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Emistry

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Everything posted by Emistry

  1. trunk/doc/script_commands.txt Zeny - Amount of Zeny. Hp - Current amount of hit points. MaxHp - Maximum amount of hit points. Sp - Current spell points. MaxSp - Maximum amount of spell points. StatusPoint - Amount of status points remaining. SkillPoint - Amount of skill points remaining. BaseLevel - Character's base level. JobLevel - Character's job level. BaseExp - Amount of base experience points. JobExp - Amount of job experience points. NextBaseExp - Amount of base experience points needed to reach the next level. NextJobExp - Amount of job experience points needed to reach the next level. Weight - Amount of weight the character currently carries. MaxWeight - Maximum weight the character can carry. Sex - 0 if female, 1 if male. Class - Character's job. Upper - 0 if the character is a normal class, 1 if advanced, 2 if baby. BaseClass - The character's 1-1 'normal' job, regardless of Upper value. For example, this will return Job_Acolyte for Acolyte, Priest/Monk, High Priest/Champion, and Arch Bishop/Sura. If the character has not reached a 1-1 class, it will return Job_Novice. BaseJob - The character's 'normal' job, regardless of Upper value. For example, this will return Job_Acolyte for Acolyte, Baby Acolyte, and High Acolyte. Karma - The character's karma. Karma system is not fully functional, but this doesn't mean this doesn't work at all. Not tested. Manner - The character's manner rating. Becomes negative if the player utters words forbidden through the use of 'manner.txt' client-side file.
  2. any different between this script and this trunk/npc/custom/breeder.txt??
  3. click on your "Query" tab....paste your SQL Query ...then click "Go" done.
  4. you mean this? trunk/npc/re/merchants/3rd_trader.txt
  5. i think you can try this.. trunk/db/re/job_db1.txt double the value for every number here... // Gunslinger 24, 28000,88 ,0 ,450 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,440 ,940 ,1040 ,2000 ,2000 ,600 except the 1st two number.......which indicated the JobID and Weight ...
  6. you can disable the renewal features in this file... trunk/src/config/renewal.h
  7. i believe in rAthena, we dont use Lunarcast's Dynamic Script anymore ... we have better Dynamic Script that are easier to debug and to configure easily than his.. check this out in Script Release Section..
  8. this is because the SQL Data Type that used to save HP value is capped at - 2,147,483,647 ~ 2,147,483,647 so, you can try this... run this query in your SQL ( use at your own risk ) ALTER TABLE `char` CHANGE COLUMN `max_hp` `max_hp` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0' , CHANGE COLUMN `hp` `hp` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0' , CHANGE COLUMN `max_sp` `max_sp` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0' , CHANGE COLUMN `sp` `sp` BIGINT(11) UNSIGNED NOT NULL DEFAULT '0' ;
  9. refer to post#2 Favorite_tab#Msgstringtable
  10. yes... mentioned in previous post
  11. check for guild and guild master before give items....
  12. in game...all npc do the same...i dont think there is any different way to setup a dynamic npc based on your CP. the different is just how your points is stored...which variable is used to store your votepoints and etc....
  13. from past experiences.....similar things did happen back in eA where client crashed after they installed the PVP Announcer script.... then it's confirmed ....after the topic starter post this.... how would your client to execute the wav files when the topic starter already removed it ? that's why the client crashed..
  14. edit your monster id here ordeal_1-2,0,0,0,0 monster GM Luki 2001,100,40000,20000,0 ordeal_1-2,0,0,0,0 monster GM Zhen 2000,100,40000,20000,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,100,40000,20000,0 ur warper.. que_temsky,60,140,5 script Gold Room Warperer#pront 813,{ aldebaran,133,116,4 script Gold Room Warperer#alde 813,{ alberta,23,247,4 script Gold Room Warperer#alb 813,{ payon,151,182,4 script Gold Room Warperer#pay 813,{
  15. replace this with OnWhisperGlobal part.... OnInit: set .Guild$,"NAME"; set .Item,<itemID>; set .Amount,<Amount>; end;
  16. it's inside the a new folder named upgrade in the src folder.. trunk/sql-files/upgrades/upgrade_svn16518.sql
  17. http://rathena.org/board/topic/68581-solvedregister-problem-flux-cp-thanks-all/
  18. yes randomly from 15 ~ 30..
  19. well...in rAthena, you dont need any src mod for this since the src mod is added in rAthena but in other emulator..you have to diff the src mod yourself.. refer this r16471
  20. everytime you killed a monster....the counter will increased by 1 ... and...then the script will check for the counter value.. rand(15,30) will randomed a value between 15 ~ 30 ...read this rand then if the counter value is larger / equal to the randomed value.. then the script will execute the label named Check....
  21. like this ? - script Sample -1,{ OnInit: bindatcmd("?",strnpcinfo(0)+"::OnAtCommand"); end; OnAtCommand: warp "prontera",155,181; end; } ingame type this in chatbox. @?
  22. Renewal ASPD, you required AGI to boost your ASPD ... low AGI = Low Bonus ASPD ... high AGI = higher Bonus ASPD ...
  23. remove these.. if (.@penalty1 != 0){ set @deduction,rand(.@maxpenalty1); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction;
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