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Emistry

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Everything posted by Emistry

  1. inside trunk/src/map/itemdb.c change /*========================================== * Specifies if item-type should drop unidentified. *------------------------------------------*/ int itemdb_isidentified(int nameid) { int type=itemdb_type(nameid); switch (type) { case IT_WEAPON: case IT_ARMOR: case IT_PETARMOR: return 0; default: return 1; } } into /*========================================== * Specifies if item-type should drop unidentified. *------------------------------------------*/ int itemdb_isidentified(int nameid) { int type=itemdb_type(nameid); return 1; }
  2. General Forum Etiquette Please don't edit your first post to remove your question when your problem has been solved.
  3. refer the configurations i posted...and write your own setting there...http://rathena.org/board/topic/53320-%E3%80%90-emistry-%C2%A9-2013-%E3%80%91e-scripts-collection/page__st__60#entry78173
  4. not sure since i never used the official script inside the svn.. anyway...to test your endless tower work or not....you should just run it in your test server .... it will just barely take you 30 minutes to rush from floor 1 ~ 101.. at least i test my endless tower like that.... and....during the moment you test....keep check your map server console for any problems / errors... it's hard to determine / reproduce your problems if you cant explain more...or provide more details.. sometime, its just your players failed to kill all the monsters in the endless tower and caused bug...
  5. can you post some screenshot because i have no idea what its... get your updated client files here http://subversion.assembla.com/svn/ClientSide/Translation_Project/
  6. what mean ?? you can edit the script freely .... depend on what you want it to work like....
  7. login into game using ur admin accounts click the npc and set any woe time u want.
  8. ................{ setmounting(); },{},{} refer MountingNPCHandle
  9. trunk/src/config/renewal.h /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL remove / disable it and recompile your emulator.
  10. you can try edit the resnametable.txt ...
  11. yes..it should....beside...to know a script work in your emulator or not...just download and run it in your emulator and you will know it work or not ...
  12. Emistry

    PVP Warper

    ensure your pvp room doesnt have the gvg mapflags since the maps you are using are gvg enabled by default. i think the number will get displayed when there are 2 or more players inside the pvp room. or refresh your character or teleport / jump...etc
  13. you can refer this part to spawn a permanent monster in that map Permanent_Monster_Spawn
  14. OnInit label will be trigger when the server startup / reloaded ..... and the contents inside the OnInit label will be executed.. in your case...the table is auto generated by the code inside the OnInit label... so you dont need to execute any things ... everything is done automatically.
  15. even though it doesnt work exactly like how a real support ticket system does... but....you can try it.... https://rathena.org/board/index.php?/files/file/2498-%7B?%7D/
  16. Emistry

    3rd quest NPC

    trunk/npc/re/jobs/3-1/ trunk/npc/re/jobs/3-2/
  17. recompile your server after you edit the source files.. refer Compiling
  18. Update your homunculus table... -- -- Table structure for table `homunculus` -- CREATE TABLE IF NOT EXISTS `homunculus` ( `homun_id` int(11) NOT NULL auto_increment, `char_id` int(11) NOT NULL, `class` mediumint(9) unsigned NOT NULL default '0', `prev_class` mediumint(9) NOT NULL default '0', `name` varchar(24) NOT NULL default '', `level` smallint(4) NOT NULL default '0', `exp` int(12) NOT NULL default '0', `intimacy` int(12) NOT NULL default '0', `hunger` smallint(4) NOT NULL default '0', `str` smallint(4) unsigned NOT NULL default '0', `agi` smallint(4) unsigned NOT NULL default '0', `vit` smallint(4) unsigned NOT NULL default '0', `int` smallint(4) unsigned NOT NULL default '0', `dex` smallint(4) unsigned NOT NULL default '0', `luk` smallint(4) unsigned NOT NULL default '0', `hp` int(12) NOT NULL default '1', `max_hp` int(12) NOT NULL default '1', `sp` int(12) NOT NULL default '1', `max_sp` int(12) NOT NULL default '1', `skill_point` smallint(4) unsigned NOT NULL default '0', `alive` tinyint(2) NOT NULL default '1', `rename_flag` tinyint(2) NOT NULL default '0', `vaporize` tinyint(2) NOT NULL default '0', PRIMARY KEY (`homun_id`) ) ENGINE=MyISAM;
  19. the map-server console has clearly stated your problems.. 1st picture...... double check the contents you have added / edited inside it. 2nd picture ...... mentioned in previous post.....item exist in player inventory / storage /etc but the it was removed inside the item_db 3rd picture...... you loaded twice the same script...or both script have same npc name....rename the npc....or disable any of the script.
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