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Rivers

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Everything posted by Rivers

  1. Good day, I have some custom items that randomly crash myself and others on screen when it is worn. There is no error codes and I know for sure the item is added to the Data properly. Any idea what might be wrong? I'm running 20180620. I edited the item DB 35100,Surtr_Bow,Surtr Bow,5,2500,,600,225,,12,4,0x00000800,7,2,34,1,4,1,5001,{},{},{} AccName.lub [ACCESSORY_IDs.ACCESSORY_Shopping_List] = "_Surtr_Bow", AccessoryID.lub [ACCESSORY_IDs.ACCESSORY_Shopping_List] = "_Surtr_Bow", ItemInfo.lua/lub [35100] = { unidentifiedDisplayName = "Bow", unidentifiedResourceName = "보우", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Surtr Bow", identifiedResourceName = "Surtr_Bow", identifiedDescriptionName = { "Surtr is a fire giant who leads his kin into battle against the Aesir and Vanir gods during Ragnarok, the destruction of the cosmos..", "All stats +2", "Inflict 25% more damage to Earth property.", "INT +8, Max HP +5%, Max SP+5%", "Increase damage by 10% when equiped with Fire Arrow", "Class:^6666CC Bow^000000", "Attack:^CC0000 225^000000", "Weight:^009900 1^000000", "Element: Fire", "Weapon Level:^009900 4^000000", "Level Requirement:^009900 1^000000", "Jobs:^6666CC Archer Class^000000", }, slotCount = 4, ClassNum = 5001 },
  2. Thank you for this, but I'm still having troubles as where to put it in the lines. Thanks.. And thanks for this resource!
  3. Good day, I'm trying to get Identify in this script when you click it, it automatically ID's everything. getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i + 1 ) { if ( @inventorylist_identify[.@i] == 1 ) continue; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; } } //===== Heroes of Vanaheim =================================== // Healer + Buffer + Identifier //============================================================ - script Healer 436,{ .@Price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 10; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",.@Price) + " Zeny."; if (Zeny < .@Price) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= .@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,360000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,360000,10; } if (.@Delay) @HD = gettimetick(2) + .@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 436 aldebaran,135,118,6 duplicate(Healer) Healer#alde 436 amatsu,200,79,4 duplicate(Healer) Healer#ama 436 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 436 comodo,184,158,6 duplicate(Healer) Healer#com 436 einbech,57,36,6 duplicate(Healer) Healer#einbe 436 einbroch,57,202,6 duplicate(Healer) Healer#einbr 436 geffen,115,72,6 duplicate(Healer) Healer#gef 436 gonryun,156,122,6 duplicate(Healer) Healer#gon 436 hugel,89,150,6 duplicate(Healer) Healer#hug 436 izlude,121,150,6 duplicate(Healer) Healer#izl 436 //Pre-RE: (125,118) izlude_a,134,150,4 duplicate(Healer) Healer#izl 811 //Pre-RE: (125,118) izlude_b,134,150,4 duplicate(Healer) Healer#izl 811 //Pre-RE: (125,118) izlude_c,134,150,4 duplicate(Healer) Healer#izl 811 //Pre-RE: (125,118) izlude_d,134,150,4 duplicate(Healer) Healer#izl 811 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 436 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 436 louyang,226,103,4 duplicate(Healer) Healer#lou 436 manuk,272,144,6 duplicate(Healer) Healer#man 436 mid_camp,203,289,6 duplicate(Healer) Healer#mid 436 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 436 morocc,153,97,6 duplicate(Healer) Healer#mor 436 moscovia,220,191,4 duplicate(Healer) Healer#mos 436 niflheim,212,182,5 duplicate(Healer) Healer#nif 436 payon,179,106,4 duplicate(Healer) Healer#pay 436 prontera,157,187,4 duplicate(Healer) Healer#prt 436 rachel,125,116,6 duplicate(Healer) Healer#rac 436 splendide,201,153,4 duplicate(Healer) Healer#spl 436 thor_camp,249,74,4 duplicate(Healer) Healer#thor 436 umbala,105,148,3 duplicate(Healer) Healer#umb 436 veins,217,121,4 duplicate(Healer) Healer#ve 436 xmas,143,136,4 duplicate(Healer) Healer#xmas 436 yuno,164,45,4 duplicate(Healer) Healer#yuno 436 veil,126,150,4 duplicate(Healer) Healer#veil 436 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 436 dewata,195,187,4 duplicate(Healer) Healer#dew 436 dicastes01,201,194,4 duplicate(Healer) Healer#dic 436 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 436 malangdo,132,114,6 duplicate(Healer) Healer#mal 436 malaya,227,204,6 duplicate(Healer) Healer#ma 436 mora,55,152,4 duplicate(Healer) Healer#mora 436
  4. Thanks for the replies. I'll keep trying and keep looking out for updates.
  5. Patch error for ever option on the list. Nothing goes Green.
  6. Good day, I'm trying to get my NEMO to work but every time I go to apply a patch to any of the clients it gives me an error. Is there a file I am missing or what do you think I might have done wrong? I downloaded both old and the latest client of Nemo and still nothing.
  7. Do I have to remake my client or just drag and drop the files into a patch?
  8. So I installed those files but the error is still there. Any idea what might be wrong? Do I need to remake the exe with NEMO ?
  9. I get this error every time I register a character to EndlessTower. Is there something I'm missing? EDIT: I have resolved the issue. I had to copy the renewal instances from (db/re/instance_db.yml) and paste to (db/pre-re/instance_db.yml). This allowed the box to appear back without error.
  10. Check your patch list.txt for any typos and check your patch folder for any typos or missing files.
  11. Many many thanks!
  12. Does anyone know how I can make this NPC chat box show the numbers counting upward instead of down? //Script by Normynator v1.1 prontera,140,180,5 script Item 80,{ function EndEvent; if(getgmlevel() >= 99){ .@s = select("Start:Stop:Chancel"); if(.@s == 1){ mes "Start"; set $giveaway, 0; announce "Give away has just started!!", 0; close; }else if(.@s == 2){ mes "Stop"; set $giveaway, 50; EndEvent; close; }else{ close; } } if($giveaway == 50){ mes "All items are gone!"; close; }else{ set .@left, 50 - $giveaway; mes "Hi"; mes .@left + " Items left."; //mes $giveaway; if (#AlreadyGot){ mes "You already got your item."; close; } set #AlreadyGot, 1; mes "An Apple for you"; getitem 512, 1; set $giveaway, $giveaway + 1; if($giveaway == 50){ EndEvent; } close; } EndEvent: announce "Give away has just ended!!", 0; query_sql "DELETE FROM `rathena`.`global_reg_value` WHERE `str`='#AlreadyGot'"; end; }
  13. Thanks for the information! I didn't see that there. ?
  14. I did something similar to this, instead of a random prize form an NPC, which I could not make, I decided to make a new Box with a rarity scale in it, exactly like Old Blue Box. This way the box can also become another type of currency for the game, or you can account lock it. ? Check the Old Blue Box text file and perhaps consider making a new one following the format it has.
  15. May you please attach or PM me your clientinfo.xml ? If you have a patch line in your clientinfo then remove it.
  16. If you have encrypted GRF you will need to get the paid version. Thanks for your info, I've added it to the list above.
  17. Add this to your clientinfo.xml, adjust the values with your patch directory. I hope this resolves your problem. Let me know. <http>http://website.net/patch/plist.txt</http> <ftp>http://website.net/patch/data/</ftp>
  18. Check your clientinfo.xml for any mistyped values. Make sur ethe IP is correct and the Patch location is entered right.
  19. I know all the usable commands for the item.db, but it's different when it comes to SRC editing. there's different code to use to get proper results. I'm looking for a text reference for something so I can search all the usable commands for the game.
  20. Good day, does anyone know where I can find the file, or anything, that has all the commands for skills in files like battle.cpp ? Example of what I'm looking for: if (battle_config.weapon_defense_type) { vit_def += def1*battle_config.weapon_defense_type; def1 = 0; } wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv
  21. May you assist me with installtion? I'm not sure how to do this.
  22. Try this script. Works well, just change the items IDs and quantities you want. //===== EinherjarRO Scripts ================================== //= Requested //===== By: ================================================== //= Stolao //===== Current Version: ===================================== //= 2.1C //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= A reward system for players who play more frequently //===== Todo ================================================= //= Make Logging out then it continue count //===== Additional Comments: ================================= //= 2.00 Origional Make //= 2.01 Fixed Logic Bug //= 2.02 Fixed Year Multiplier //= 2.03 Added an IP check //= 2.04 Split Rewards up //= 2.05 Move ip check to Daily reward collection //= 2.06 Added ability to see next day via commands/relogging //= 2.07 Added Delay //= 2.08 Moved Delay to none VIP only //= 2.09 Removed some useless lines //= 2.0A Removed Menus due to bugs //= 2.0B Fixed VIP Cutin //= 2.0C Added it showing previos day cutin //= 2.0D Added a for loop //= 2.0E Fixed Ramined logged in time calculation (visual bug) //= 2.0F Added a F_InsertPlural to "more minute" //= 2.10 Added a Mac Check //= 2.11 Changed the IP check to [Sader1992] version //= 2.12 Enable Bound Type //= 2.13 Added 'collectreward', 'dailyreward', 'collectdaily' Commands //= 2.14 Added 'nextreward' Command //= 2.15 Added Daily Buffs //= 2.16 Added Exp Rewards //= 2.17 Removed Reards for Autotraders //= 2.18 Move Buffs to Daily so VIP wont trigger twice //= 2.19 Optimized Slightly //= 2.1A Fixed a bug with VIP getting bonus rewards in normal rewards //= 2.1B Fixed some documentaion //= 2.1C Fixed extra '[' //===== Contact Info: ======================================== //= [Stolao] //= Email: [email protected] //============================================================ prontera,5,5,5 script LOGIN 111,{ OnPCLoginEvent: if(!@logintime) @logintime = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE); OnLoginCmnd: .@i = gettime(DT_YEAR) * 12 * 31 + gettime(DT_MONTH) * 31 + gettime(DT_DAYOFMONTH); if(.Reset && .@i > #LastDailyReward + 1) #DRewardCon = 0; if(.Reset && .@i > #LastVIPReward + 1) #VIPRewardCon = 0; .@VIPSize = getarraysize(.VIPRewards$); .@Size = getarraysize(.Rewards$); if(#DRewardCon >= .@Size && #VIPRewardCon >= .@VIPSize){ #LastDailyReward = .@i; #LastVIPReward = .@i; end; } sleep2 1000; for(.@k = 0; .@k < 2; .@k++){ if(!.@k){ if(!vip_status(VIP_STATUS_ACTIVE) && .VIPRewards$[#VIPRewardCon + 1] != ""){ //message strcharinfo(0),"[Daily Rewards]: Become a VIP for more rewards."; continue; } else if(#VIPRewardCon >= .@VIPSize){ message strcharinfo(0),"[Daily Rewards]: No more VIP rewards remaining this month."; continue; } else if(.@i <= #LastVIPReward){ message strcharinfo(0),"[Daily Rewards]: VIP Rewards already collected today"; continue; } } else { if(#DRewardCon >= .@Size){ message strcharinfo(0),"[Daily Rewards]: No more rewards remaining this month."; continue; } else if(.@i <= #LastDailyReward){ message strcharinfo(0),"[Daily Rewards]: Rewards already collected today."; continue; } } if(!.@k) explode(.@XT$,.VIPRewards$[#VIPRewardCon + 1],","); else { if(.IPCheck){ query_sql("SELECT account_id FROM `login` WHERE last_ip = '"+getcharip()+"'", .@AccountId); .@Size = getarraysize(.@AccountId); for(.@i=0; .@i < .@Size; .@i++){ query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"+.@AccountId[.@i]+"' AND `key` = '#LastDailyReward'",.@LastIp2); if(.@i <= .@LastIp2){ message strcharinfo(0),"[Daily Rewards]: Rewards are limited to 1 per IP sorry."; continue; } } } if(.MacCheck){ query_sql("SELECT last_unique_id FROM `login` WHERE account_id = "+getcharid(3)+"", .@last_unique_id$); query_sql("SELECT account_id FROM `login` WHERE last_unique_id = '"+.@last_unique_id$+"'", .@AccountId2); .@Size = getarraysize(.@AccountId2); for(.@i=0; .@i < .@Size; .@i++){ query_sql("SELECT `value` FROM `acc_reg_num` WHERE `account_id` = '"+.@AccountId2[.@i]+"' AND `key` = '#LastDailyReward'",.@MacCheck2); if(.@i <= .@MacCheck2){ message strcharinfo(0),"[Daily Rewards]: Rewards are limited to 1 per computer sorry."; continue; } } } if(.Rest){ .@time = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE); if(.@time < @logintime + .Rest){ .@delay = @logintime + .Rest - .@time; message strcharinfo(0),"[Daily Rewards]: to collect reward you must remain logged in for "+callfunc("F_InsertPlural",.@delay,"more minute")+"."; continue; } } deletearray .@XT$[0],getarraysize(.@XT$); .@NextDay = #DRewardCon + 1; explode(.@XT$,.Rewards$[.@NextDay],","); } if(checkvending() & 2 && .Mode & 256){ message strcharinfo(0),"[Daily Rewards]: Venders cannot recive rewards."; end; } .@Size = getarraysize(.@XT$); deletearray .@TT[0],getarraysize(.@TT); deletearray .@itms[0],getarraysize(.@itms); deletearray .@qnts[0],getarraysize(.@qnts); for(.@x = y = 0; .@x < .@Size; .@x++) .@TT[.@x] = atoi(.@XT$[.@x]); if(.Mode & 1 && (.@TT[4] > 0 || .@vip[4] > 0)){ .@Size = getarraysize(.@TT); for(.@x = 4; .@x <= .@Size - 1 ; .@x += 2){ .@itms[.@y] = .@TT[.@x]; .@qnts[.@y] = .@TT[.@x + 1]; .@y++; } if(checkweight2(.@itms,.@qnts)){ for(.@x = 0; .@x < .@y; .@x++){ if(.Mode & 128) getitembound .@itms[.@x], .@qnts[.@x], .Bound_Mode; else getitem .@itms[.@x], .@qnts[.@x]; } } else { message strcharinfo(0),"[Daily Rewards]: You cannot carry the prizes, please use storage and relog."; continue; } } if(.Mode & 2 && (.@TT[1])){ #Loyalty += .@TT[1]; message strcharinfo(0),"[Daily Rewards]: Recieved "+ .@TT[1] +" "+.Points$; } if(.Mode & 4 && (.@TT[0])){ zeny += .@TT[0]; message strcharinfo(0),"[Daily Rewards]: Recieved "+ .@TT[0] +"z"; } if(.Mode & 8 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4]; if(!.@k){ if(.Mode & 32) cutin .VIPCutins$[#VIPRewardCon],4; #VIPRewardCon++; #LastVIPReward = .@i; sleep2 1000; if(.Mode & 64) cutin .VIPCutins$[#VIPRewardCon],4; message strcharinfo(0),"[Daily Rewards]: You have collected your VIP reward, for "+callfunc("F_InsertPlural",#VIPRewardCon,"day")+" this month."; } else { if(.Mode & 16){ .@Size = getarraysize(.BuffInfo); for(.@x = 0; .@x < .@Size; .@x += 4){ if(.@NextDay == .BuffInfo[.@x + 1]) sc_start .BuffInfo[.@x], .BuffInfo[.@x + 2] * 60000, .BuffInfo[.@x + 3]; } } if(.Mode & 32) cutin .Cutins$[#DRewardCon],4; #DRewardCon++; #LastDailyReward = .@i; sleep2 1000; if(.Mode & 64) cutin .Cutins$[#DRewardCon],4; message strcharinfo(0),"[Daily Rewards]: You have collected your daily reward, for "+callfunc("F_InsertPlural",#DRewardCon,"day")+" this month."; } if(.Mode & 32 || .Mode & 64){ sleep2 15000; cutin "",255; } } end; OnNextCmnd: .@time = gettime(DT_YEAR) * 60 * 24 * 365 + gettime(DT_DAYOFYEAR) * 60 * 24 + gettime(DT_HOUR) * 60 + gettime(DT_MINUTE); if(.@time >= @logintime + .Rest){ message strcharinfo(0),"[Daily Rewards]: your next reward is available."; } else { .@i = gettime(DT_YEAR) * 12 * 31 + gettime(DT_MONTH) * 31 + gettime(DT_DAYOFMONTH); if(.@i <= #LastDailyReward) message strcharinfo(0),"[Daily Rewards]: Your next reward will be aviable tomorrow."; else { .@days = (.@time >= @logintime + .Rest) / 60 / 24; .@hours = ((.@time >= @logintime + .Rest) / 60) % 24; .@mins = (.@time >= @logintime + .Rest) % 60; message strcharinfo(0),"[Daily Rewards]: You have "+ ((.@days) ? .@days +" Days " : "") + ((.@hours) ? .@hours +" Hours " : "") + ((.@mins) ? .@mins +" Minutes " : "") +"till your next reward."; } if(.Mode & 32 || .Mode & 64){ if(.@NextDay >= getarraysize(.Rewards$)) .@g = 0; else .@g = #DRewardCon + 1; cutin .Cutins$[.@g],4; } } end; OnHour00: if(gettime(DT_DAYOFMONTH) == 1){ query_sql("DELETE FROM `acc_reg_num` WHERE `key` = '#DRewardCon' OR `key` = '#VIPRewardCon' OR `key` = '#LastVIPReward' OR `key` = '#LastDailyReward'"); addrid(0); #DRewardCon = #VIPRewardCon = #LastVIPReward = #LastDailyReward = 0; } end; OnInit: // Basic Settings // 1: Item | 2: Points | 4: Zeny | 8: Exp // 16: Gain Buffs // 32: Show Cutins | 64: Show Next Day Cutin // 128: Item Rewards Bound // 256: No Rewards for Autotraders // (a bit value, e.g. 3 = Items & Points from Multi) .Mode = 1|2|4|16|32|64|128|256; // Item Binding Mode // Bound_Account : Account Bound item // Bound_Guild : Guild Bound item // Bound_Party : Party Bound item // Bound_Char : Character Bound item .Bound_Mode = Bound_Account; // To disable the command '@loginreward' comment the next lines // * Needs extra commands for typos bindatcmd("relog","LOGIN::OnLoginCmnd",0,99); bindatcmd("collectreward",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("dailyreward",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("collectdaily",strnpcinfo(3)+"::OnLoginCmnd",0,99); bindatcmd("nextreward",strnpcinfo(3)+"::OnNextCmnd",0,99); // Reset days back to 0 on a skipped day. // Toggle // [0] = Off // [1] = On .Reset = 0; // .Rest // Delay after login to collect rewards // In Minutes .Rest = 0; // Point Name .Points$ = "Loyalty Points"; // Ip check to prevent multi accounts // Toggle // [0] = Off // [1] = On .IPCheck = 0; // Consecutive Days Buff // Each buff contains 4 variables // <Type>,<Days>,<Duration>,<Rate>, // Buff 1 // <Type>,<Days>,<Duration>,<Rate>, // Buff 2 // ...; // // Example: 188,7,45,3 // -On the 7th day logged in Player gains +3 Str for 45 mins // // Type is 188, which references which SC_ to use, SC_INCSTR in this example // -For a full list of SC_ visit the db/const.txt // Days is days buff is applied, in this example 7, so every 7th day, 14,21,28.... // Duration is buff duration is Minuits, in this example 45 mins // Rate is buff val1, in this example player gains 3 Str setarray .BuffInfo ,196,2,1440,25 // Life Insurance for 360 on 2nd Day ,198,3,1440,10 // +10% Hp for 120 Mins on 3rd Day ,196,4,1440,25 // Life Insurance for 360 on 4th Day ,198,5,1440,10 // +25 Flee for 120 Mins on 5th Day ,196,6,1440,25 // +10% Hp for 120 Mins on 6th Day ,198,7,1440,10 // +50% Exp for 240 Mins on 7th Day ,196,8,1440,25 // Life Insurance for 360 on 8th Day ,198,9,1440,10 // +10% Hp for 120 Mins on 9th Day ,196,10,1440,25 // +25 Flee for 120 Mins on 10th Day ,198,12,1440,10 // +10% Hp for 120 Mins on 12th Day ,196,14,1440,25 // +50% Exp for 240 Mins on 14th Day ,198,15,1440,10 // +25 Flee for 120 Mins on 15th Day ,196,16,1440,25 // Life Insurance for 360 on 16th Day ,198,18,1440,10 // +10% Hp for 120 Mins on 18th Day ,196,20,1440,25 // +25 Flee for 120 Mins on 20th Day ,198,21,1440,10 // +50% Exp for 240 Mins on 21st Day ,196,22,1440,25 // Life Insurance for 360 on 22nd Day ,198,24,1440,10 // +10% Hp for 120 Mins on 24th Day ,196,25,1440,25 // +25 Flee for 120 Mins on 25th Day ,198,26,1440,10 // Life Insurance for 360 on 26th Day ,196,27,1440,25// +10% Hp for 120 Mins on 27th Day ,198,28,1440,10 // +50% Exp for 240 Mins on 28th Day ,196,30,1440,25; // +25 Flee for 120 Mins on 30th Day // Daily Prize items: // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1 // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter setarray .Rewards$[1], "0,0,0,0,35077,100,35061,1", // Day 1: 100 Event Coin + Costume I Ticket "0,0,0,0,35077,100,9027,1", // Day 2: Alice Egg "0,0,0,0,35077,100,14216,1", // Day 3: BGum *5 "0,0,0,0,35077,100,12103,5", // Day 4: Blood Branch *5 "0,0,0,0,35077,100,14216,1", // Day 5: BGum *5 "0,0,0,0,35077,100,9010,1", // Day 6: Baby Desert Wolf Egg "0,0,0,0,35077,100,35062,1", // Day 7: Costume Ticket II "0,0,0,0,35077,100,12103,5", // Day 8: Blood Branch *5 "0,0,0,0,35077,100,14216,1", // Day 8: BGum *5 "0,0,0,0,35077,100,35011,3", // Day 9: Credit *3 "0,0,0,0,35077,100,9024,1", // Day 10: Bapho Jr Egg "0,0,0,0,35077,100,7776,3", // Day 11: Gym Pass *2 "0,0,0,0,35077,100,14216,1", // Day 12: BGum *5 "0,0,0,0,35077,100,12339,1", // Day 13: Treasure Edition Box "0,0,0,0,35077,100,12103,5", // Day 14: Blood Branch *5 "0,0,0,0,35077,100,9023,1,x,0", // Day 15: Deviruchi Egg "0,0,0,0,35077,100,35011,3", // Day 16: Credit *3 "0,0,0,0,35077,100,14216,1", // Day 17: BGum *5 "0,0,0,0,35077,100,7776,3", // Day 18: Gym Pass *2 "0,0,0,0,35077,100,12103,5", // Day 19: Blood Branch *5 "0,0,0,0,35077,100,12248,1", // Day 20: Masquerade Ball Box "0,0,0,0,35077,100,35011,3", // Day 21: Credit *3 "0,0,0,0,35077,100,9049,1", // Day 22: Dullahan Egg "0,0,0,0,35077,100,14216,1", // Day 23: BGum *5 "0,0,0,0,35077,100,12103,5", // Day 24: Blood Branch *5 "0,0,0,0,35077,100,35011,5", // Day 25: Credit *5 "0,0,0,0,35077,100,35063,1", // Day 27: Costume Ticket III "0,0,0,0,35077,100,12103,10", // Day 28: Blood Branch *10 "0,0,0,0,35077,100,12902,1", // Day 29: BGum *10 "0,0,0,0,35077,100,9046,1,"; // Day 30: Goblin Leader Egg // VIP Prize items: // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc", // Day 1 // "<Zeny>,<Points>,<BaseExp>,<JobExp>,<itemID-1>,<amount-1>,<itemID-2>,<amount-2>...etc" // Day 2 // ...; // Total length of any days string must be 255 or shorter // // Note VIPs Collect both VIP and Normal Player rewards setarray .VIPRewards$[1], "1000", // Day 1: 1000 Zeny "0,0,0,0,501,5", // Day 2: 5 Red Potion "0,0,0,0,506,5", // Day 3: 5 Green Potion "2000", // Day 4: 2000 Zeny "2000", // Day 5: 2000 Zeny "0,0,0,0,502,5", // Day 6: 5 Orange Potion "0,0,0,0,12208,1", // Day 7: 1 Battle Manual "2500", // Day 8: 2500 Zeny "2500", // Day 8: 2500 Zeny "2500", // Day 9: 2500 Zeny "0,0,0,0,503,5", // Day 10: 5 White Potion "2500", // Day 11: 2500 Zeny "2500", // Day 12: 2500 Zeny "2500", // Day 13: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 14: 5 White Potion + 3 Green Potion "2500", // Day 15: 2500 Zeny "2500", // Day 16: 2500 Zeny "2500", // Day 17: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 18: 5 White Potion + 3 Green Potion "2500", // Day 19: 2500 Zeny "2500", // Day 20: 2500 Zeny "0,0,0,0,604,3", // Day 21: 1 Dead Branch "2500", // Day 22: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 23: 5 White Potion + 3 Green Potion "2500", // Day 24: 2500 Zeny "2500", // Day 25: 2500 Zeny "0,0,0,0,503,5,506,3", // Day 26: 5 White Potion + 3 Green Potion "2500", // Day 27: 2500 Zeny "2500"; // Day 28: 2500 Zeny // Cutin Array // Shows a cutin before collecting for each date // Start at 0 if showing next day setarray .Cutins$, "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_09", "kafra_01", "kafra_02", "kafra_03"; // Cutin Array // Shows a cutin on collecting for each date setarray .VIPCutins$, "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_01", "kafra_02", "kafra_03", "kafra_04", "kafra_05", "kafra_06", "kafra_07", "kafra_08", "kafra_09", "kafra_01", "kafra_02", "kafra_03"; end; }
  23. Good day, I'm having some issues setting up this Soul Link mod into my server. Does anyone know what to do? This is the script below. diff --git a/db/soul_link.yml b/db/soul_link.yml new file mode 100644 index 0000000000..bdcf72cb0c --- /dev/null +++ b/db/soul_link.yml @@ -0,0 +1,74 @@ +# Custom soul link buffs. +# Author: Secret <[email protected]> +# +# Format +# <SL_ constant>: <YAML string literal with a pair of enclosing bracket for the script> +# +# You can code the script just like an item script. +# +# Use ONLY spaces to indent. +# DONT USE TABS + +Header: # Metadata for future use + Version: 1 + Type: MOD_SECRET_SOUL_LINK +SL_ALCHEMIST: | + { + bonus bStr,1; + } +SL_MONK: | + { + bonus bStr,1; + } +SL_STAR: | + { + bonus bStr,1; + } +SL_SAGE: | + { + bonus bStr,1; + } +SL_CRUSADER: | + { + bonus bStr,1; + } +SL_SUPERNOVICE: | + { + bonus bStr,1; + } +SL_KNIGHT: | + { + bonus bStr,1; + } +SL_WIZARD: | + { + bonus bStr,1; + } +SL_PRIEST: | + { + bonus bStr,1; + } +SL_BARDDANCER: | + { + bonus bStr,1; + } +SL_ROGUE: | + { + bonus bStr,1; + } +SL_ASSASIN: | + { + bonus bStr,1; + } +SL_BLACKSMITH: | + { + bonus bStr,1; + } +SL_HUNTER: | + { + bonus bStr,1; + } +SL_SOULLINKER: | + { + bonus bStr,1; + } diff --git a/src/map/script.cpp b/src/map/script.cpp index 0b2386c32d..b696158ca1 100644 --- a/src/map/script.cpp +++ b/src/map/script.cpp @@ -66,6 +66,7 @@ #include "mob.hpp" #include "channel.hpp" #include "achievement.hpp" +#include "status.hpp" struct eri *array_ers; DBMap *st_db; diff --git a/src/map/script_constants.hpp b/src/map/script_constants.hpp index 2f7f44d3b1..105fe90b81 100644 --- a/src/map/script_constants.hpp +++ b/src/map/script_constants.hpp @@ -13,6 +13,23 @@ export_constant(INT_MIN); export_constant(INT_MAX); + /* soul links */ + export_constant(SL_ALCHEMIST); + export_constant(SL_MONK); + export_constant(SL_STAR); + export_constant(SL_SAGE); + export_constant(SL_CRUSADER); + export_constant(SL_SUPERNOVICE); + export_constant(SL_KNIGHT); + export_constant(SL_WIZARD); + export_constant(SL_PRIEST); + export_constant(SL_BARDDANCER); + export_constant(SL_ROGUE); + export_constant(SL_ASSASIN); + export_constant(SL_BLACKSMITH); + export_constant(SL_HUNTER); + export_constant(SL_SOULLINKER); + /* server defines */ export_constant(PACKETVER); export_constant(MAX_LEVEL); diff --git a/src/map/status.cpp b/src/map/status.cpp index af4c3afb00..ee34868dfa 100644 --- a/src/map/status.cpp +++ b/src/map/status.cpp @@ -7,6 +7,7 @@ #include <math.h> #include <string> #include <functional> +#include <unordered_map> #include <yaml-cpp/yaml.h> #include "../common/cbasetypes.h" @@ -65,6 +66,8 @@ bool running_npc_stat_calc_event; /// Indicate if OnPCStatCalcEvent is running. // We need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only to avoid cards exploits short current_equip_opt_index; /// Contains random option index of an equipped item. [Secret] +std::unordered_map<int, script_code*> soul_link; + unsigned int SCDisabled[SC_MAX]; ///< List of disabled SC on map zones. [Cydh] sc_type SkillStatusChangeTable[MAX_SKILL]; @@ -3716,6 +3719,13 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) current_equip_opt_index = -1; } + if (sd && sc->count && sc->data[SC_SPIRIT]) { + auto spirit = sc->data[SC_SPIRIT]; + if (spirit != nullptr && soul_link.find(spirit->val2) != soul_link.end() && soul_link[spirit->val2] != nullptr) { + run_script(soul_link[spirit->val2], 0, sd->bl.id, 0); + } + } + if (sc->count && sc->data[SC_ITEMSCRIPT]) { struct item_data *data = itemdb_exists(sc->data[SC_ITEMSCRIPT]->val1); if (data && data->script) @@ -14492,6 +14502,45 @@ static bool status_readdb_attrfix(const char *basedir,bool silent) return true; } +void status_read_soullink_db(char* file_name) { + YAML::Node root; + int count = 0; + try { + root = YAML::LoadFile(file_name); + if (root.IsMap()) { + for (auto node : root) { + struct script_code *code; + std::string key = node.first.as<std::string>(); + int constant = 0; + if (key.compare(0, 3, "SL_")) { + ShowWarning("status_read_soullink_db: Expected a constant with SL_ prefix, got %s.\n", key.c_str()); + continue; + } + if (!script_get_constant(key.c_str(), &constant)) { + ShowWarning("status_read_soullink_db: Tried to assign custom buff to nonexistent constant %s.\n", key.c_str()); + continue; + } + if ((code = parse_script(node.second.as<std::string>().c_str(), file_name, node.second.Mark().line, 0)) == NULL) { + ShowWarning("status_read_soullink_db: Invalid or empty script on custom soul link %s.\n", key.c_str()); + continue; + } + if (soul_link[constant] != nullptr) + script_free_code(soul_link[constant]); + soul_link[constant] = code; + count++; + } + } + else { + ShowError("status_read_soullink_db: The file's structure is broken. Root node is not a map.\n"); + } + } + catch (...) { + ShowError("status_read_soullink_db: Cannot load custom soul link buffs from %s.\n", file_name); + } + + ShowInfo("status_read_soullink_db: Done reading %d custom soul links.\n", count); +} + /** * Sets defaults in tables and starts read db functions * sv_readdb reads the file, outputting the information line-by-line to @@ -14560,6 +14609,8 @@ int status_readdb(void) aFree(dbsubpath1); aFree(dbsubpath2); } + + status_read_soullink_db("db/soul_link.yml"); return 0; }
  24. Does anyone know how I might be able to add stats, or a percentage of stats to each Soul link? if (skill_id == AS_SONICBLOW && sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) { ATK_ADDRATE(wd->damage, wd->damage2, map_flag_gvg2(src->m) ? 25 : 100); //+25% dmg on woe/+100% dmg on nonwoe RE_ALLATK_ADDRATE(wd, map_flag_gvg2(src->m) ? 25 : 100 + &battle_config.delay_rate,100); //+25% dmg on woe/+100% dmg on nonwoe +-100% delay rate
  25. Thanks, I was able to resolve this with adding set Zeny, Zeny+$L_Prize_Money_Small; getitem 35011,25; to the line you pointed out. Thank you.
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