add inside this
Job_Changing:
mes .npcname$;
mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000.";
if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; }
if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; }
if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; }
if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; }
jobchange getarg(0);
set BaseLevel,getarg(1);
set JobLevel,getarg(2);
ResetSkill;
ResetStatus;
set SkillPoint,getarg(3);
if ( .Allskills == 1 ){
atcommand "@allskills";
set SkillPoint,0;
}
percentheal 100,100;
if ( .Based == 0 ){ set #ClassHelper,1; }
if ( .Based == 1 ){ set ClassHelper,1; }
warp "prontera",155,181; <------------------------------- HERE
close;