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Emistry

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Everything posted by Emistry

  1. what is the point of limiting the job level but you want a high amount of skill point.. ??? anyway...you can still do this using NPC way..... but i dunno how you want to distribute it through NPC script.. and of course there is alot way to do so.. when you are ready for that , then make a topic at script request section..
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  3. edit at your exp.txt since it is your job level that lead to this much of skill point. @simplehan he is looking for skill point..not status point
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  5. edit skill_db.txt //id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description as you can see the second column is RANGE
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  8. *setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>; Each map cell has several 'flags' that specify the properties of that cell. These include terrain properties (walkability, shootability, presence of water), skills (basilica, land protector, ...) and other (NPC nearby, no vending, ...). Each of these can be 'on' or 'off'. Together they define a cell's behavior. This command lets you alter these flags for all map cells in the specified (x1,y1)-(x2,y2) rectangle. The 'flag' can be 0 or 1 (0:clear flag, 1:set flag). The 'type' defines which flag to modify. Possible options include cell_walkable, cell_shootable, cell_basilica. For a full list, see const.txt. Example: setcell "arena",0,0,300,300,cell_basilica,1; setcell "arena",140,140,160,160,cell_basilica,0; setcell "arena",135,135,165,165,cell_walkable,0; setcell "arena",140,140,160,160,cell_walkable,1; This will add a makeshift ring into the center of the map. The ring will be surrounded by a 5-cell wide 'gap' to prevent interference from outside, and the rest of the map will be marked as 'basilica', preventing observers from casting any offensive skills or fighting among themselves. Note that the wall will not be shown nor known client-side, which may cause movement problems. Another example: OnBarricadeDeploy: setcell "schg_cas05",114,51,125,51,cell_walkable,0; end; OnBarricadeBreak: setcell "schg_cas05",114,51,125,51,cell_walkable,1; end; This could be a part of the WoE:SE script, where attackers are not allowed to proceed until all barricades are destroyed. This script would place and remove a nonwalkable row of cells after the barricade mobs.
  9. drop rate // Item drop rates (Note 2) item_rate_common_boss: 100 item_rate_heal_boss: 100 item_rate_use_boss: 100 item_rate_equip_boss: 100 item_rate_card_boss: 100 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 100 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 for mvp... edit it 1 by 1 at the npc/mobs/ there... if you dunno how to edit the timing.. read here Permanent_Monster_Spawn
  10. try this [ Pastebin ] GM Map Restriction
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  14. read wiki Category:Patchers
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  17. try these mapname mapflag novending mapname mapflag nochat
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  19. owh..thx for the explaination legato xD it though it was wrong..coz i didnt found any sample with -0 and that map_flag_vs also haha and thx you teach me a great lesson on src
  20. Emistry

    phpMyAdmin

    PhpMyAdmin installation guide you can find it here XAMPP_Installation
  21. of course it wont drop.... the script can only be triggered when you killed the monster using your characters.. using @killmonster wont be able to trigger this event.
  22. erm..ya...actually i feel the same as you... and i didnt found any example for map_flag_vs inside the src part.. >.< that's why i write 1 using the current exist mapflag checking code.. anyway..hope it work...
  23. @tr0n.... ...like title mentioned...those command will be disabled at pvp map.. when player use the command... a message of disabling they use the command will be shown to player.. ( just a 4 line code...how come you didnt saw the 2nd line ? ) "Sorry , you cant use this command at pvp map." @legato/.... there is a little typo mistake at your code.. return -0; -------> should be -1; anyway..if legato didnt work..maybe you can try this.. if( map[sd->bl.m].flag.pvp ){ clif_displaymessage(fd, "This Command is Disabled in PVP Map."); return -1; }
  24. use post#7 1....
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