023 at 1:12 AM, Ukiram said:
@Poring King I'm getting this error too. How can I fixed it? Do you have the file?
Update your kRO.
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There is no update to this. Its broken map.
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@allpub command is where you force your player to create chatroom(waiting room).
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On 9/4/2023 at 10:44 AM, luizinhomt said:
Good evening, would anyone know a way to restrict the use of the @pk command for 10 seconds if you are taking battle damage
Ideally. @pk command should only work in towns. Not on the battlefield.
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Thats nice! Restricted trading system but can bypassed when you have the ticket.
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On 9/11/2023 at 7:45 PM, Rynbef said:
With DgVoodoo2 u can force ur Client to use Dx11/12
Rynbef~
How?
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I have this working custom BGM that works in my Client. But when i edit the mp3tags it doesn't play anymore. Some BGM i have have tags and they are working. Do we have a tool that properly converts any mp3 to be used in RO?
BTW, I am editing tags via right click then put infos. I also tried online server such as https://tagmp3.net/ -
Or. You can connect to the same server as long as you are connected to the same network (Wired or Wireless). Just run rA in one of the PC then open cmd then type in ipconfig to get IPv4 Address.
On your friends PC. Edit their clientinfo/sclientinfo and put the IPv4 Address. Viola. Wireless!
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When a Player that has Guild Bounded items and got kicked, the item will be removed to the players account and will be automatically transferred to Guild Storage. I have tried this using equipment type.But when I tried costume, the item is forever lost.https://github.com/rathena/rathena/issues/7920
Turns out there is no problem at al.
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I think the OP uses a replicated NPC to have unique function while the original pvp ladder from annie is active.
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On 8/29/2023 at 11:06 AM, someoneloveyou said:
Hi all i need you suggestion what is the stable ragexe for lastest version of rathena, i try to use version 20200601 isnt stable. and always crash.
i use translation by IIcrishII so many file missing... did you have suggestion ?What were the errors? I use 20200601 and its fine. (not my main client tho)
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Good map indeed! Thank you!
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The solution for this was to diff your client with extend.
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You can try to @mi or @monsterinfo first to know the monster id. That poring you summoned was a MVP.
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16 hours ago, K i n G said:
Looking for MVP Script.
If the MVP is alive PVP is on.
If the MVP is die it will announce the killer of the Boss. Plus PVP is disabled.
Also, may I request an MVP Board?
Thanks a lot!I use this mod when mvp is alive
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On 8/22/2023 at 5:19 PM, Harvin said:
that was my account but I can no longer access it because some complication.
you can try check if the *.@mob_id[N]* is exist to debug it why it doesn't work. or change code on part.
or change the src code mod intosrc\custom\script.inc
BUILDIN_FUNC(specialeffect3) { int id = script_getnum(st, 2); int type = script_getnum(st, 3); enum send_target target = script_hasdata(st, 4) ? (send_target)script_getnum(st, 4) : AREA; struct block_list *bl = map_id2bl(id); if (bl == nullptr) { ShowError("buildin_specialeffect: unknown game object with id %d.\n", type); return SCRIPT_CMD_FAILURE; } if (type <= EF_NONE || type >= EF_MAX) { ShowError("buildin_specialeffect: unsupported effect id %d.\n", type); return SCRIPT_CMD_FAILURE; } if (target == SELF) { map_session_data* sd; if (!script_rid2sd(sd)) return SCRIPT_CMD_FAILURE; clif_specialeffect_single(bl, type, sd->fd); } else clif_specialeffect(bl, type, target); return SCRIPT_CMD_SUCCESS; }
src\custom\script_def.inc
BUILDIN_DEF(specialeffect3,"ii?"),
and in your script
OnKill1: specialeffect3 .@mob_id[1], 68, AREA; callsub OnSetWinner, .mob_id_2, "WALA"; OnKill2: specialeffect3 .@mob_id[1], 68, AREA; callsub OnSetWinner, .mob_id_1, "MERON";
Thank you so much for replying. When made changes based on this patch i finally have map error.
*EDIT
When i rediff the initial patch. It somehow works! So Its working now! Thanks! -
On 1/27/2020 at 2:41 PM, Litro Endemic said:
you can try this...
src\custom\script.inc
BUILDIN_FUNC(specialeffect3) { struct block_list *bl = NULL; int id = 0; int type = script_getnum(st,2); enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; if (script_hasdata(st,4)) { id = script_getnum(st,4); bl = map_id2bl(id); } else { bl = st->rid ? map_id2bl(st->rid) : map_id2bl(st->oid); } if(bl == NULL) return SCRIPT_CMD_SUCCESS; if( type <= EF_NONE || type >= EF_MAX ){ ShowError( "buildin_specialeffect: unsupported effect id %d\n", type ); return SCRIPT_CMD_FAILURE; } if (target == SELF) { TBL_PC *sd; if (script_rid2sd(sd)) clif_specialeffect_single(bl,type,sd->fd); } else { clif_specialeffect(bl, type, target); } return SCRIPT_CMD_SUCCESS; }
src\custom\script_def.inc
BUILDIN_DEF(specialeffect3,"i??"),
usage example
// GID examples... .@gid = getcharid(3); //.@gid = $@mobid[0]; //.@gid = killerrid; //.@gid = killergid; specialeffect3 EF_HIT1,AREA,.@gid;
Can you help me? It doesn't work to the script I am using. What seems to be missing here.
OnKill1: specialeffect3 68, AREA, .@mob_id[1]; callsub OnSetWinner, .mob_id_2, "WALA"; OnKill2: specialeffect3 68, AREA, .@mob_id[0]; callsub OnSetWinner, .mob_id_1, "MERON";
I am using bg_monster
.@mob_id[0] = bg_monster(1, .map$, .meron_x, .meron_y, "MERON", .mob_id_1, strnpcinfo(0)+"::OnKill1"); .@mob_id[1] = bg_monster(2, .map$, .wala_x, .wala_y, "WALA", .mob_id_2, strnpcinfo(0)+"::OnKill2");
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36 minutes ago, Rynbef said:
Why u use specialeffect2?
Rynbef~
I mean that's the idea.
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Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like thisOnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2";
I tried to do specialeffect 64; and
OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1";
it didn't work and it throws me player not attached error.
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My request has been fulfilled. I no longer require this system.
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11 hours ago, GM Winter said:
hello everyone did you experience this error too?
Lines:
Ask support to the author.
NPC Sprite Goes Underground
in Graphics Support
Posted
Sadly. Its with the sprite.